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Inosei's Custom Sheet 1

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1Inosei's Custom Sheet 1 Empty Inosei's Custom Sheet 1 Fri May 16, 2014 4:51 am

Also Keita

Also Keita
Iwa Jounin
Iwa Jounin

Medical Ninjutsu


Name: Divine Spirits
Rank: S
Type: Medical Ninjutsu
Used For: Supplementary
Element: N/A
Range: 10m
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: This jutsu creates two long, slender spirits that appear out of the user's body, and are linked back to the user. They appear to have long, serpent-like bodies, with their head looking more like a fox with small arms. They are golden and give off a light glow, seeming to drift and sway in the air, regardless of the winds or outside factors. These Spirits act as a separate pair of arms for the user, as they can pick up objects and perform surgeries, just like the user's hands. The user can channel any medical jutsu they know through the spirits, giving their hands range. While channeling the jutsu through the spirit, the jutsu gets it's chakra cost increased by 10. The spirits can also bite people, and administer any medical substance through the bite, such as an antidote or a poison. The spirits create this poison, and the user must pay a cost equal to the rank of the poison. The spirits move at a taijutsu user's speed, equal to the level of medical ninjutsu skill(the user is adept at medical, the snakes move the same speed as an adept taijutsu user).
Weakness: The spirits aren't very durable, and have physical form, meaning any S ranked technique will destroy them. They aren't strong either, so it's possible for a taijutsu user or weaponry user to simply lock them down by pinning them to the floor or grabbing them, etc.

Name: Hungry Ghosts
Rank: A
Type: Medical Ninjutsu
Used For: Offensive
Element: N/A
Range: Touch
Duration: Until Cancelled [Cooldown of 2 posts]
Hand Seals/Charge up: None
Description: Using the Divine Spirits, the user will cause one or both of the spirits to bite someone, which will cause the spiirts to start rapidly devouring the chakra of the person who is bitten. This chakra devoured is put straight back into the user's chakra pool, allowing them to replenish their chakra from defeated or bound opponents. This technique drains 10 chakra per post, per spirit that bites a person(maximum 2).
Weakness: User can not gain more than their maximum chakra, if they get back to full, this jutsu will simply end. If the target's chakra is disrupted(with say a genjutsu), then the effects of whatever is disrupting their chakra will also apply to the user. This can not drain a person past 0 chakra, so this technique can not kill, simply force someone to pass out with chakra exhaustion.

Name: Foreign Entity Destruction
Rank: S
Type: Medical Ninjutsu
Used For: Supplementary
Element: N/A
Range: Touch
Duration: 2 posts
Hand Seals/Charge up: None
Description: The user can use this on themselves, or touch another person and use it on them. The jutsu will destroy anything foreign to the body, including chakra. This will break all genjutsu from the target, make the target expel any harmful substances such as poisons from the body, as well as cause weapons, particulates, or other things that are not supposed to be in the body.
Weakness: Doesn't work on anything S ranked, plus if a foreign object is expelled, this will usually cause the effected one to bleed more. Doesn't work on fuuinjutsu because of the complexity.

Name: Blood Bag
Rank: C
Type: Medical Ninjutsu
Used For: Supplementary
Element: N/A
Range: Touch
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: The user can use this on themselves or anyone they touch. This jutsu will cause the blood within the body to rapidly multiply, preventing the effected from dying of blood loss, or replenishing blood that was lost earlier due to injury.
Weakness: Because of a rapid increase of blood, the effected person feels nausea and light-headed for 1 post.

Ninjutsu

Name: Summoning: Medical Lab
Rank: C
Type: Ninjutsu
Used For: Supplementary
Element: N/A
Range: 5m
Duration: 10 posts or until Unsommoned
Hand Seals/Charge up: Rat-Ox-Monkey-Ram
Description: The user will use a modified summoning jutsu to summon, not an animal, but rather summon everything they would need to conduct a surgery and heal someone. This includes a table, anesthesia, scalpels, clamps, bandages, trays, sutures, etc. this has everything one would need to conduct nearly any surgery.
Weakness: Can't really be used in battle, since it's just a bunch of stuff and is easily destroyed.

Fuuinjutsu

Name: Wheel of Sun and Moon
Rank: S
Type: Fuuinjutsu/Medical
Used For: Supplementary
Element: N/A
Range: 10m
Duration: Indefinite
Hand Seals/Charge up: None
Description: This special seal is located on the user's stomach, where the chakra is molded and formed. This seal will passively absorb residual chakra from the air surrounding the user, replenishing their chakra reserves whenever someone, the user included, uses chakra. Whenever someone within the range of this seal uses chakra, the seal will absorb a tiny amount of it and immediately give it to the user. This amount is equal to 5 chakra if the technique used is B ranked and under, 10 chakra is the technique used is A ranked or higher.
Weakness: Only works if the technique was formed within range of the seal, not if it passes through, so long range jutsu make this seal useless.



