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Ryuho's Jutsus

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1Ryuho's Jutsus  Empty Ryuho's Jutsus Fri Feb 28, 2014 3:53 am

V

V
Konoha Jounin
Konoha Jounin

Ryuho's Jutsus  73m2

Kenjutsu Techniques:

Name: Air Slash
Rank: C
Used For: offensive
Element: N/A
Range: 10 inches
Duration: 1 post
Description:Fukiri is a Shinshikata Kenjutsu technique. Ryuho slashes his blades towards his opponent at high velocity, creating an "air slash' with a 10-inch reach. The key is that Ryuho slashes the air with enough force that he fires a stream of condensed air pressure at the enemy, allowing him to cut them without touching them. Of course, the air slash shouldn't be so strong that it delivers a serious wound; at best a mild cut is dealt.
Weakness: Limited range, non-lethal attack

Name: Shoot to Death
Rank: B
Used For: Offensive
Element: N/A
Range: 10 meters
Duration: 1-2 posts
Hand Seals/Charge up: Has to be prepped one post in advance
Description:  Ikorose is a Shinshikata Kenjutsu technique. Ryuho creates a duplicate of the blades that he has in each hand. These duplicates will form out of the original blade (like peeling out a second skin) and be shot out at high speeds towards the unsuspecting opponent.  Basically, the extra blade comes out of the original sword itself.
Weakness: Prep required, issue of aim and distance without Mastery spec

Name:Power of the Bird
Rank: A
Used For: -
Element: Wind
Range: -
Duration: 7 posts
Description: Chikara no Tori is a Shinshikata Kenjutsu technique. This technique allows anyone within the vicinity of Ryuhou as well as Ryuhou himself to gain the power of flight, air-walking, and levitation. Those affected can move at the same speed as their Tai mastery. This is done by manipulating wind chakra, in which people themselves become something like that of the wind. This only lasts for 7 posts for each person, but can be advantageous for Ryuho. He can augment his jumping power and since he is better suited for fighting in mid-air, his opponent's balance is compromised.
Weakness: Can be easily lit by fire jutsu. 6 post interval b4 it can be used again.

Name: Pyro Bombs
Rank: B
Used For: Offensive
Element: Fire
Range: Explosions have a 8 meter radius
Duration: For as long as the bomb isn't activated
Hand Seals/Charge up: Has to be prepped a post in advance
Description: Konetsu-Bakudan is a Shinshikata Kenjutsu technique utilized by Ryuhou. Whenever Ryuhou steps on a surface, he can create a "trap bomb" under his feet, right in the surface. The trap bomb is entirely made of chakra and is square-shaped with an area of about 1m^2. Once an opponent either touches the surface the bomb is in or is right above it (even if they're way up in the air), that bomb will explode, dealing serious damage to anything within the blast radius.
Weakness: Ryuho can obviously be bombarded by his own thing, attacking the bombs from a 8 meter radius would mean that the enemy will be relatively safe from the explosion, can be neutralized by Suiton cutting attacks prior to explosion.



Last edited by V on Mon May 26, 2014 8:02 am; edited 2 times in total

2Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Sat Mar 08, 2014 4:56 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

V wrote:
Ryuho's Jutsus  73m2

Kenjutsu Techniques:

Name: Air Slash
Rank: C
Used For: offensive
Element: N/A
Range: `0 inches
Duration: 1 post
Description:Fukiri is a Shinshikata Kenjutsu technique. Ryuho slashes his blades towards his opponent at high velocity, creating an "air slash' with a 10-inch reach. The key is that Ryuho slashes the air with enough force that he fires a stream of condensed air pressure at the enemy, allowing him to cut them without touching them. Of course, the air slash shouldn't be so strong that it delivers a serious wound; at best a mild cut is dealt.
Weakness: Limited range, non-lethal attack

Change da`0 to 10 inches or whateva, den add da handseal section

Name: Shoot to Death
Rank: B
Used For: Offensive
Element: N/A
Range: 10 meters
Duration: 1-2 posts
Hand Seals/Charge up: Has to be prepped one post in advance
Description:  Ikorose is a Shinshikata Kenjutsu technique. Ryuho creates a duplicate of the blades that he has in each hand. These duplicates will form out of the original blade (like peeling out a second skin) and be shot out at high speeds towards the unsuspecting opponent.  Basically, the extra blade comes out of the original sword itself.
Weakness: Prep required, issue of aim and distance without Mastery spec

Name:Power of the Bird
Rank: A
Used For: -
Element: Wind
Range: -
Duration: 7 posts
Description: Chikara no Tori is a Shinshikata Kenjutsu technique. This technique allows anyone within the vicinity of Ryuhou as well as Ryuhou himself to gain the power of flight, air-walking, and levitation. Those affected can move at the same speed as their Tai mastery. This is done by manipulating wind chakra, in which people themselves become something like that of the wind. This only lasts for 7 posts for each person, but can be advantageous for Ryuho. He can augment his jumping power and since he is better suited for fighting in mid-air, his opponent's balance is compromised.
Weakness: Can be easily lit by fire jutsu. 6 post interval b4 it can be used again.

