Clan Name:Shurajo
Clan element/'s: N/A
Special characteristics/traits: Due to their bloods abnormal nature members of the clan develop a natural immunity to toxins. Physical traits would be that the majority of clan members are pale and have dark hair. Medical adepts can use Shurajo jutsu at 1/2 of the cost and Medical masters can use jutsu up to B rank at 1/4 of the cost and A and S at 1/2 cost.
Location:Scattered
Bloodline Name: Kekkami
Bloodline Ability: Members of the Shurajo have had their bloodline, Kekkami, developed in a unique manner that rivals the bodies of the Kaguya in their ability to survive. They carry several traits that have allowed them to adapt to a variety of climates and combat, most notably their ability to grow blood at high rates. A Shurajo's body naturally compensates at an amazing rate any blood lost, making death from blood loss or collapse from it an impossibility. This trait also allows them to utilize their various Chi-based jutsus without fear, making them deadly foes. These changes have resulted in an several unusual body characteristics that are common amongst the Shurajo. Dark hair and pale skin are normal changes, but even more disturbing is the illuminating effect caused by the mixing of the user's chakra and blood. Whenever one uses Kekkami Hidden techniques, their veins and eyes will glow crimson. This effect is a chemical reaction from their blood meeting the body's energy, and was believed to originally used by the clan to easily locate other members in the darkness.
The deadliest and most notable of their traits, however, is the venom in their veins. It is likely that it came into existence as a defense against wild animals, but it quickly became one of the most efficient methods of killing for the Kekkami users. The Shinobi of the Shurajo has an extremely venomous blood, the crimson liquid poisonous to any creature it enters save another Shurajo. The blood can enter the body in a variety of manners- Breathed in, drank, or delving through a wound. Once it enters the blood stream however it will begin expanding itself, a virus which will devour other cells. The average human immune system will be unable to cope with this genetic monster, quickly reaching the heart via the blood stream. Once there it will begin latching itself onto the cardiac sections, causing pain, rapid breathing, and disorientation. Within minutes they will feel it's effect. Within an hour, they will likely fall unconscious. Death can easily occur in less then a day if enough of the venom is introduced into the victims blood. Because of the crimson liquid's nature, it is known as Nirokueki - The Red Venom. Because of the Nirokueki's aggressive nature combined with years of evolution the potent venom inside the Shurajo attacks foreign particles in the body such as poisons and anything harmful. This works against them as well as vaccinations have little effect but Shurajo have little worry about getting sick until they are of an older age.
Poison Scale
Getting hit by a jutsu and taking in blood/poison adds up. Each time you get hit by a jutsu or somehow take in the poison its considered a dose. The following is a scale to correspond dosage and the side effects that come along with it. (dosage adds up per topic. Meaning your dosage count wont go down in that topic till topic is over)1 dose = Fatigue on your next 2 post any taijutsu or kenjutsu costs 1.5x the regular amount of chakra. Victim also suffers a -1 to taijutsu and kenjutsu
2 doses= Fatigue and Nausea. After receiving the second dose the victim will have to pay 1.5x the regular amount of chakra for all jutsu types and still suffers a -1 to taijutsu and kenjutsu .
3 doses = Victim suffers a -2 to his taijutsu and kenjutsu (minimum skill level of basic) and still has to pay 1.5x the regular amount of chakra for all jutsu
4 doses = The victims internal organs are suffering major trauma. The victims whole body aches and his head feels like its split open. The victim must pay 2x the regular amount of chakra for all jutsu types and now suffers a -1 to all skills and a -2 to taijutsu and kenjutsu.
5 doses = The victims entire body is starting shut done with 5 doses of venom in his blood. The victim doesnt suffer any more penalties at this stage but he will die if doesnt seek medical attention. The user will feint within 2 posts of taking his 5th dose of venom and will die within another 3 of feinting. The post count can be dropped by one each time an extra dose of venom is added. (6 doses would shave a turn off death making its 4 turns instead of 5)
Members must have medical skill. All shurajo jutsu are classified as iijutsu
Name: Akame [Bloody Rain]
Rank: D
Type: Bloodline
Used-For: Offense
Element: None
Range: 10 meters
Duration: 2 posts to throw
Handseals: Instant
Effects: This ninjutsu is used once the body has been wounded and has begun to bleed. The user will scoop some of the drops of blood into their hand, and gather chakra into them. This will cause each individual droplet to harden, the sides of the drop becoming sharp. They blood drops of fragile, but can slice through flesh. The Shurajo may them fling them at an opponent, acting as projectiles. Because they are in a hardened form, if the blades slice through the skin they will not enter the blood stream. If the projectiles, however, hit the body and become enlodged into the skin, the impact will cause the jutsu to become undone, and leak the Nirokueki into the foes body. This just must be reused for each batch of blood drops shot.
