Name: Senkin, Naomi
Link to Character: Character Application
Character Template: Shinobi
Clan: N/A
Village: Kusagakure no sato
Rank: Genin | D
Relationships:
- Bestfriend: -
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei:
- Team Member 1: -
- Team Member 2: -
Ninja Points: 2
- Log:
- D-Rank Starting Amount: 4
- Opening Month Bonus: 2
- Opening Month Bonus as a Genin: 2
- Clan-less: 2
- 150 Intelligence: 2
Total: 12
- D-Rank Starting Amount: 4
- Purchases:
- [10]+200 Extra Stats to Distribute as you see fit. Please follow stats rules.*
- [10]+200 Extra Stats to Distribute as you see fit. Please follow stats rules.*
Starting Elements: Doton | Earth
Combat Specialties:
Ninjutsu [Novice] I
Taijutsu [Apprentice] II
Genjutsu [Adept] III
- Log:
- Character Grade Bonus: 1
- D-Rank: 2
- Clan-less: 1
- RNG-Element Bonus [Doton]: 1
- 125 Intelligence: 1
Paid: 6
Remainder: 0- Character Grade Bonus: 1
Databook Values:
- Strength: 70
- Stamina: 75
- Speed: 110
- Intelligence: 160
- Chakra: 124
- Databook Values:
- Stats:
- STRENGTH | 70 (25 + 5 + 10 + 30)
- Shinobi Base: 25
- D-Rank Base: 5
- Taijutsu Apprentice: 10
- 200 Stat Bonus NSP: 30
STAMINA | 75 (25 + 15 + 35)- Shinobi Base: 25
- D-Rank Base: 15
- 200 Stat Bonus NSP: 35
SPEED | 110 (25 + 20 + 10 + 10 + 45)- Shinobi Base: 25
- D-Rank Base: 20
- Taijutsu Apprentice: 10
- Bukijutsu Novice [Focus: Shurikenjutsu]: 10
- 200 Stat Bonus NSP: 45
INTELLIGENCE | 160 (25 + 25 + 30 + 80)- Shinobi Base: 25
- D-Rank Base: 25
- Genjutsu Adept: 30
- 200 Stat Bonus NSP: 80
CHAKRA | 123.75 (25 + 15 + [(70 + 75 + 110)/4] + 10 + 10)- Shinobi Base: 25
- D-Rank Base: 15
- Chakra Bonus [(STR + STA + SPD)/4] : 63.75
- Ninjutsu Novice: 10
- 200 Stat Bonus NSP: 10
- Shinobi Base: 25
- Benefits:
- Intelligence
-{50} 15% Reduced word-count on "Canonical Jutsu of their Principal Element"
-{75} May freely increase ONE special characteristic from Tier I to Tier II. [Used on Improved Perception I]
-{100} Increased special characteristic limit by: 1
-{125} Extra specialty point [Used]
-{150} Reduce genjutsu grasp by 30%, earn 2 additional ninja points. - Stamina
-{75} Can stave off exhausted condition for 1 additional post, may stave off fatigue condition for 2 additional posts
- Intelligence
Derived Values:
- Reaction Time: 160
- Durability: 79
- Lifeforce: 40
- Luck: 34
- Derived Values:
- Stats:
- REACTION TIME | 160 (30 + 110 + 20)
- Shinobi Base: 30
- Speed Bonus: 110
- Improved Perception: 20
DURABILITY | 78.3 (30 + [(70+75)/3] )- Shinobi Base: 30
- Durability Bonus [(STR + STA)/3]: 48.3
LIFE FORCE | 40- Shinobi Base: 40
LUCK | 33.57 (5 + [(160 + 40)/7] )- Shinobi Base: 5
- Luck Bonus [(INT + LF)/7]: 28.57
- Shinobi Base: 30
- Benefits:
- Life Force
-{40} Average Life Force; no effect. - Luck
-{25} Add 10% to ANY site reward/bonuses earned.
-{30} May re-roll lottery dice twice a week.
- Life Force
- Improved Perception II:
- Agile Reflexes
Tier: Tier II
Type: Physical
Description: Although all Ninja to some degree are renown for their evasive and slippery nature a possessor of this SC has trained to the point where they have begun to master not only the basic forms of evasive +20 Reaction Cannot have Improved Durability
Word Count Requirement: 4000 Words
Ryo: 1,000
Weapons Carried:
- x10 - Senbon
- x5 - Kunai
- x1 - Hitai-ate - Forehead Protector
Stored Weapons:
Jutsu:
- NINJUTSU:
- E-RANK:
- Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Clone can travel up to 10m
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: 1 Post
Hand Seals/Charge up: None
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.
Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Generic Sealing/Unsealing Technique
Rank: E
Type: Fuuinjutsu
Used For: Supplementary
Element: -
Range: Contact
Duration: -
Hand Seals/Charge up: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Weakness: Seal Marking must be drawn or prepared ahead of time.
- D-RANK:
- Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not initiate an attack until the next post. This applies to all techniques akin to this jutsu.)
- GENJUTSU:
- D-RANK:
- Name: Demonic Illusion: Hell Viewing Technique
Rank: D-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: 10m
Duration: Until Broken
Hand Seals/Charge up: Snake → Rat
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
- C-RANK:
- Name: Genjutsu Dissipation (Kai: Release)
Rank: C
Type: Genjutsu
Used For: Defensive
Element: None
Range: Self
Duration: Immediate
Hand Seals/Charge up: Tiger
Description: The ninja stops the flow of chakra in their body, and then applies an even stronger power to disrupt the flow of the Genjutsu caster's chakra. This removes Genjutsu from the user. The user still requires the mental ability to release themselves and make hand seals. Generally it will need to be performed before the Genjutsu takes full effect.- Note:
- Rank of the Genjutsu you are able to break from depends upon your mastery in Genjutsu. Please refer to the Combat Skill System.
4 D, 2 C [2 D, 1 C Remaining]
Last edited by Naomi on Thu May 11, 2017 1:58 am; edited 4 times in total