Name: Junpei Hōzuki
Link to Character:
Clan: Hōzuki Clan
Village: Otogakure
Rank: Daimyo
Relationships:
- Bestfriend: -
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name: ~
- Sensei: Junpei Hozuki
- Team Member1: Talim
- Team Member 2 Ezra
- Kyo
Combat Specialties:
Kenjutsu Master
Ninjutsu Adept
Sensory Adept
Chakra Pool: 300
Ryo: 3,671
Weapons Carried:
- Holmgang
- Sakana
- Kiga
- Agua
- 15 Kunai
- Chakurato
- Anbu Stuff:
Name: ANBU Armour
Type of Armor: Chest Piece, Top of Wrists.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor protects the user from D rank Tai and Ninjutsu below and also repels against any type of projectile however the armor only protects the chest/stomach and the top of the users hands/wrists.
Ability/Function: This armor completely hides the users chakra from Sensory Basics and can only be detected by Sensory Adapt+
Name: ANBU Mask
Type of Armor: Mask
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from projectiles and Taijutsu of C rank and below.
Ability/Function: The mask is able to alter the users voice in order to keep their identity a secret.
Appearance: http://s3.zerochan.net/Sakata.Gintoki.240.1548344.jpg
- Anbu Mask No.2:
DestroyedName: ANBU Mask
Type of Armor: Mask
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from projectiles and Taijutsu of C rank and below.
Ability/Function: The mask is able to alter the users voice in order to keep their identity a secret.
Appearance: Resembles A Shark Face.
- 35 Kunai
- Genji Bracers
- 10 Makibishi
- 5 Blank Scrolls
- 20 Blank Sealing Paper
Jutsu:
[spoiler]
- Body Replacement Technique.
- Cloak of Invisibility
- Clone Technique.
- 1000 Years of Death.
- Rope Escape Technique.
- Sexy Technique
- Transformation Technique.
- Body Flicker
- Hiding in Shadow B
- D-Rank:
Name: Wind Release Stream
Rank: D
Type: Ninjutsu
Element: Wind
Range: Short
Duration: 1 Post
Hand Seals/Charge up: None
Description:Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock lighter projectiles aside, such as kunai and shuriken, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 meters or less away from the person being hit.
Name:Water Release: Hiding in Water Technique
Rank:D
Type:Nin
Element:Water
Range:Self
Duration: Maintainable
Hand Seals/Charge up: -
Description:The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.
Name: Stream
Rank: D-Rank
Type: Kenjutsu
Used For: Offense
Element: Fuuton
Range: Length of Blade
Duration: Maintainable
Hand Seals/Charge up: N/A
Description: This technique silently conjurers up winds on the users blade allowing them to increase the weapons sharpness by one rank. Though it is D-Rank it takes on the strength of the weapon it is augmenting along with the initial bonus, so this jutsu can have S-Rank potency, though it only cost a D-Rank amount.
Name: Shift
Rank: D-Rank
Type: Kenjutsu
Used For: Supplementary.
Element: Fuuton
Range: Single Swipe of Blade
Duration: Instant
Hand Seals/Charge up: N/A
Description: Focusing chakra into their blade, the
Hand Seals/Charge up: N/A
Description: This technique is making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations.
Name: Swift Flicker
Rank: D
Type: NinKenjutsu
Used For: All
Element: N/A
Range: Body Flicker allows up to 10m of travel.
Duration: Instantaneous
Hand Seals/Charge up: Half-Tiger
Description: Like the traditional Body Flicker, this technique is just Junpei swinging his blade when he deems fit while in movement. This means he can access other Kenjutsu and attacks that don't require handseals and things of that nature while in mid travel or at the end of his journey.
Weakness: The Body Flicker induces a tunnel vision like effect during it's duration.
- C-Rank:
Name: Feint
Rank: C-Rank
Type: Ninjutsu
Used For: Supplementary
Element: Fuuton
Range: Can be created up to 5m's away from the user. Rest of range follows clone rules.
Duration: 1 Post
Hand Seals/Charge up: Half Tiger
Description: This technique creates a clone of the user, but unlike typical clones that aren't of academy caliber, this clone is fairly weak. Its life span is short and the most it does upon contact is create a gust of wind in a chosen direction or directions.
Name: Bounce
Rank: C
Type: Ninjutsu
Used For: All
Element: Fuuton
Range: Self
Duration: 1 Post
Hand Seals/Charge up: Ox->Monkey->Bird
Description: Concentrating Fuuton chakra underneath or beside the area they choose,(Must be in personal area, maybe 3 feet of leeway) the user can make platforms to place their weight on form a small moment. This moment is long enough for the user to execute a jump or in most cases a double jump. The maximum amount of platforms that can be created is two.
