Most of the jutsus below, specially the genjutsu are done through the use of her doujutsu (kkg), here is a link to the clan should you need it.
- Spoiler:
Name: Acclaimed Murder
Rank: B
Type: Genjutsu
Used For: Offensive
Element: Dojutsu KKG
Range: Varies
Duration: One post
Hand Seals/Charge up: None
Description: This jutsu is usually created within another genjutsu but it may be used alone as a lone genjutsu. By using her doujutsu, Neru may create a white cube like object on the opponent's head or limbs. Though somewhat white, truly, the cube is see-through, so both the opponent and Neru would be able to see eachother. Then, upon clapping, the cube forcefully separates and severs whatever part of the body it contained away from the rest of the body. Thus, it would allow for decapitation or dismemberment. Though the genjutsu may be used on more than one opponent at once, only one cube at a time may be used on an opponent at any given one time. The result of this genjutsu causes extreme pain beyond what can possibly be endured. In fact, even after being spared from the effects of the genjutsu, some symptoms are to follow. Profusely sweating is nearly inevitable. Also, while there will not be any real and visible physical damage to the opponent, any parts that were dismembered or severed by the genjutsu would hurt tremendously, promptly causing the opponent to doubt themselves about just how real it was. Neru may also use the genjutsu on herself but with no ill effects. She may use it on one of her limbs and transport the severed limb to the opponent's body as it was their own...sometimes in order to touch the opponent in bad ways. She may also sever her own head during the genjutsu and attach it to the opponent's body to speak with them during the genjutsu as if she was also part of their body.
Weakness: While Neru may dismember as many limbs as she sees fit during the genjutsu, severing the head, in essence, decapitation, would thereafter dispel this specific genjutsu. Also, after severing the head, there is a 2 post cooldown before this genjutsu may be used again. Severing her own head of course, does not cause the genjutsu to end.
Name: Gruesome Abandonment
Rank: A
Type: Genjutsu
Used For: Offensive
Element: Dojutsu [Genjutsu]
Range: Long
Duration: One Post
Hand Seals/Charge up: None [Genjutsu]
Description: A very specific and one of Neru's favorite forms to attack. She first discovered it while mastering her dojutsu's power and later on, using her control of the lightning release, managed to create a technique that was in most ways similar to what her kkg could accomplish in a genjutsu.
Genjutsu: During a genjutsu, or as the mere sole genjutsu starter, Neru may use her dojutsu to produce the following effects. Wherever her target stands, an enormous dark purple structure resembling a rectangle would be erected upwards of dozens of meters. The genjutsu would also cause the sky to darken to a similar color as the structure. In an instant, a myriad of similarly toned dark spears would pierce the bottom of the box where the target stood. Escaping up is moot as the spears do not truly appear from outside of the box to damage the opponent, but rather they appear ffrom the opponent, already piercing them and becoming visible as they also pierce the box. From atop the box, numerous spears would also fall down, raining on the opponent causing catastrophic damage. Breaking or escaping the box, is just not possible. Not only are the spears projected instantly, but the box in the genjutsu acts as its own small world, and within, the gravity is many times stronger than what the opponent can resist and walk. Being of massive strength just doesn't cut it since the box does not create a standard set of gravity pushing down for all opponents, but rather, it sets one many times beyond the potential power of the opponent. The technique however, vanishes as soon as the spears have pierced the body of the opponent. In its wake, the foe would find himself substantially maimed, bleeding profusely out of nearly everywhere on his body, and enduring such a grueling pain and witnessing such a bad state of his body giving his injuries that the physical and psychological pain is undeniable. Should for whatever reasons all the genjutsus in place be dispelled, this lone genjutsu would inevitable cause the opponent to drop to his knees and remain there in shock for quite a fair amount of time given the psychological damage the technique causes.
Weakness: Given the devastating effects this genjutsu causes, no matter what, the strain is something Neru has not yet quite fully dealt with and as such, there's a 3 post cooldown before this genjutsu may be used again following successful use.