Last edited by Also Keita on Sat May 17, 2014 9:44 am; edited 2 times in total

2Inosei's Custom Sheet 1 Empty Re: Inosei's Custom Sheet 1 Sat May 17, 2014 6:07 am

Katsuro

Katsuro

Name: Divine Spirits
Rank: S
Type: Medical Ninjutsu
Used For: Defensive, Supplementary
Element: N/A
Range: 10m
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: This jutsu creates two long, slender spirits that appear out of the user's body, and are linked back to the user. They appear to have long, serpent-like bodies, with their head looking more like a fox with small arms. They are golden and give off a light glow, seeming to drift and sway in the air, regardless of the winds or outside factors. These Spirits act as a separate pair of arms for the user, as they can pick up objects and perform surgeries, just like the user's hands. The user can channel any medical jutsu they know through the spirits, giving their hands range. While channeling the jutsu through the spirit, the jutsu gets it's chakra cost reduced by 10(minimum 5 chakra cost). The spirits can also bite people, and administer any medical substance through the bite, such as an antidote or a poison. The spirits create this poison, and the user must pay a cost equal to the rank of the poison. The spirits move at a taijutsu user's speed, equal to the level of medical ninjutsu skill(the user is adept at medical, the snakes move the same speed as an adept taijutsu user).
Weakness: The spirits aren't very durable, and have physical form, meaning any S ranked technique will destroy them. They aren't strong either, so it's possible for a taijutsu user or weaponry user to simply lock them down by pinning them to the floor or grabbing them, etc. ~ Enabling the spirits to use the same jutsu as you either means they get a certain amount of your chakra to work with or you get an extra charge of chakra per spirit using the jutsu. Also I'm not sure the spirits should be allowed either unless they are used in surgeries only.

Name: Hungry Ghosts
Rank: A
Type: Medical Ninjutsu
Used For: Offensive
Element: N/A
Range: Touch
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: Using the Divine Spirits, the user will cause one or both of the spirits to bite someone, which will cause the spiirts to start rapidly devouring the chakra of the person who is bitten. This chakra devoured is put straight back into the user's chakra pool, allowing them to replenish their chakra from defeated or bound opponents. If this is used on the body of a dead PC, the user can either regain all of their chakra, going back to full, or gain a permanent 10 Chakra. This technique drains 20 chakra per post, per spirit that bites a person(maximum 2).
Weakness: User can not gain more than their maximum chakra, if they get back to full, this jutsu will simply end. If the target's chakra is disrupted(with say a genjutsu), then the effects of whatever is disrupting their chakra will also apply to the user. This can not drain a person past 0 chakra, so this technique can not kill, simply force someone to pass out with chakra exhaustion. Add a cooldown to the jutsu. Tone down the chakra drained by the spirits and he can't gain a chakra above his maximum number without training.

Name: Foreign Entity Destruction
Rank: A
Type: Medical Ninjutsu
Used For: Defensive
Element: N/A
Range: Touch
Duration: Instant
Hand Seals/Charge up: None
Description: The user can use this on themselves, or touch another person and use it on them. The jutsu will destroy anything foreign to the body, including chakra. This will break all genjutsu from the target, make the target expel any harmful substances such as poisons from the body, as well as cause weapons, particulates, or other things that are not supposed to be in the body.
Weakness: Doesn't work on anything S ranked, plus if a foreign object is expelled, this will usually cause the effected one to bleed more. Doesn't work on fuuinjutsu because of the complexity.Bump this to S-Rank and put a longer duration on the Jutsu. Sakura's poison jutsu took hours to do and you aren't dealing with just poison. No less than 2 posts please. Supplementary not defensive.

Name: Combat Suturing
Rank: B
Type: Medical Ninjutsu
Used For: Defensive
Element: N/A
Range: Touch
Duration: 1-2 posts
Hand Seals/Charge up: None
Description: The user will coat their hand/s with medical chakra, and then apply it to an open wound. The wound will be immediately cleaned and closed by the medical chakra, and the skin will be fused together. This can close most small wounds instantly, while it takes 1 post to close medium sized, and 2 posts to close anything larger.
Weakness: This solution isn't as strong as regular sutures, meaning any strenuous activity will force open the wound again.This seems to be redundant with Mystical Palm. Supplementary not Defensive.