Weakness: Requires handseals prior to execution making this not necessarily a go-to move in a squeeze, though that's when it's usually needed.
Name: Free Form
Rank: C
Type: Ninjutsu (Hozuki Only)
Used For: All
Element: Suiton
Range: Self +2m
Duration: Maintainable
Hand Seals/Charge up: N/A
Description: This technique is an advancement of the Hydrification Technique and allows Junpei to freely manipulate his body to a level beyond its natural limits with the basic Hydrification Technique. While using Free Form he can form water based weapons from parts of his body with cutting power equivalent to his own rank, this is similar to how the Steaming Tyranny jutsu the Second Mizukage used. This also allows him to extend appendages/tendrils(Max two) made of water from his being when he wishes. The versatility it allows is almost similar to how the Kaguya's would use their bones in combat, the possibilities are basically endless.
Weakness: This technique dehydrates Junpei extremely quickly and he is limited to using it for 3 post before he needs some hydration.
Name: Water Balloon Technique
Rank: C-Rank
Type: Ninjutsu
Used For: All
Element: Suiton
Range: 0-15m
Duration: 2 Post
Hand Seals/Charge up: Serpent-> Rat->Ram
Description: After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.
Name: Kami
Rank: C-Rank
Type: Ninjutsu
Used For: Defensive
Element: Fuuton
Range: 15m
Duration: Instant
Hand Seals/Charge up: N/A
Description: This is a body flicker type jutsu, but due to the absence of handseals the range is reduced drastically. Using chakra to enhance the body and wind to further propel it and create a false image of the user, they can move at an untraceable speed to a location 15m's away. In their place their wind chakra creates an after image of the person to work as a possible distraction.
Name:Mizu Bunshin no Jutsu - Water Clone
Rank:C
Type:Nin
Element:Water
Range:25m
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power.[2] Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name:Suirō no Jutsu - Water Prison Technique
Rank:C
Type:Nin
Element:Water
Range:Arms reach.
Duration: Maintainable
Hand Seals/Charge up:Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Name:Suiton: Teppōdama - Water Release: Gunshot
Rank:C
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Tiger
Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name:Suiton: Mizuame Nabara - Water Release: Starch Syrup Capturing Field
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: Area Effect
Hand Seals/Charge up:Ram → Tiger
Description:The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Name:Suiton: Mizurappa - Water Release: Wild Water Wave
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: 1post
Hand Seals/Charge up:Dragon → Tiger → Hare
Description:Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Name: Earth Release: Tearing Earth Turning Palm
Rank: C-rank
Type: Ninjutsu
Used For: Offense
Element: Earth Release
Range: 20m
Duration: 1 Post
Hand Seals/Charge up: Boar → Ox → Technique specific seal
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
- B-Rank:
Name: Earth Release: Earth Flow Divide
Rank: B-rank
Type: Ninjutsu
Used For: Offense | Supplementary
Element: Earth Release
Range: 20m
Duration: Until Destroyed
Hand Seals/Charge up: Rabbit → Boar → Rat → Horse → Tiger → Snake
Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Name: Earth Release: Earth-Style Rampart
Rank: B-rank
Type: Ninjutsu
Used For: Defense
Element: Earth Release
Range: 30m Rampart
Duration: Until Destroyed
Hand Seals/Charge up: Tiger
Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
Name: Earth Release: Earth Spear
Rank: B-rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: Self
Duration: Lasting Jutsu Cost [B-20]
Hand Seals/Charge up: Snake
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes.
Name: Earth Release: Earth-Style Wall
Rank: B-rank
Type: Ninjutsu
Used For: Defense
Element: Earth Release
Range: 10m
Duration: Until Destroyed
Hand Seals/Charge up: Tiger → Hare → Boar → Dog
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
Name: Condense
Rank: B-Rank
Type: Ninjutsu
Used For: Supplementary
Element: Doton
Range: 0-50m radius
Duration: Permanent
Hand Seals/Charge up: Ox->Horse
Description: This jutsu is used to help Earth Chakra Nature ninja adapt to areas like beaches or deserts or any area with lose minerals similar to sand. Using their chakra to compact the grains fusing them together, a stable substance, earth, is created. With a single touch of a finger the substance begins to solidify from the users point of origin.
Weakness: No real combat use, but the influence of the jutsu does take a bit of time.
Name: Expand
Rank: B-Rank
Type: Ninjutsu
Used For: Supplementary
Element: Doton
Range: 0-50m Radius
Duration: Permanent
Hand Seals/Charge up: Horse->Ox
Description: This jutsu does the opposite of Condense and works to break down large composites of earth to make them grains of fine sand or typical sized grains. This is activated by making contact with a solid made of earth and allowing Junpei's chakra to continue bleeding through to other sections breaking it down.