Name: Gruesome Murder
Rank: S
Type: Ninjutsu
Used For: Offensive
Element: Lightning
Range: Long
Duration: One Post
Hand Seals/Charge up: Monkey, Tiger, Ox
Ninjutsu: Neru has been able to create a very powerful ninjutsu based on the gift she has. After making the hand seal, a large pure white structure resembling a rectangle is erected upwards. However, unlike the genjutsu, this one only towers about 20 meters upwards. Much like in the genjutsu, the spears, this time made of lightning, are created already impaling the opponent almost instantly and protruding out of the box. The number of lightning spears impaling the opponent are quite numerous as are the ones appearing atop and raining down on the target. Escaping this technique, much like the genjutsu is rather difficult and nearly impossible given just how lightning fast it occurs. The spears that pierce and create wounds bleed rather profusely. Given the numerous spears and wounds, the target is likely to be covered in blood and their body marginally numb given the electric shock delivered to their body. The pain received and the physical damage however, is likely beyond imagination
Ninjutsu Weakness: The amount of lightning used to create the tech and the strain it causes makes it so that is quite difficult to control. While some uses may be alright, the prolonged use of it would not be plausible. For these reasons, Neru is forced on a limit of 3 times she can use this jutsu in an entire thread per opponent.
Name: Restless Armageddon
Rank: A
Type: Genjutsu
Used For: Offensive
Element: Doujutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: The opponent finds himself in a world of nearly pure darkness. Not even Neru is to be seen though she can be spoken to and heard. However, a near spitting image of her appears just in front of the target. But the figure is a ghostly one and is all pure white save for the red eyes as blood drips down and her blood stained hands. Also, the figure is only from the torso to her head but its still nearly her size. With an extremely large and rusty weapon, the ghost-like creature rushes and savagely stabs and rips the body of the opponent. Any attempt to hit the ghost figure would just phase through it. On its wake, the mauled, hurt and wounded opponent would see the ghost no more. Instead, just a few dozen meters in front of the target, a large, 10 meter pocket watch hovers in mid air. The target is meanwhile standing, and unable to move as the genjutsu forbids it. The watch has a gold rim and roman numerals with a white interior. However, either on the actual white background or the glass, there's a very bare/sketchy reflection of the opponent. From within the watch, the object starts to bleed, with quite a bit of blood exiting the edges through the slim space between the metal edge and the glass. at the same time, like a mirror reflection, the opponent starts to bleed from where he has been cut and where has not, blood forces its way out anyways causing extreme pain. After one post of being active, the skin of the face reflecting on the pocket watch starts to erode away showing the bone, and the same occurs to the opponent in the genjutsu. If more than two posts have occurred since the start of this genjutsu, the watch will start filling with blood as the target within the genjutsu in unison would start choking and drowning on his own blood building up inside of his lungs and other areas. However, the added feeling of drowning and choking can only be achieved if outside, on the real world, the character is truly being drowned or choked in any way by. Should the genjutsu be broken earlier however, the sheer near reality that the dojutsu portrayed in the genjutsu, is enough to cause shock and fear and even subtle levels of pain in the body as the body truly thinks it was damaged as it looked.
Weakness: Characters without blood, like human puppet masters would not be affected. Nevertheless, there's a one post cooldown before this genjutsu may be used again following successful completion.