Name: Blood Bag
Rank: C
Type: Medical Ninjutsu
Used For: Defensive
Element: N/A
Range: Touch
Duration: Until Cancelled
Hand Seals/Charge up: None
Description: The user can use this on themselves or anyone they touch. This jutsu will cause the blood within the body to rapidly multiply, preventing the effected from dying of blood loss, or replenishing blood that was lost earlier due to injury.
Weakness: Because of a rapid increase of blood, the effected person feels nausea and light-headed for 1 post.Supplementary not Defensive.

Name: Summoning: Medical Lab
Rank: C
Type: Ninjutsu
Used For: Supplementary
Element: N/A
Range: 5m
Duration: 10 posts or until Unsommoned
Hand Seals/Charge up: Rat-Ox-Monkey-Ram
Description: The user will use a modified summoning jutsu to summon, not an animal, but rather summon everything they would need to conduct a surgery and heal someone. This includes a table, anesthesia, scalpels, clamps, bandages, trays, sutures, etc. this has everything one would need to conduct nearly any surgery.
Weakness: Can't really be used in battle, since it's just a bunch of stuff and is easily destroyed.Instead of taking a C rank take the Generic Sealing Technique and you can seal this stuff in a/multiple large scroll/s.

Name: Wheel of Sun and Moon
Rank: S
Type: Fuuinjutsu/Medical
Used For: Defensive
Element: N/A
Range: 15m
Duration: Indefinite
Hand Seals/Charge up: None
Description: This special seal is located on the user's stomach, where the chakra is molded and formed. This seal will passively absorb residual chakra from the air surrounding the user, replenishing their chakra reserves whenever someone, the user included, uses chakra. Whenever someone within the range of this seal uses chakra, the seal will absorb a tiny amount of it and immediately give it to the user. This amount is equal to 5 chakra if the technique used is B ranked and under, 10 chakra is the technique used is A ranked or higher.
Weakness: Only works if the technique was formed within range of the seal, not if it passes through, so long range jutsu make this seal useless.Dumb down the range of the technique to something not 15 meters. At most like 10.

Name: Iron Body Seal
Rank: A
Type: Fuuinjutsu/Medical
Used For: Defensive
Element: N/A
Range: Self
Duration: Indefinite
Hand Seals/Charge up: None
Description: This special seal is located on the user's back, and appears to be an alchemical circle. This seal will allow the user to take nearly any damage and come out unscathed, as long as the user had both feet planted on the ground. The seal will absorb all of the damage and force, and then unseal it, releasing it into the ground the user is standing on. The seal will remove an amount of chakra from the user equal to the rank of the damage being caused. For this, items simply striking the user will count as 2 ranks below the item rank(A rank item will remove a C ranked amount of chakra per strike). Unarmed attacks count as E ranked unless they are techniques.
Weakness: The seal will remove the chakra from the user regardless if the user wants it to or not, making this very dangerous against taijutsu and weaponry users. This also doesn't stop any supplementary effects of jutsu(paralysis, drowning, etc.)No.

3Inosei's Custom Sheet 1 Empty Re: Inosei's Custom Sheet 1 Sat May 17, 2014 9:47 am

Also Keita

Also Keita
Iwa Jounin
Iwa Jounin

Spirits: Made it so the medical jutsu used cost 10 more chakra

Hungry Ghost: added a cool down and decreased the amount it drains.

Suturing: you're right, removed

Medical Lab Summon: I really like it as is, it adds a lot of flavor. Much like the guy in the konoha interrogation squad who summoned a torture chamber.

Sun and Moon: Changed

Iron Body: Removed

4Inosei's Custom Sheet 1 Empty Re: Inosei's Custom Sheet 1 Sat May 17, 2014 12:35 pm

Aerie Locke

Aerie Locke

You need to buy the items for the medical lab before your first use.

Other than that, I see no more issues.

5Inosei's Custom Sheet 1 Empty Re: Inosei's Custom Sheet 1 Sun May 18, 2014 8:25 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Wheel Sun thingy and Name: Hungry Ghosts denied, due to preexisting rules.
Chakra Recovery Rules wrote:
Okay so maybe you have used some chakra in a post and you are wondering how can i get it back? that is easy. At the moment we are not allowing chakra gaining in any form in topics other then items. When you use chakra, your chakra will remain like that until you are able to post a resting topic in a village hospital.

To gain your chakra back you must post a topic with a resting tag('Resting' in the title) in a village hospital or another place that allows you to rest. You can use the same topic for all the times you rest so you don't need to create new topics unless you are in another village other then your own.

All you have to do is post a 250Word Count post that your resting and thats it basically.

Foreign Entity Destruction


Eh this doesn't make sense if used on someone else, your chakra will be foreign to them thus cancelling itself out. Reword it, then also describe what happens to foreign objects, according to the title I would assume they are destroyed like disintegrated, but add that if that's the case.

Divine Spirits
Poisons need to be registered and not just whatever you want them to be.

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