Name: Konto Kaguya
Link to Character: link
Clan: Kaguya
Village: Missing Ninja
Rank: A
Relationships:
- Bestfriend: -
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei:
- Team Member1: -
- Team Member 2 -
Combat Specialties:
Taijutsu - Mastery
Weaponry - Adept
Ninjutsu - Basic
Chakra Pool: 250
Ryo: 268
Weapons Carried:
Stored Weapons:
Jutsu:
- Spoiler:
- Name: Teshi Sendan || 十指穿弾 || Ten-Finger Drilling Bullets
Rank: C
Type: Tai/Bloodline
Element: None
Range: 15 Meters
Duration: Until the 10 bullets have been used.
Hand Seals/Charge up: N/A
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. [10 Per Jutsu usuage]
Name: Tessenka no Mai: Tsuru - Dance of the Clematis: Vine
Rank: C
Type: Tai/Bloodline
Element: -
Range: 10m
Duration: Until whip is destroyed.
Hand Seals/Charge up: N/A
Description: The first half of Kimimaro's fourth dance. With the Shikotsumyaku, Kimimaro can modify and pull out his own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. With average estimation skills along with the impossible range it stretches, dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper.
Name: Karamatsu no Mai - Dance of the Larch
Rank: C
Type: Tai/Bloodline
Element: -
Range: 5m
Duration: 1 post
Hand Seals/Charge up: N/A
Description: The third of Kimimaro's five dances. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which potential his high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes him basically untouchable at close range. If an opponent would start to get close to him, he would start to spin rapidly slashing the foe in multiple areas of their body.
Name: Yanagi no Mai - Dance of the Willow
Rank: C
Type: Tai/Bloodline
Element: -
Range: 10m
Duration: 1post
Hand Seals/Charge up: -
Description: The first of Kimimaro's five dances. To perform this dance, Kimimaro grows several long bone blades from his body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though he primarily uses two blades grown from the palms of his hands, he also uses several secondary bones grown from his elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. Kimimaro can also extend his bones to attack his opponents without having to adjust his own movement.
Name: Skeletal Wings
Rank: C
Type: Tai/Bloodline
Used For: Supplementary/Offensive/Defensive
Element: N/A
Range: Short
Duration: Until stopped
Hand Seals/Charge up: None
Description: As one of the more advanced abilities of his bloodline, Konto has learned how to use it to aid him in battle. By using part of his spine and his lower ribs, Konto can create a functioning pair of skeletal wings. The bones within the body are of course regenerated henceforth. The wings, which are not more than 3 ft each, allows him to fly, as well as attack or defend with them should he ever have to. The wings have solid portions, and thus, not being completely hollow, allow for flight.
Weakness: While the wings do indeed allow him to fly, he can only remain in mid air for a maximum of 4 posts before he has to come down again. Once on the ground however, he might flight once more.
Name: Fists of Fury
Rank: C
Type: Tai/Bloodline
Used For: Offensive/Defensive
Element: N/A
Range: Long
Duration: One post
Hand Seals/Charge up: None
Description: With this technique, Konto is able to fire his whole fists (the bones) at his opponent. The technique is quite dynamic as it can have different effects depending on how its used. For instance, a fired set of closed fists would likely deliver great blunt damage if the hit is successful, while having the fingers extended before firing would likely cause some deep and dangerous penetration and extreme cutting ability, while having his palm up before firing could act as a form of a defense or barrier. Nevertheless, the speed at which the fists travel are extremely fast. Konto may fire quite a number of fists.
Weakness: Only a maximum of 8 fists may be fired per jutsu usage.
Name: Tsubaki no Mai || 椿の舞 || Dance of the Camellia
Rank: B
Type: Tai/Bloodline
Element: None
Range: 0-5 Meters
Duration: 3 Posts
Hand Seals/Charge up: N/A
Description: By modifying one of their upper arm bones to create a short, bone-hilted bone sword, the user will then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
Name: Tessenka no Mai: Hana - Dance of the Clematis: Flower
Rank: A
Type: Tai/Bloodline
Element: -
Range: 0-5 Meters
Duration: Maintainable
Hand Seals/Charge up: 1post
Description: This technique is the second half of Kimimaro's fourth dance. To obtain the strongest-absolute hardest weapon a considerable amount of chakra is needed. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. Since its destructive power has no meaning if the blow does not connect with the opponent.
Name: Armored Titan
Rank: A
Type: Tai/Bloodline
Used For: Defensive/Offensive
Element: N/A
Range: Self
Duration: Until cancelled
Hand Seals/Charge up: None
Description: Konto's skeleton literally comes out of his body as a second regrows inside. Once all the individual bones are out at once, they condense into thick plates that surround the surface of most his body like an armor. The bones from the ribcage and and shoulders help create the armor of the upper body while a similar progress happens on the lower body, with even the skull working to protect the head. The jutsu has such strength and power that is able to endure multiple hits from chakra enhanced strength. It also seems to protect the user quite well from fire and lightning and enhancing the user's own ability and power on taijutsu.