Name: Hellish Labyrinth: Murderous Orphanage
Rank: S
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: On a lone bedroom, the opponent appears to be in a dimly lit space, walls covered with green and white striped painting. Aside from the opponent, the room is somewhat bare. The only things present aside from the target, are some strange and odd paintings on a wall, and a red sofa where Neru sits. At each side of Neru, there are about 5 dirty and old plastic children toys. One of them is cuddled in her arms while two rest at each side of her, almost as if hugging her. Only one or two toys are actually clothed, but none has eyes. In fact, one of them has a number of nails stuck to its head and forehead, with one protruding from an eye socket and stuck to what looks like its eye. The eye however is so realistic that is difficult to discern whether it is a toy's eye or a human eye. On the floor around her however, there are dismembered limbs from toys. All throughout, the opponent will find that he can look on and speak but he cannot move no matter how hard he tries. On her command, both the limbs and the actual toys will go to the opponent. Mouths now opened and showing rows of large sharp teeth, the toys will eat and feed on the opponent while the limbs scratch and tear away at the body delivering immense psychological and physical pain. The opponent would thus be forced to watch as his body is devoured and his insides fed to the fiendish toys. All of a sudden however, once far enough into the feeding, the opponent will find himself in a dark dungeon nearly devoid of all light. His body intact as if he had never been touched, the target will nevertheless still feel the agonizing pain he endured earlier since, though the wounds are gone, the pain and the suffering in the genjutsu were very much real. Once again however, the opponent finds himself unable to move. This time, tied and hanging down like a bat, in a room full of doll heads. Like him, all the dolls are hanging upside down like bats. The problem is they have no body. Every child-doll only has its head, with a string of fabric or roses and thorns tying it to the darkened ceiling. Neru is among them but complete as normal. Every doll's head is missing its eyes, with some bleeding from their eye cavities, while others do not. As what appears to be thick branches appear destroying what keeps the heads held upside down, they fall to the ground. The opponent however, is merely lowered enough to the ground to nearly lie on it, but it is still unable to move. Opening their mouths to show rows of sharp teeth, the hundreds of lone heads would crawl and jump their way to the opponent where they would bite, eat, and feed on the opponent, delivering untold pain and a gruesome sight. Should the genjutsu be completed or stopped at any point, the foe would find themselves trembling, shivering and possibly puking. The look and thoughts and feelings of their own entrails being pulled out and their bodies feasted on would cause them extreme shock in real life and likely chronic retrieval of the information and what could be assumed as pain induced by the harsh and vivid images.
Weakness: Two posts cooldown.
Name: Hellish Labyrinth: Timely Untimely
Rank: A
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until done/cancelled
Hand Seals/Charge up: None
Description: All around changes to depict a world that seems to be in eternal twilight. In the far distance, there are numerous of unreachable silhouettes that look like castles while others just look like metal gears. In this genjutsu, the opponent is allowed to move though he cannot use any of his ninja abilities within save for running. At least initially, in the genjutsu, the faster the opponent moves the slower things seem to happen and progress, and the opposite is also true. Thus, staying still, should cause both the opponent and Neru to technically remain still. So in a way, the opponent has marginal control over some aspects of the genjutsu. Not really. At any time she wills it, Neru may permit for a giant man to appear out of thin air. The giant is quite so big, that Neru is just about the size of its head. The man is clothed quite strangely, with long pants, a fine mismatching top, and a very large top hat many times Neru's size. The skin on his face is dry and and light as if someone had smeared very white powder on it. Atop the hat, a small pocket watch with a chain dangles down. So long as the giant is present, Neru has control over the flow of time on herself and is thus not affected. This time, speed is relative in the sense that the opponent may move as he pleases without fear of being slowed down. However, the pocket watch also causes things to be inverted more since every time the opponent tries to rush or a sudden movement, the giant will grow bigger and faster. The giant will often beat up, step on and punch the opponent, and looking into its eyes causes the greatest of terrors and psychological horror and pain. At her will, Neru may disappear the giant and with it, its world. Naturally, the shock of being hunted and the psychological shock and pain delivered by the giant will carry on once the genjutsu vanishes.
Weakness: One post cooldown.
Name: Hellish Labyrinth: Fiendish Puppeteer
Rank: A
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: The opponent finds themselves in a bare wasteland that is completely empty save for a lone, simple wooden house a few meters from the opponent. The sky is maroon-red as if blood tainted with clouds spiraling atop and in the distance. Far off, there's Neru, though much too far away to be more than a sketchy silhouette. The opponent however, regardless of wanting to move, can't seem to be able to do so. All of a sudden, a monstrosity of about 8 meters tall would rise from behind the house. The monstrosity has no body from the waist down. Its just waist and torso and up. The black haired creature its missing its jaw and both of its eyes. From those locations, a black liquid and sticky fluid drains out instead. Though it has no arms, where its shoulders would be see thin womanly arms with long nails extending upwards. Instead, where the arms should have been see huge and long amounts of sets of wire spring out, which are inadvertently attached to the opponent' body. The opponent is thus dragged to the monstrosity to be fed upon, experience the grueling pain and "die", just to awake having said illusion disappear but with the physical and psychological pain enduring. It is not rare as well for the monstrosity to dismember the opponent limb by limb causing the utmost suffering possible before devouring it.
Weakness: One post cooldown.