"Flight Technique is A-Rank so I can't allow dis at this rank hombre, sorry. Try a rank bump I guess or change da effects

Name: Pyro Bombs
Rank: B
Used For: Offensive
Element: Fire
Range: Explosions have a 8 meter radius
Duration: For as long as the bomb isn't activated
Hand Seals/Charge up: Has to be prepped a post in advance
Description: Konetsu-Bakudan is a Shinshikata Kenjutsu technique utilized by Ryuhou. Whenever Ryuhou steps on a surface, he can create a "trap bomb" under his feet, right in the surface. The trap bomb is entirely made of chakra and is square-shaped with an area of about 1m^2. Once an opponent either touches the surface the bomb is in or is right above it (even if they're way up in the air), that bomb will explode, dealing serious damage to anything within the blast radius.
Weakness: Ryuho can obviously be bombarded by his own thing, attacking the bombs from a 8 meter radius would mean that the enemy will be relatively safe from the explosion, can be neutralized by Suiton cutting attacks prior to explosion.

3Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Sat Mar 08, 2014 6:13 am

V

V
Konoha Jounin
Konoha Jounin

Future Note: I've removed the handseals/charge time for Tai/Ken becuz it was said some week ago in the cb that neither of them would of course have that, so it's easier that way. So any the kenjutsu techniques that would have charge time would have the label specified in it, otherwise it's just swing and slash.

edits have been made.

i swear something is up with the coding or something every time i make an edit post......

4Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Sun Mar 09, 2014 6:30 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

1/2 c:

5Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Tue Mar 11, 2014 5:20 am

Suna no Kai

Suna no Kai
D-rank missing ninja
D-rank missing ninja

>w< Tis so pretty. Tis ready for that other approval. Tis be bad if this lovely moderator didn't give you that second approval. Oooo, the evil to be had. But Anu likes V, so she shall give you the last approval.

[2/2]

6Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Thu Mar 13, 2014 2:57 am

V

V
Konoha Jounin
Konoha Jounin

Name:Mountain Demon
Rank:C
Used For: Offensive
Element: Wind
Range: At least 10 meters
Duration: 1 post
Description: Takaoni is a Shinshikata Kenjutsu technique utilized by Ryuho. Ryuho swings his blade towards his opponent, throwing a very wide, strong blast of air pressure at them. The air pressure wave can cover up to 10 meters of its "epicenter". The impact will knock them down towards a surface with moderate concussion damage.
Weakness: Katon

Name: Lazily Spinning Top
Rank: C
Used For: Supplementary
Element: Wind
Range: Will be activated so long as the target is within a 10 meter radius of the user
Duration: 2 posts
Description: Bushogoma is a Shinshikata Kenjutsu technique utilized by Ryuho. Ryuho swings his blades in a slashing manner towards the direction of his target; each blade passing parallel to each other from opposite directions. This'll create a small twister surrounding the opponent, with the opponent at the epicenter and the twister covering up to a 5 meter radius of the opponent. The twister lasts for several seconds and the target's vision is  obstructed.
Weakness: Jump over to the opening at the top

Name: Swollen
Rank: A
Used For: Supplementary
Element: N/A
Range: -
Duration: See Lasting Jutsu Post chakra costs
Description: Hareru is a Shinshikata Kenjutsu technique. Ryuho decides which sword will be the "sweller", and can change it during the course of this technique. Once the sweller sword touches the opponent, it won't cut into them. Instead, it'll cause the skin and flesh that's touched or that's underneath to swell up, as if from inflammation. Then, Ryuho's other sword, the sword that can cut, will be able to cut into the swollen flesh and into the opponent's body. This technique is excellent in bypassing people with techniques that enhance body durability.
Weakness: ONLY the areas that are touched get swollen up.

Name: The Heart
Rank: C
Skill: Ninjutsu
Element: N/A
Range: -
Description: Omoi is a Ninjutsu technique unique to the Nakata clan. True to their word that they can forge into any blade their heart, this is basically a duplication/recovery technique of any weapon the Nakata carried. For example, Ryuho can use this technique on two ordinary katanas, and those ordinary katanas will literally, completely turn into Takashi, Ryuho's greatest weapon.


Name: Shadow Demon
Rank: B
Used For: Supplementary
Element: N/A
Range: -
Duration: 1 post
Description: Kageoni is a Shinshikata Kenjutsu technique utilized by Ryuho. Once a selected target that is completely still (cannot be a PC/NPC) touches a shadow on a surface, Ryuhou can appear out of that shadow by entering another shadow.
Weakness: Limited to 2 uses per battle.