Weakness: No immediate combat use, takes time for jutsu's effect to spread.
Name: Wind Release: Pressure Damage
Rank: B
Type: Ninjutsu
Element: Wind
Range: All
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet.
If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm.
Name: Wind Release: Vacuum Sphere
Rank: B
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Rat → Rabbit → Dog
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Name: Wind Release: Vacuum Blade
Rank: B
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: None
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and letal efficiency. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Name: Drill
Rank: B-Rank
Type: Kenjutsu
Used For: Offense
Element: Fuuton
Range: 10m
Duration: Instant
Hand Seals/Charge up: Must be used upon drawing blade.
Description: Utilizing the principles of Iaido, the user takes advantage of the resistance and steadiness the scabbard provides and slashes forward with a surge of fuuton based chakra. This fires off a spiraling drill of deadly wind that peeks out at the diameter of 2m. Upon collision it dills into the surface and excavates the area in a dill like fashion, easily being able to induced death. The travel speed is equal to the users Kenjutsu prowess. This jutsu also has a unique relationship with Katon, as instead of being dispelled by the flames, it takes on their qualities and becomes a flaming drill.
Name: Twist
Rank: B
Type: Kenjutsu
Used For: Both
Element: Fuuton
Range: 0-3m around user
Duration: Instant
Hand Seals/Charge up: Must be used upon drawing blade.
Description: Utilizing the principles of Iaido, the user takes advantage of the resistance and steadiness the scabbard provides and slashes outwards with a torque or twist of their body. Releasing wind chakra at the same time, it creates a dome of razor blades made of wind around the user. It can deflect projectiles, defend against equal and lower rank attacks, dismember enemies, and leaves as fast as it comes, meaning timing is key.
Name: Samurai Sabre Technique
Rank: B
Type: Kenjutsu
Used For: All
Element: N/A
Range: Length of Weapon +1m Projectiles Reach 10m
Duration: 6 Post
Hand Seals/Charge up: N/A
Description: Unique to Samurai, this technique employs the concept of chakra flow in a similar manner to the Flying Swallow and Sword of Kusanagi: Chidori Katana techniques. Through the use of chakra flow, the user channels their chakra through their swords, extending both the reach and cutting ability of the blade, while allowing the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction, as shown from how these projectiles completely penetrated a considerable stone pillar, before continuing to damage the immediate surroundings.
The samurai have also shown the ability to use shape transformation during the implementation of this technique, sculpting their respective chakra blades into various rudimentary weapons that extend beyond the natural dimensions of their original swords; such as broadswords, spiked shafts and even axes. This capability allows them to rely on smaller swords reminiscent of wakizashi, while attaining greater reach, damage and the possibility of conducting surprise attacks as necessary.
This transformational quality also appears to extend to even the crescents of chakra launched from the blade, forming a diverse range of projectiles that includes giant buzzsaws and shafts of chakra, the shape of which are seemingly dependent on the structure of the previously formed weapon. Increases cutting power of weapon by one rank and allows 4 projectiles per post.
Name: Hydrification Clone
Rank: B
Type: Ninjutsu
Used For: All
Element: Suiton
Range: Maximum 50m away
Duration: Upkeep
Hand Seals/Charge up: Ox->Dog->Serpent
Description: Like the typical water clone technique, instead these clones can reform and move in a way like the Hydrification Technique. The base jutsu becomes a passive and is their basis of operating. With this being said they can easily form weapons and other sharpened blades out of their appendages like the Steaming Danger Tyranny Technique. Partial destruction can be recovered in instants. Major damage destroys da clones, cuz dey water dey turn in2 puddles to reform l8er.
Name: Water Release: Great Water Arm Technique
Rank: B-Rank
Type: Ninjutsu
Used For: All
Element: Suiton
Range:Self
Duration:2 Post
Hand Seals/Charge up:
Description: By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
- A-Rank:
- S-Rank:
Name:Suiton: Dai Bakusui Shōha - Water Release: Great Exploding Water Colliding Wave
Rank:S
Type:Nin
Element:Water
Range:40m
Duration: Maintainable
Hand Seals/Charge up:Ram
Description:This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, one can use his Water Prison Shark Dance Technique.
Name:Suiton: Daikōdan no Jutsu - Water Release: Great Shark Bullet Technique
Rank:S
Type:Nin
Element:Water
Range:35m
Duration: 1post
Hand Seals/Charge up:Clap → Snake → Technique Specific Seal
Description:The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Last edited by TruePesoKing on Thu Aug 21, 2014 1:48 am; edited 9 times in total