Weakness: causes little to no physical damage and only direct hits allow a small amount venom in the target.
Name: Ichimyaken [Vein Blade]
Rank: D
Type: Bloodline
Used For: Offense
Element: none
Range: n/a
Duration: 5 posts
Handseals: none
Effects: This technique is used to easily and quickly create a close range weapon. The user will slit their wrist, allowing the blood to flow out. By concentrating their chakra to the point of bleeding, the user will cause the blood to solidify and spring forth, forming a crimson blade. The blood weapon has a keen edge, but isn't very durable. The user does not need to maintain chakra for this jutsu, and may reform the blade for half the original cost (Rounded Up) if broken.
Weakness: Broken fairly easily
Name: Shinkusatsu [Crimson Death]
Rank: C
Type: Bloodline
Element: none
Used for: Offense/Defense
Range: Mist spreads out 15 meters from user
Duration: 1 post to form and lingers for 4 more posts
Handseals: Ox
Effects: This technique is based off the original ability utilized by the Shurajo clan to heat their bodies during the winter. The user will expel blood from their body, heating it and forcing it into a vaporous form, it's effect causing a red smokescreen similar to the Hidden Mist in effect. However, because the blood was of a Shurajo, it carries the Nirokueki- Making anyone who breaths while in the mist save a Shurajo to take in the poison. This makes Shinkusatsu useful for both escape at the same time weakening their foe. When this technique is ended, the blood will fall to the ground, returned to liquid form.
Weakness: Blinds everybody inside the cloud including the user.
Name: Saiketsu [Drawing Blood]
Rank: C
Type: Bloodline
Element: none
Used for: Supplementary
Range: Direct
Duration: Instant
Handseals: no seals
Effects: This technique dramatically increases the division rate of the blood inside the user's body, causing the blood to begin to overflow. This will flood from the user's wounds, raining it and creating a large pool of blood, up to a gallon. This technique is not maintained.
Weakness: For such a simple jutsu it uses surprisingly large amount chakra and can also make the floor slippery.
Name: Chuushaki [Injection]
Rank: C
Type: Bloodline
Element: none
Used for: Offense
Range: Up to 20 meters away
Duration: Instant
Handseals: Boar
Effects: This technique allows the user to manipulate any of the ninja's own blood and shape it into a thin spike for impaling foes. This alone does not make it useful- But the fact that the ninja may make it form wherever his blood is present, regardless of the amount, allows the move to carry a deadly capacity for killing it foe. Chuusaki, if it impales the skin, like with Akame, will release some of the blood that it consists of into the enemy's body, poisoning them with Nirokueki. Spikes are thin, only an inch in diameter and reach up to 5 feet from the ground.
Weakness: Spikes are easily defended against if spotted in time.
Name: Hayamodo [Haste Mode]
Rank: B
Type: Bloodline
Element: none
Used for: Supplementary
Range: Kakkami
Duration: 3 posts
handseals: Clan handseal
Effects: A technique unique to the Shurajo, it can be only utilized by adepts due to the fact that it relies on constantly manipulating blood- Their own. This technique allows the user to quicken the rate that the blood circulates. This effect allows blood to transport sustenance to the body, including the brain. This technique in turn causes the body to no longer tire, muscles being replenished rapid enough so as to allow the Shinobi to fight for an extended period of time, as long as the jutsu is maintained. They also react quicker due to the neural system being able to receive nutrients at a far greater rate, granting them an improved awareness. Grants a +1 to your current speed level. Can be maintained (Maintain cost is halved if medical skill is adept or greater)
Weakness: Puts alot of stress on the brain and most members suffer headaches after use and severe migraines from prolonged use.
Name: Akaibou [Bloody Dissection]
Rank: B
Type: Bloodline
Element: none
Used for: Offense
Range: up to 30 meters
Duration: Up to 3 posts
Handseals: snake->ram
Effects: A superior version of Chuushaki, this version allows the user to project multiple blood spears. It's effects identical to the original, save for the fact that when used the ninja may produce up to three simultaneously. Furthermore, Can be maintained and anew set of spikes can be made instantaneously without using more handseals. However, if the user's hand seals are broken or concentration significantly disrupted, this will break the maintainment.
Weakness: Upon maintaining and creating new sets of spikes the user must keep concentrated. Rapid movements and extreme pain can easily break concentration.