Weakness: Given that the user must still move, the whole body surface cannot be covered by the bone armor. The joints, the areas like the knees, the elbows, the wrists, and the sides of the neck like the sides of the tarsals and metatarsals and carpals and phalanges, need to stay unprotected so that user may move.
Name: Sawarabi no Mai - Dance of the Seedling Fern
Rank: S
Type: Nin/Bloodline
Element: -
Range: 50m
Duration: Until Topic ends.
Hand Seals/Charge up: 2 Post
Description: The last of Kimimaro's five dances. Countless bones rise from underground, which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Kimimaro can become one with the bones, which in turn can allow him to attack an enemy unnoticed.
Name: Skeletal Shield
Rank: S
Type: Tai/Bloodline
Used For: Defensive
Element: N/A
Range: The technique can never be created over 10 meters or so away from the user and thus the technique is always performed at a closer distance. The height of the walls and the thickness of the dome are relative to the amount of chakra used. The walls, meaning to stop incoming attacks would be made at a size where they would be effective, in terms of size. The thickness and durability of the technique as a means of defense is outstanding giving the sheer power it takes to create it.
Duration: 1 post unless maintained/destroyed
Hand Seals/Charge up: N/A
Description: Konto has never been a man who cared much for blocking anything at a distance farther than arm's length. Given his speed, he practiced just slightly more so dodging as it would present considerably less drawbacks should something inevitably happened to go wrong. Never the less, in the world of the Shinobi, not everything goes according to plan, and like others, Konto had to tailor his own techniques to aid him in different forms of combat for a variety of different purposes, and his skeletal shields are no difference. The technique is primarily activated by the use of his legs, specifically, his feet. By willing it and stomping one of his foots into the surface beneath him, he allows his talus and his calcaneus, and even his fibula, tibia, patella and femur to protrude beneath into the surface, with another set created in his body; regardless of the power of the stomp or step, the technique would occur. A certain distance from him, depending on where he willed it to be, from the bones ejected, it would be molded and manipulated into a set of bones would come off from the surface. Unlike the Dance of the Seedling Fern which tries to impale and harm the opponent, this one is quite the contrary. Instead, the bones curve, thicken, and dull in order to protect Konto. Depending on his needs, the structure may just form a wall of bone to try to block an attack or it may just form a dome of bone of a size just large enough to protect him and perhaps someone else near him. The power of the defense is quite relative.
Weakness: Though the walls are alright, the domes are barely enough for himself and maybe another person.
Name: Gate of Opening(Kaimon)
Rank: S-Rank
Type: Kinjutsu
Used For: All
Element: N/A
Range: Self
Duration: 3 Post
Hand Seals/Charge up: N/A
Description: Located in the brain, this gate removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Destructive power and speed has noticeably increased. Unlocking this gate allows the user to use the Front Lotus.
Weakness: The user is left fatigued for 4 post.
Name: Gate of Healing (Kyūmon)
Rank: S-Rank
Type: Kinjutsu
Used For: All
Element: N/A
Range: Self
Duration: 2 Post
Hand Seals/Charge up: N/A
Description: Also Located in the brain, this gate forcibly increases the user's physical strength and temporarily re-energises the body. Heals mild cuts and bruises.
Weakness: The user is left greatly fatigued, having a hard time amounting to a running speed for 4 post.
Name: Gate of Life (Seimon)
Rank: S-Rank
Type: Kinjutsu
Used For: All
Element: N/A
Range: Self
Duration: 3 Post
Hand Seals/Charge up: N/A
Description: Located on the spinal cord, this gate allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. Those at Taijutsu Adept level achieve Taijutsu Master for the duration of this Gate. Taijutsu Master's experience slight change in speed and power.
Weakness: Pain from muscle damage is excruciating enough to make those lower than C-Rank faint while those that are C-Rank are barely conscious. Ninja B-Rank or higher are left unable to stand for 5 post, unless medically treated, then this timer is reduced to 3 post, but the user is still unable to perform task that require more physical effort than a slow walk or crawl.
Name: Reverse Lotus
Rank: A-Rank
Type: Taijutsu
Used For: Offense
Element: N/A
Range: Contact
Duration: Instantaneous
Hand Seals/Charge up: N/A
Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack. Causes death in most cases, unless treated by a medical ninja.
Weakness: After use the user is unable to stand unless in a Gate higher than the Third. Usable once per thread.
Last edited by Konto Kaguya on Tue May 06, 2014 11:45 am; edited 2 times in total