Name: Neru Ogawa
Link to Character: http://www.narutonexusrp.com/t1688-neru-ogawa#7907
Clan: Ranmaru's Clan
Village: Kirigakure
Rank: S
Relationships:
- Bestfriend: - Saika Oshiro
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei:
- Team Member1: -
- Team Member 2 -
Combat Specialties:
Ninjutsu - Mastery
Sensory - Adept
Genjutsu - Adept
Chakra Pool: 350
Ryo: 647
Weapons Carried:
Tsukihime Blades
Jewel of Sustenance
Face Mask: Allows you to breath under water.
Stored Weapons:
Jutsu:
- Spoiler:
-Doujutsu (Kekkei Genkai) link to approved clan
-Irresistible Genjutsu Passive when her eyes are active (+1 Genjustu: B rank jutsu = A rank, A rank = S rank)
-Sensor Aspect of Doujutsu
-Predicting Opponent's Movements
-Negates other forms of Dojutsu
-Kekkei Genkai Activation (activation cost of 20 and an upkeep of 9 every 3 posts)
Summon
Name: Shiva
Rank: S
Element: Wind
Personality: In Mount Myoboku, Shiva is among the highest and most important and respected Sages under the current Great Toad Sage. Much like Neru, in more ways than most, Shiva is very unorthodox, even for a toad. Much like a conjoined twin, Shiva is a single body that spawns two toads from the waist up. Given the difference in personality of the two and the fact that they are relatively and for most intents and purposes joined together this causes some trouble. It doesn't help the fact that they are both Shiva, one entity and regardless of being conjoined twin highly dislike being singled out or referred to as different beings. Nevertheless, one of them is rather vulgar, often flirting with the males and making comments of such nature that would make a ladies-man blush. The other is quite conservative, most often than not being the level headed one and voice of reason.
Appearance: Relatively small, their bodies tend to look like a dark, brownish green color. It becomes relatively lighter into a more natural green from the torso up. The old ladies seem somewhat old, even for toads, with the vulgar one having dark black hair, and the level headed one having lighter almost blonde hair.
Combat Skills:
Ninjutsu - Mastery
Taijutsu - Adept
History: At a point in her life, likely just before her time as a Kage, Neru was summoned herself into Mount Myoboku. She had some of her future told and she conversed with the Toad Sages. Following her contract with the toads, she would meet Shiva who taught her how to master Sage Mode and how to better use Shiva to remain in it.
Shiva's Jutsus:
Name: Toad Oil Bullet
Rank: S
Type: Ninjutsu
Used For: Offensive
Element: Oil
Range: Long
Duration: One post
Hand Seals/Charge up: None
Description: Shiva is able to fire large amounts of oil from her mouths at very fast speeds towards the target. The thick oil is such that upon contact, it makes it very difficult for the opponent to move, effectively rendering them immobile for about two posts. To be able to be freed, the opponent needs to be washed with substantial amounts of water akin to jumping in a lake or the sea, but given the immobility, must be done so by someone else. The technique also acts as a conduit through which Neru may use her fire techniques to augment the power of the Toad Oil Bullet to even more devastating results as the oil, as usual, is highly flammable.
Name: Sage Art: Frog Mist
Rank: A
Type: Ninjutsu
Used For: Utility
Element: Oil
Range: Long
Duration: Three posts
Hand Seals/Charge up: None
Description: Shiva is able to spew out a dense cloudy smoke form of her oil towards the opponent. Immediately, it makes the eyes watery and renders the opponent unable to see or open their eyes for a duration of 3 posts. While their sight is impaired for that time, the rest of the senses are fine. Neru of course, is immune to the effects as is Shiva.
Name: Sage Art: Goemon
Rank: S
Type: Senjutsu/Ninjutsu
Used For: Offensive
Element: Wind
Range: Long
Duration: one post
Hand Seals/Charge up: None
Description: One of the Shiva creates and spits a large volume of oil, while the other uses a large wind release technique to propel the oil and spread it faster forward. Often times, this would be followed by Neru using a fire release technique to ignite it, and thus, in an instant, that area would be filled with oil burning at temperatures of thousands of degrees. The super heated oil creates an inferno of such magnitude that, within an instant, the target and the surrounding area will be reduced to cinders.