Name: Hellish Labyrinth: Death in the Sky
Rank: S
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: The opponent finds himself on an exceedingly large hallway in what looks to be the sky, near to the clouds. The floor is like a checker board, with a myriad of red and black squares. There are stone columns along the edges of the hallway but falling off is impossible as trying to do it would just bring you back to the same place. On the ceiling, there looks to be what seems like a mirror, obviously mirroring what's happening on the floor. Trying to run to one end or the other of the hallway is pointless as doing so would just extend the hallway and retract the other end to make it nearly limitless. Of course, it goes without saying that the opponent cannot use any of his techniques as in the genjutsu, he is rendered unable to use or do anything but run in whichever way he wants. Scattered across the enormous hallway, are about 4 pocket watches that are about 2 meters in diameter. Though the opponent may try, they cannot touch them as doing so would cause an extreme amount of pain and send him hurling the other way. As soon as the genjutsu appears however, a third entity would as well aside from Neru and the opponent. A large monstrosity, of about 5 meters or so would be in the room as well. It possesses somewhat thin legs and arms albeit having a normal body for its size and a large head. The body is predominantly covered by a thick medium gray fur. On its head, a large jester-like hood covers mostly everything but its mouth. The hood ends in two protrusions like horns, and from the eyes, a pair of sharp thorns spiral out which hints at the monstrosity having no eyes. Nevertheless, the monster seems to see what Neru does. On one of its hands it carries an extremely large scythe. Though he may destroy some of the hallway in the process, it restores itself right after. The monster will chase the opponent, cleaving him in twine and delivering incredible physical pain given the weapon and a forced psychological pain because of the monstrosity appearance and the effects the genjutsu forces on the opponent; those of fear, despair, and agony. Should Neru decide to step on any of the pocket watches at any time, the monstrosity would appear right in front of the opponent's face. The incredible physical and psychological pain haunts the opponent even after the genjutsu has been cancelled as severe and chronic shivers and trembling, puking, terror, and temporary paralyzes because of the pain are quite common.
Weakness: Two posts cooldown.
Name: Hellish Labyrinth: Forbearing Betrayal
Rank: S
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: The opponent finds himself in what seems to look like a ghost town. The streets resemble a game board albeit this time the squares are colored red and others white. With rows of myriad of houses at both sides, they are dark and their windows resemble evil faces, with windows resembling narrow eyes as yellow-orange light is emitted from within. The sky is reddish orange, much like a sunset and the clouds travel rapidly as if a storm drew near. At any time, on the distance, one could see the silhouettes of countless shinobi fighting eachother and dying. On other areas into the distance, the silhouettes of countless of people getting devastated and annihilated by large explosions can also be witnessed. Aside from seeing it however, the opponent is troubled and forced to listen to every individual cry of pain and agony from anyone who had perished. The opponent, unlike Neru somewhere in the area, is forced to be still and cannot move. Though the time passes as normal, for the opponent, the pass of a mere second is equivalent to 100 years, and thus the agony and torment of the screams in his mind quickly becomes torture and resignation, and possibly even begging to die to spare themselves. At Neru's will, with a harsh step onto the board, the floor and the world around them would starts crumbling down, square by square as a large reflection of a pocket watch makes itself visible by her side, but with the hands turning backwards instead. The opponent is once again forced to endure all he had before, but this time, every individual that perishes has the opponent's own face, and aside from the torment, he is forced to endure the combine psychological and physical pain on his own body. Upon exiting the genjutsu, the opponent will be on his knees, in a pool of sweat, in excruciating mental and physical pain from the horrors endured. Merely getting up would take a considerably long amount of time.
Weakness: Two posts cooldown.