Name: Irooni
Rank: S
Used For: Supplementary
Element: N/A
Range: 10 meters
Duration: 4 posts
Hand Seals/Charge up: Has to be prepped one post in advance
Description:Irooni is a Shinshikata Kenjutsu technique utilized by Ryuho. A chakra sphere that expands to a 10 meter radius with Ryuho in the center will be erected. Ryuho calls out a color, and any damage on a part of a body that's not of that color will be minimized, while any damage on a part of a body that is of color will be maximized. What would normally be a huge, major wound would be a small, minor wound, whereas what would be a small, minor wound would be a huge, major wound [for example, a one inch cut into an opponent's chest that is wearing a shirt entirely of that color would enlarge the wound to 6 inches. Conversely, a 6 inch long wound would be reduced to a one-inch long wound).
Basically, this technique manipulates damage according to color. The more of the color is on a body, the more likely it is for a significant wound to be dealt.
Weakness: 1 use per battle, user can be affected himself as well

Name:Raging Violent Wind
Rank: A
Used For: Offensive/Defensive
Element: Wind
Range: 50 meters
Duration:  See Lasting Jutsu Chakra Costs
Description:Kyofu Reppu is a Shinshikata Kenjutsu technique utilized by Ryuho. Ryuho can generate from his blades a big stream of dense wind chakra that can take on any physical form and is very versatile. Controlling this stream by moving his sword around, Ryuho can attack his opponents from a distance. The wind is not only powerful in a blunt way, capable of destroying large houses if not buildings in a few strokes like a typhoon, but also can be sharpened so that it can cut things apart. He likes to mold the stream into something resembling that of tentacles, allowing him to grip onto things and crush them. He can also use this as a defense; as a barrier of wind.
Weakness: A-rank Katon+, makes him much more suspectible to sneak attacks and close combat battles.

Name: Bloodstone
Rank: S
Used For: Offensive/Defensive
Element: Fire
Range: Fire aura generally stretches a foot away from Ryuho
Duration: 4 posts is where Ryuho can still live on and be in relative fighting condition, 6 posts is where Ryuho will kill himself.
Hand Seals/Charge up: N/A
Description: Chiishi is a Shinshikata Kenjutsu technique utilized by Ryuhou. This technique involves setting himself on fire with very powerful flames. The flames are fueled by Ryuhou's blood, which is being burned as a catalyst for this technique. By burning his own blood, these powerful flames can be generated and maintained. Thus, prolonged use of it will most definitely kill Ryuhou and vaporize all of the blood in his body. The flames' temperature is somewhere in the few thousands of degrees (celsius) and the radiated temperature to the air is somewhere around a hundred degrees. Just by being within the near vicinity of Ryuhou is dangerous and direct contact with him will mean instant burning and incineration of whatever is touching him. Although Ryuhou is somewhat protected from these flames, he'll sustain burning damage at a moderate rate. Once he burns the flames out after a short period of use with it, he will be covered in burns.
Weakness: Head area and the bottom of his feet aren't set on fire, can be neutralized by a S-rank Suiton, obvious risk in using this technique.

Name: Maze
Rank: S
Used For: Offensive?
Element: N/A
Range: In dimensions, the maze is 100 meters by 100 meters
Duration: Infinite - technique is exempt from the Lasting Jutsu Cost chakra rules.
Hand Seals/Charge up: Has to be prepped two posts in advance
Description: Meiro is a Shinshikata Kenjutsu technique utilized by Ryuho. Once activated, a giant maze is erected around the perimeter. The maze is made of a nigh-unbreakable stone/concrete (or they will reform/regenerate in a split second before one can go through it) and has many passageways; and is formed differently each time. Located somewhere in that maze is an open field where the "prize" box is, where everyone involved in the maze must get to. There'll be clues and hints along the way directing towards that prize box. Also, there's an unbreakable barrier just 10 meters above the maze and 10 meters below the maze. This makes it so people can't just fly out or dig underground, isolating them within this maze.
The truth behind this maze is that whoever gets to the prize box first loses. Once someone gets close enough to the box, the box will automatically open and expel an extremely bright, blinding light. This will stun anyone who looks at it. Then, it'll expel another "prize". The box will significantly sharpen the edge of any blade that's within 10 meters of it aside from the one who first opened it. Thus, the enemy will be blinded and left completely open while Ryuhou closes in for the kill with a sharpened sword, where he'll be able to launch one deadly blow on the target. The attack power will be tremendous enough that it can easily slice through two layers of S-rank defenses. The maze will dispel completely afterwards.
Weakness: 1 use, overall the difficulty and set-up of this technique itself. Overall, many things could go wrong. Technique costs 90 CP.