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Name: Sage Mode
Rank: S
Type: Senjutsu
Used For: Supplementary
Element: Natural Energy
Range: Varies
Duration: Until Cancelled (If Amphibian Technique is used, otherwise, it has a duration of 8 posts)
Hand Seals/Charge up: The user must remain still in meditation for the duration of one post or by keeping the hands against one another for two posts regardless of other bodily movement.
Description: Sage Mode is the empowered state humans enter when they learn to draw natural energy inside them and blending it with their chakra. By doing so, the human creates new senjutsu chakra that allows them to enter Sage Mode. Sage Mode enhances the combat efficiency of the user by allowing them to tap into the natural force of the world that opens new techniques to the user and allows them to power up existing ones with the new senjutsu chakra. Sage Mode can be learned in two places, Mount Myōboku of the toads and Ryūchi Cave of the snakes. Learning Sage Mode at Mount Myōboku or Ryūchi Cave grants the user with a toad and snake style of Sage Mode respectively, which carries over the same advantages and disadvantages, only differing in application. So while one may be a toad sage or a snake sage, one may not be both. Only those who already possess "extreme chakra levels" can utilize natural energy to invoke senjutsu. The user's physical strength, speed, stamina, reflexes, perception and durability dramatically increase. Also, The user's ninjutsu, genjutsu, and taijutsu become substantially more powerful. And aside from gaining the ability of sensing chakra and bad emotions around them, the user can manipulate the natural energy that surrounds them in this mode, turning it into an extension of their body, which increases the reach of their attacks.
Name: Sage Art: Amphibian Technique
Rank: C
Type: Senjutsu
Used For: Supplementary
Element: Natural Energy
Range: Self
Duration: Until Cancelled
Hand Seals/Charge up: The user must summon the creature which would help him maintain Sage Mode. In Neru's case, she would summon Shiva.
Description: By summoning Shiva, the latter fuses with Neru. Doing so not only maximizes the Sage chakra for the user allowing them easier and faster access to sage mode, but it also allows the toad to continuously gather natural energy for the user thus eliminating the possibility of running out of natural energy during the battle.
Name: Heal Bite
Rank: Varies
Type: Ninjutsu
Used For: Utility
Element: User's Own Chakra
Range: Short
Duration: N/A
Hand Seals/Charge up: None
Description: By either letting others bite her, or biting herself, the user can suck out some of her chakra and/or let others do so. By doing so, she can heal the wounds of others or her own without needing any medical knowledge whatsoever. This ability has been shown to heal even life threatening injuries in a short period of time, and is capable of quickly energizing those the user heals; even if its herself. The amount of chakra used depends on the wounds. Simply cuts or bleeding would take chakra equivalent to that of a D rank jutsu, while severe and easily fatal wounds would use chakra equivalent to an A or S rank technique. Nevertheless, the user is not a constantly open source and merely biting the user won't cause the effects. The user has to willingly allow herself or others to benefit from her ability thus allowing the effects to take place.
Name: Acclaimed Murder
Rank: B
Type: Genjutsu
Used For: Offensive
Element: Dojutsu KKG
Range: Varies
Duration: One post
Hand Seals/Charge up: None
Description: This jutsu is usually created within another genjutsu but it may be used alone as a lone genjutsu. By using her doujutsu, Neru may create a white cube like object on the opponent's head or limbs. Though somewhat white, truly, the cube is see-through, so both the opponent and Neru would be able to see eachother. Then, upon clapping, the cube forcefully separates and severs whatever part of the body it contained away from the rest of the body. Thus, it would allow for decapitation or dismemberment. Though the genjutsu may be used on more than one opponent at once, only one cube at a time may be used on an opponent at any given one time. The result of this genjutsu causes extreme pain beyond what can possibly be endured. In fact, even after being spared from the effects of the genjutsu, some symptoms are to follow. Profusely sweating is nearly inevitable. Also, while there will not be any real and visible physical damage to the opponent, any parts that were dismembered or severed by the genjutsu would hurt tremendously, promptly causing the opponent to doubt themselves about just how real it was. Neru may also use the genjutsu on herself but with no ill effects. She may use it on one of her limbs and transport the severed limb to the opponent's body as it was their own...sometimes in order to touch the opponent in bad ways. She may also sever her own head during the genjutsu and attach it to the opponent's body to speak with them during the genjutsu as if she was also part of their body.
