Name: Shumasa Hyuuga
Link to Character: Bio
Clan: Hyuuga
Village: Kumogakure
Rank: Raikage/S
Relationships:
- Bestfriend: Katsuro(Adviser) Sanroku (Protege)
- Partner: Sanroku (Possible Protege)
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei:
- Team Member1: -
- Team Member 2 -
Combat Specialties: Kenjutsu Mastery, Ninjutsu Adept, , Adept Fuininjutsu.
Chakra Pool: 300
Ryo: $306
Weapons Carried:Weapons On Hand
25 Shuriken
25 Kunai
15 Free smoke bombs
15bomb tags
10 Makibishi
Stored Weapons:
Jutsu:
- E-ranks:
- Body Replacement Technique.
- Cloak of Invisibility
- Clone Technique.
- 1000 Years of Death.
- Rope Escape Technique.
- Sexy Technique
- Transformation Technique.
- Body Replacement Technique.
- C-ranks:
- Name:Suirō no Jutsu - Water Prison Technique
Rank:C
Type:Nin
Element:Water
Range:Arms reach.
Duration: Maintainable
Hand Seals/Charge up:Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Name:Suiton: Teppōdama - Water Release: Gunshot
Rank:C
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Tiger
Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name:Suiton: Mizuame Nabara - Water Release: Starch Syrup Capturing Field
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: Area Effect
Hand Seals/Charge up:Ram → Tiger
Description:The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
- B-Ranks:
- Name:Suiton: Bakusui Shōha - Water Release: Exploding Water Colliding Wave
Rank:B
Type:Nin
Element:Water
Range:All ranges (Area effect)
Duration: 1post
Hand Seals/Charge up:Snake
Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
In the anime, Nagato seemingly used this through the Deva Path by punching the ground causing water to gush out of the ground instead of spitting it out of his mouth.
Name: Lightning Release: False Darkness
Rank: B
Type: Ninjutsu
Element: Lightning
Range: All
Duration: 1 Post
Hand Seals/Charge up: Snake
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
Name:SPARKING! Seal
Rank:B
Type:Ninjutsu, Fuinjutsu
Used For:Supplementary
Element:Raiton
Range:N/A
Duration: 5 posts
Hand Seals/Charge up:Ram->Boar->Dragon->Hare
Description: When the seal is placed on the foe, it will soon paralyze the opponent. They can only speak in detached words and move their digits. From here the foe can either be interrogated or killed. Their lungs do work and their brains are fully functioning. Handseals cannot be done.
Weakness:There can only be one seal active per thread. Multiple seals will overload the user's mind. If the seal is broken physically, the victim INSTANTLY gains movement. The seal cannot be placed on kunai.
Name:Barrier Kunai
Rank:B+
Type:Fuinjutsu, Weaponry
Used For:Defensive
Element:N/A
Range: 15 meters around the kunai.
Duration: Until Shattered or dispersed.
Hand Seals/Charge up:First a sealed kunai needs to be thrown. Next the kunai lands, then tiger seal to activate it.
Description:The Barrier Seal being marked on a kunai. When the thrower uses the Tiger Seal the barrier will be erected. Barriers cannot be stacked at the same time BUT can be switched. Once the barrier breaks the Kunai shatters into particles that are smaller than the human eye. Making the Kunai useless. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of B-rank and lower techniques and 1 technique of A-rank. The jutsu cannot take a S-Rank Jutsu.
Weakness: The jutsu depends on the kunai landing. Any sort of obstruction makes the sealed kunai useless. The kunai is lost when the barrier is broken by outside force. The barrier doesn't know friend from foe.