Last edited by V on Sat May 24, 2014 6:26 am; edited 4 times in total

7Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Thu Mar 13, 2014 2:47 pm

Sato

Sato


Mountain Demon: Katon is a natural weakness to wind so it isn't really a weakness to that jutsu. Please add one.

Shadow Demon: If this is the same as how it was used on Bleach then im sorry but i wont allow that. If i was to allow something like this, it would be for the Nara clan.

Irooni: Bump that to S-rank and il allow it.

Bloodstone:So if you get put out by Suiton will you feel more intense pain? Also i don't really understand how you can keep fighting and moving for 8 posts or even 12 posts well being on fire o-o lower the post counts. Also after you use this jutsu your movements should be decreased and contained and your speed should drop.

Maze: This jutsu should require Earth element.

http://www.narutonexusrp.com

8Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Fri Mar 14, 2014 11:09 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

I don't see how Irooni is possible. Explain how the application of chakra allows this to work. Maybe if it was some sort of seal placed on the target or some sort of paint jutsu of dye . . . idk. But right now I don't see how it works in the Narutoverse

9Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Sun Mar 16, 2014 1:59 am

V

V
Konoha Jounin
Konoha Jounin

Sato wrote:[center]
Mountain Demon: Katon is a natural weakness to wind so it isn't really a weakness to that jutsu. Please add one.
I'd like a suggestion of some course, because this was a generic jutsu that I had the most trouble coming up with a legiminate weakness for.

Shadow Demon: If this is the same as how it was used on Bleach then im sorry but i wont allow that. If i was to allow something like this, it would be for the Nara clan.
it is  Ryuho's Jutsus  1805572670 
And if I make it so that I can't move until I fully move out of the shadow?

Bloodstone:So if you get put out by Suiton will you feel more intense pain? Also i don't really understand how you can keep fighting and moving for 8 posts or even 12 posts well being on fire o-o lower the post counts. Also after you use this jutsu your movements should be decreased and contained and your speed should drop.
Bold: Sure.
Italic: There's really nothing to "get" seeing as how this is a jutsu that's supposed to applicable. The mechanic of this Shinshikata jutsu is to allow me to move while on fire, while the damage/pain on my being is significantly lower than what I'm dealing to my opponents on contact.
Underline: I'll make it a drop down to basic speed, then.




Maze: This jutsu should require Earth element.
Not unless I can make this maze using just my sword style. The material for this maze is well different from what Doton can produce.

Green wrote:I don't see how Irooni is possible. Explain how the application of chakra allows this to work. Maybe if it was some sort of seal placed on the target or some sort of paint jutsu of dye . . . idk. But right now I don't see how it works in the Narutoverse
The.....basics?
Chakra --> Jutsu ---> Effect.
It literally works just as well as any other non-elemental ninjutsu, and with just as much vague-ity as them. This is a Shinshikata technique. Chakra is consumed when I use this technique. The Shinshikata produces the effect via the sword. There's literally no need to ask how chakra is relevant to all this from what we know of chakra and jutsu.

10Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Sun Mar 16, 2014 2:07 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

If it's an effect produced by the blades then that makes more sense, but damage done with anything other than the blades should be unaffected. Meaning if you say purple and you are wearing blue and get hit, you should take normal damage, not minimized, since the blades are the medium for the technique and are what's inducing the effect.

11Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Tue May 20, 2014 3:48 am

Vince

Vince
Kumo Anbu
Kumo Anbu

Is this still being worked on?
You have 3 days to respond, if not, it will be moved to the archives.

12Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Mon May 26, 2014 8:05 am

V

V
Konoha Jounin
Konoha Jounin

Poncho wrote:If it's an effect produced by the blades then that makes more sense, but damage done with anything other than the blades should be unaffected. Meaning if you say purple and you are wearing blue and get hit, you should take normal damage, not minimized, since the blades are the medium for the technique and are what's inducing the effect.
I didn't fully understand what you were saying earlier, but I think I have a better sense now. Irooni would have to apply to other attacks as well and maybe be advantageous to the opponent, as the tech is a game of risk, where the user can be significantly affected as well, instead of Ryuho making a hit and the damage being minimized or maximized, cause that's just one-sided. Therefore in order to include the opponent's attack can also be amped in damage when it hits Ryuho, I added that a chakra field of influence that extends the Shinshikata's effect will be in place, so attacks within that range will also be subject to Irooni. Of course, this also adds an extra limitation on this jutsu in that I'm limited to relatively close-ranged techniques (mostly direct, physical attacks) as if an attack is made on an opponent outside of the range, Irooni does not affect them.

13Ryuho's Jutsus  Empty Re: Ryuho's Jutsus Tue May 27, 2014 1:58 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

approved

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