Weakness: While Neru may dismember as many limbs as she sees fit during the genjutsu, severing the head, in essence, decapitation, would thereafter dispel this specific genjutsu. Also, after severing the head, there is a 2 post cooldown before this genjutsu may be used again. Severing her own head of course, does not cause the genjutsu to end.
Name: Gruesome Murder
Rank: S
Type: Ninjutsu
Used For: Offensive
Element: Lightning
Range: Long
Duration: One Post
Hand Seals/Charge up: Monkey, Tiger, Ox
Ninjutsu: Neru has been able to create a very powerful ninjutsu based on the gift she has. After making the hand seal, a large pure white structure resembling a rectangle is erected upwards. However, unlike the genjutsu, this one only towers about 20 meters upwards. Much like in the genjutsu, the spears, this time made of lightning, are created already impaling the opponent almost instantly and protruding out of the box. The number of lightning spears impaling the opponent are quite numerous as are the ones appearing atop and raining down on the target. Escaping this technique, much like the genjutsu is rather difficult and nearly impossible given just how lightning fast it occurs. The spears that pierce and create wounds bleed rather profusely. Given the numerous spears and wounds, the target is likely to be covered in blood and their body marginally numb given the electric shock delivered to their body. The pain received and the physical damage however, is likely beyond imagination
Ninjutsu Weakness: The amount of lightning used to create the tech and the strain it causes makes it so that is quite difficult to control. While some uses may be alright, the prolonged use of it would not be plausible. For these reasons, Neru is forced on a limit of 3 times she can use this jutsu in an entire thread per opponent.
Name: Hellish Labyrinth: Death in the Sky
Rank: S
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: The opponent finds himself on an exceedingly large hallway in what looks to be the sky, near to the clouds. The floor is like a checker board, with a myriad of red and black squares. There are stone columns along the edges of the hallway but falling off is impossible as trying to do it would just bring you back to the same place. On the ceiling, there looks to be what seems like a mirror, obviously mirroring what's happening on the floor. Trying to run to one end or the other of the hallway is pointless as doing so would just extend the hallway and retract the other end to make it nearly limitless. Of course, it goes without saying that the opponent cannot use any of his techniques as in the genjutsu, he is rendered unable to use or do anything but run in whichever way he wants. Scattered across the enormous hallway, are about 4 pocket watches that are about 2 meters in diameter. Though the opponent may try, they cannot touch them as doing so would cause an extreme amount of pain and send him hurling the other way. As soon as the genjutsu appears however, a third entity would as well aside from Neru and the opponent. A large monstrosity, of about 5 meters or so would be in the room as well. It possesses somewhat thin legs and arms albeit having a normal body for its size and a large head. The body is predominantly covered by a thick medium gray fur. On its head, a large jester-like hood covers mostly everything but its mouth. The hood ends in two protrusions like horns, and from the eyes, a pair of sharp thorns spiral out which hints at the monstrosity having no eyes. Nevertheless, the monster seems to see what Neru does. On one of its hands it carries an extremely large scythe. Though he may destroy some of the hallway in the process, it restores itself right after. The monster will chase the opponent, cleaving him in twine and delivering incredible physical pain given the weapon and a forced psychological pain because of the monstrosity appearance and the effects the genjutsu forces on the opponent; those of fear, despair, and agony. Should Neru decide to step on any of the pocket watches at any time, the monstrosity would appear right in front of the opponent's face. The incredible physical and psychological pain haunts the opponent even after the genjutsu has been cancelled as severe and chronic shivers and trembling, puking, terror, and temporary paralyzes because of the pain are quite common.
Weakness: Two posts cooldown.
Name: Tears of the Ancients
Rank: S
Type: Ninjutsu
Used For: Utility/Defense
Element: Water
Range: Mid/Long
Duration: Until cancelled
Hand Seals/Charge up: Monkey, Horse, Snake
Description: The whole area is encased inside of an enormous building of solidified water that covers as much as a small forest. Atop, likely almost a hundred meters high or so, an odd ceiling is observed. To be created it however, there needs to be some form of water present in the area. In it, there are a myriad of stone faces that continually cry down. The tears are very large as a single droplet is just as big or even slightly bigger than Neru. At any time, there are about 100 tears or so falling. The tears however, do not create a puddle or increase the water level. Instead, they disappear just before they hit the ground. Neru is able to enter a tear and come out through any other tear she wishes. In fact, she can do it so fast that she can even create the image of her entering a tear while the image of her exiting is being made. Likewise, she may reflect her appearance on every tear to try to confuse the opponent as to which is the real her, albeit only one has the chakra. Should an opponent try to enter a tear however, it would be as if hitting normal water. Neru's clones, specially water clones however, are able to enter as easily as her. The specific chakra of the tears has been tailored so that only Neru may make efficient use of them. Because of the peculiarly chakra infused tears of her technique, neither Neru nor others are capable of using the tears to create or empower other water based jutsus.