Name: Hellish Labyrinth: Catastrophic Finale
Rank: S
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: On a table, tied down by numerous chains and straps the opponent is kept still, completely unable to move no matter what he desires. The table however, is inclined so that he may look forward. Just 10 meters or so from them, Neru stands still with numerous cards hovering over her head. Every card symbolizes and has a picture of a part of the opponent's body, be it something like an arm, a patella bone, or an organ like the kidneys among others. The floor is light purple and nearly see through, and a myriad of large purple bulbs are suspended, hovering underneath with odd protrusions on its sides. Any time Neru steps hard on the floor, its as if most if not all nerves on the opponent's body was being compromised causing immense internal pain. Next to her, a monstrosity holds a blue shining sphere to represent the opponent's chakra. The monstrosity is extremely bulky and muscular and measures in at about 8 meters. The body resembles more an eel, though the muscular chest is rather humanoid. Two large tentacle like limbs protrude from its chest with a very sharp end much like an scorpion. The face is predominantly red with some black portions and similarly toned large thick pointy horns protruding horizontally to each side just above the ears. On its back, two large black wings keep him hovering in place given the lack of legs. One of the bulky, veiny red arms keeps the chakra sphere where the monstrosity may either feed on it and steadily decrease the chakra levels of the opponent, or, through Neru's command, hurt the opponent itself like she does. At whatever point at which the opponent is released from the genjutsu he would find himself to be in terribly difficult conditions as his body is hurt by the psychological and physical pain causing him to hunch over in sheer shock and agony. Also, it becomes difficult to move as a result and even thinking of using chakra is feared as the opponent feels so tired many fear their chakra has indeed been devoured and using it would cause them to die or pass out just to be haunted again.
Weakness: Two posts cooldown.
Name: Kiss of Darkness
Rank: B
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: None
Description: On a rocky platform, the opponent and Neru find themselves atop it, with molting lava surrounding everything around them and below. The opponent would be on his knees, unable to move while Neru sits comfortably on a rocky throne, with a cup of "tea" by her. Upon drinking, and every time she does, the opponent would suffer great bodily and psychological harm. Every time she does, a replica of Neru's lips would appear anywhere on the opponent's body that she desires, burned and etched into the opponent's flesh with their own blood as a tool. However, unlike a tattoo, it looks more as if someone carefully and purposely used a kunai to carve an exact replica of Neru's lips deep on the opponent's skin.
Weakness: One post cooldown.
Name: Enveloping Might
Rank: C
Type: Genjutsu
Used For: Offensive
Element: Dojutsu
Range: Varies
Duration: Until cancelled
Hand Seals/Charge up: Note
Description: In the middle of pure darkness, the opponent finds face to face with Neru in the only place with light. They are standing atop what looks to be a red and white game board, while above them, a blue and white game board is only 3 meters or so above their heads. Dimly seen because of all the darkness, on each corner of the room before the darkness engulfs all, there are what look to be metal gears of varying sizes. Some are as small as a fist while some are likely the size of a person. Most of the gears seemed to be right next to one another on the corners but aside from that, is as if they were hovering in mid air among the darkness. At her will, Neru's body can disappear though she may still look. The uppermost ceiling would thus be brought down while the floor is brought up to squish the opponent and cause untold damage. Because of the nature of the world, escaping is rather impossible since no matter how far the opponent runs, reaching the darkness would only cause the floor before them, both above and below to extend, and the earlier sight of darkness to be farther away. Upon exiting the genjutsu, the opponent would be psychologically and physically troubled by the pain and the danger and fears faced.
Weakness: One post cooldown
Name: Tears of the Ancients
Rank: S
Type: Ninjutsu
Used For: Utility/Defense
Element: Water
Range: Mid/Long
Duration: Until cancelled
Hand Seals/Charge up: Monkey, Horse, Snake
Description: The whole area is encased inside of an enormous building of solidified water that covers as much as a small forest. Atop, likely almost a hundred meters high or so, an odd ceiling is observed. To be created it however, there needs to be some form of water present in the area. In it, there are a myriad of stone faces that continually cry down. The tears are very large as a single droplet is just as big or even slightly bigger than Neru. At any time, there are about 100 tears or so falling. The tears however, do not create a puddle or increase the water level. Instead, they disappear just before they hit the ground. Neru is able to enter a tear and come out through any other tear she wishes. In fact, she can do it so fast that she can even create the image of her entering a tear while the image of her exiting is being made. Likewise, she may reflect her appearance on every tear to try to confuse the opponent as to which is the real her, albeit only one has the chakra. Should an opponent try to enter a tear however, it would be as if hitting normal water. Neru's clones, specially water clones however, are able to enter as easily as her. The specific chakra of the tears has been tailored so that only Neru may make efficient use of them. Because of the peculiarly chakra infused tears of her technique, neither Neru nor others are capable of using the tears to create or empower other water based jutsus.
Weakness: Two posts cooldown.
Last edited by Neru on Thu Apr 24, 2014 10:10 pm; edited 2 times in total