Name: Chikerai no Jutsu [Homunculus Technique]
Rank: B
Type: Bloodline
Element: none
Range: Varies
Duration: 4 posts then melts into a pool
Handseals: Tiger -> snake
Effects: This technique allows one to shape a being out of their own blood. Because it uses the Shurajo's own cells, the being is essentially a lesser clone of the real. The Chikerai may be in any shape however- That of a bird, beast, reptile, human, etc... This being will retain all the natural abilities that a Shurajo has, including the blood regeneration and Nirokueki traits. The Chikerai, like clones, does not require chakra to maintain and may not be reshaped once made in a certain way. It's body is more durable then an average humans, but it is the blood regeneration that make's it particularly difficult to kill. Only by particularly crippling blow will it become unstable and break apart. Chikerais may use blood techniques and, if possible in it's state, any taijutsu's the real knows. It's actions are controlled by the user's will.
Weakness: can only use Shurajo jutsu and taijutsu/kenjutsu (depending on form) of B rank and lower
Name: Chitsuiki [Blood Fortification]
Rank: S
Type: Bloodline
Element: none
Used For: Defense
Range: Self
Duration: 3 posts when starting and switching (maintaining costs must be paid after)
Handseals: Special Clan Handseal
Effects: Chitsuiki is an "Ultimate Defense" Jutsu which utilizes the blood as the key component. Similar to Chikerai, this jutsu grants Life to their body's crimson liquid, creating a servant. Superior in form however, Chitsuiki has two interchangeable forms utilized to protect it's Shurajo regardless of the situation. The creating the initial form the user can create either version.
Weakness: While using Oujishiro the user cannot see anything outside of the sphere.
Chitsuiki: Kishikou - Blood Fort: Knight's Armor
The Kishikou form causes the blood to pour from their body at astounding rates, in a similar manner as Saiketsu. Unlike Saiketsu, however, the blood is not released haphazardly but instead immediately begins coating the body, clinging to the skin. This blood will harden platelets overlapping each other. This Blood Armor will consist of several durable layers, providing a stable defense for the user. However, because the armor consists of blood, it will replace any lost cells in moments due to the Shurajo's unique blood replenishment rate. Thus, individual attacks will lose their effectiveness, any blow being repaired in rather quickly, mere moments after its destroyed.
Chitsuiki: Oujishiro - Blood Fort: King's Castle
While Kishikou served to supplement the user's body, Oujishiro instead focuses on absolute protection. When switching from form to form, the armor will break apart, throwing itself around the user and generating far more blood cells in order to create a sphere around the user the sphere itself is roughly 15 feet in diameter giving the user a bit of room inside. Supporting a greater amount of chakra utilized, Oujishiro like Kishikou has layers in it's defense, and is roughly a foot thick at all times. However, Kishikou relied on a Shurajo's natural blood regeneration to shield the user. Oujishiro utilizes an increased amount of chakra to heighten each cell's durability and causes the regeneration to function immediately upon receiving any damage. Upon initial contact, the first touch, the sphere already begins to gather more blood behind the contact point in preparation for losing parts of it defense. This is of course to prevent piercing attacks that would normally go through it. When the first layer is breached as whatever is beginning to travel through the blood that has gathered begins to form both behind and in front of the attack. The effect freezes most projectiles in place before they penetrate too far into the wall. Its known as a backup to the backup. In case the initial strength cant stop a blow the added protection behind each layer and then the protection being added immediately as the previous layers locks anything in place. Objects that do get lodged in the wall such as projectiles are pushed outside the wall after they've stopped. The sphere goes around the user and even creates a perfectly flat surface below the users feet to prevent ground attacks as well. As such, it is superior form of protection and quite absolute. However, Oujishiro prevents the user from moving, the construction of the sphere far too well-made to be moved. While limited in movement and sight the user can still perform other jutsu while inside the sphere and can even use the spheres own blood as a source.
Note: Forms may be switched every other turn, except for when the Initial form is activated. Knights Armor has an A rank cost While Kings Castle has an S ranked cost.
Clan History:The Shurajo are an old clan originally of the Land of Night, a country to the far north noted for it's cold climate and long periods of winter. Because of this, many of the inhabinants were noted for their pale skin- This trait has followed through the Shurajo genetics. The Shurajo clan in the past was a nomadic tribe, hunting from place to place like a pack of wolves. Through carnage and the fierce cold developed the ability to utilize their chakra through their blood, allowing them to release heat from it. This ninjutsu ability soon became a weapon as well, the crimson liquid far deadlier then any mere spear or blade. However, their bloodlust soon came unquenchable, leading to a civil war between members of the clan. The massacre left few sane survivors to travel through the snowy wastes. Overtime a small remnant of the Shurajo came to Amegakure, the village hidden in the rain. Ame, no newcoomer to bloodshed, welcomed them in without blinking an eye, leading the clan to slowly repropser. Some members have even pledged their allgiance to Rain, becoming Ame Shinobi.
Members: 6 total (Ask for permission to join)
Last edited by Kamina on Fri Aug 15, 2014 9:29 am; edited 12 times in total