Weakness: Two posts cooldown.
Name: Mind Reading Technique
Rank: B-Ranked
Type: Ninjutsu
Element: N/A
Range: Short [Physical Contact]
Duration: Maintainable
Chakra Upkeep: C-Ranked per post
Hand Seals Technique Exclusive
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. A special device can be used to decrease the time it takes to read the target's mind and allows other ninja to assist. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however. Depending on the skill of the user and their level of experience, they will be able to go through days worth of the target's memories in a matter of moments and sift through until they find what they want while other may have to go through each memory in its entirety
Name: Fire Release: Great Fireball Technique
Rank:C
Type:Ninjutsu
Element:Fire
Range:0 -15 Meters
Duration: 1 Shot Jutsu/ 1 post
Hand Seals/Charge: Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Name: Fire Release: Great Dragon Fire Technique
Rank: B
Type: Ninjutsu
Element: Fire
Range: All
Duration: 1 Post
Hand Seals/Charge: Tiger
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Name:Fire Release: Great Fire Annihilation
Rank: A
Type:Ninjutsu
Element:Fire
Range:A Wall of fire 30 meters long
Duration: 1 Post / Burns for 3 posts
Hand Seals/Charge: Horse
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
Name:Fire Release: Fire Release: Great Fire Destruction
Rank: S
Type: Ninjutsu
Element: Fire
Range: All
Duration: 1 Post / Burns for 5 posts
Hand Seals/Charge: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration
Name:Kirigakure no Jutsu - Hidden Mist Technique
Rank: D
Type:Nin/Kirigakure Only
Element:Water
Range:Area
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Name:Suiton: Kokuu no Jutsu - Water Release: Black Rain Technique
Rank:D
Type:Nin
Element:Water
Range:15m (Moveable)
Duration: Maintainable
Hand Seals/Charge up:Ram → Snake → Tiger
Description:This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique was first used to burn down Idate Morino's boat, after it was lit with fire.
Name:Water Release: Hiding in Water Technique
Rank:D
Type:Nin
Element:Water
Range:Self
Duration: Maintainable
Hand Seals/Charge up: -
Description:The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.
Name:Mizu Bunshin no Jutsu - Water Clone
Rank:C
Type:Nin
Element:Water
Range:25m
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power.[2] Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name:Suirō no Jutsu - Water Prison Technique
Rank:C
Type:Nin
Element:Water
Range:Arms reach.
Duration: Maintainable
Hand Seals/Charge up:Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Name:Suiton: Bakusui Shōha - Water Release: Exploding Water Colliding Wave
Rank:B
Type:Nin
Element:Water
Range:All ranges (Area effect)
Duration: 1post
Hand Seals/Charge up:Snake
Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
In the anime, Nagato seemingly used this through the Deva Path by punching the ground causing water to gush out of the ground instead of spitting it out of his mouth.
Name:Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Rank:B
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Put both hand palms together then slam one hand on the water's surface
Description:The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Name:Suiton: Daikōdan no Jutsu - Water Release: Great Shark Bullet Technique
Rank:S
Type:Nin
Element:Water
Range:35m
Duration: 1post
Hand Seals/Charge up:Clap → Snake → Technique Specific Seal
Description:The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Name: Lightning Release: False Darkness
Rank: B
Type: Ninjutsu
Element: Lightning
Range: All
Duration: 1 Post
Hand Seals/Charge up: Snake
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
Name: Lightning Release: Electromagnetic Murder
Rank: A
Type: Ninjutsu
Element: Lightning
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Boar → Ram → Snake → Horse → Dragon
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Last edited by Neru on Wed Apr 30, 2014 11:25 pm; edited 8 times in total