- A-ranks:
- Name: Lightning Release: Electromagnetic Murder
Rank: A
Type: Ninjutsu
Element: Lightning
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Boar → Ram → Snake → Horse → Dragon
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Name: Lightning Release Shadow Clone
Rank: A
Type: Ninjutsu
Element: Lightning
Range: N/a
Duration: Until Dispersed
Hand Seals/Charge up: Shadow Clone Seal → Ox
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Rank:A
Type:Nin
Element:Water
Range: 25m
Duration: 1post
Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Name:Thunder Dragon's Seal
Rank:A
Type:Fuinjutsu, Weaponry
Used For:Offensive
Element:Raiton
Range: The seal and 5 meters.
Duration: Instant
Hand Seals/Charge up:Tiger->Hare->Dragon
Description: When this seal is placed on ANY surface and the Hand seals are done, a large raiton explosion will hit. It is the equivalent of 5 explosive tags and creates a huge amount of pulse damage. When the explosion hits the knockback would send somebody 5 meters from it 10 meters away. Death is near certain if this his placed on a person. If placed on Kunai, the explosion loses a rank of power if thrown due to the wind resistance deluding the power.
Weakness:If the patch of skin is hurt or the seal is physically broken, the seal turns useless. Cannot be stacked. The seal is useless if there is an air lock on the seal. The wind would nullify the raiton in it, the main ignition.
Name: Snap Dragon-スナップドラゴン (Sunappudoragon)
Rank:A
Type:Ninjutsu, Kekkei Genkai
Used For:Offensive
Element:Suiton
Range:30 meters-1meter
Duration: Instant
Hand Seals/Charge up:Seal of Confrontation->Byakugan Activation->Snap of fingers with the index finger to aim.
Description: Cutting at a force of 125,000 psi, this jutsu can almost cut through anything. The jutsu can cut though senju-grade wood, pierce multiple stones without trouble, and can blast through materials of titanium and steel forage. This jutsu can utterly rip through humans yet can be pin point. With the activation of the Byakugan this jutsu can totally rupture chakra points. The victim of Chakra Point Rupture would need medical help on the spot unless they would want that point closed forever. This jutsu is however, very thin. Making it hard to see without any sort of enhanced sight, Taijutsu master speed(up close), Taijutsu Adept Speed(Farther than 10 meters. At 10 they would BARELY escape) Or any sort of Master's Weaponry. This jutsu travels at 3 meters per second.
Weakness:This Jutsu can be blocked by any S-Ranked DOTON barrier on the initial shot. The jutsu if sustained can cut through (2 posts). Any sort of Raiton projectile at the same size (think senbon) would totally disrupt the beam. Thus making it totally nullified. If dodged, the beam is pretty much gone UNLESS the foe touches the sides. The sides will still cut. The jutsu creates no sound BY ITSELF, the snap however can alert foes if done more than once.
Name: Spiralling Point-らせん状点-Rasen-jō-ten
Rank:A
Type: Ninjutsu
Used For: Offensive
Element:N/A
Range: Close Range, Arm's Distance.
Duration: Until Contact or Dispersed
Hand Seals/Charge up: The user charges chakra into their hand. From there the user rotates the chakra to a fine point. From there the point can either be placed on the palm or the tips of the fingers. This process matches about 3 seals.
Description: The jutsu has incredible piercing potential that starts at a fine point, but the point itself is rotating. Thus causing a drilling effect. This drilling effect can cause a fine point to hit and pierce, but the jutsu isn't just that. As the chakra bores in, the point is thus stretched by the chakra in the hand being it's shape of a drill. This causes area damage with piercing. This crushes bones and can bore through multiple stones with ease. The foe also can't grab the hand of the user to stop the attack neither since the chakra covers the whole hand and wrist area and can be extended to the arm. The spin is quite ferocious and can kill 9/10. This jutsu can SHATTER B+ Barriers and can break S-ranked barriers with some effort.
Weakness: The user can be countered if on a straight run. The jutsu can be stopped by stopping the rotation of the chakra which is started near the middle of the jutsu's drill. If the jutsu is spinning to the right, one must precisely hit from the left with slight damage. Vice versa with left.
Last edited by Shumasa on Mon Jun 30, 2014 12:46 am; edited 4 times in total