Name:Puppet Samurai Art:Amputee Blade
Rank:C
Type:Kenjutsu Kugutsu Technique: Requires at least Basic in both Kenjutsu and Kugutsu
Used For:Utility
Element:None
Range:N/A
Duration: N/A
Hand Seals/Charge up:N/A
Description: This technique is a result of rigorous training to use one's mouth to wield a blade rather than one's hands, leaving them free to manipulate their puppets while fighting.
Weakness:The use of the mouth obviously is far more restricted as the blade will only face one direction unless it is a two-bladed weapon, additionally the user can only hold one weapon in this manner. Additionally the user's skill in puppetry and number of puppets they can control effects the vulnerability of the user. At D rank and only being able to control 1 puppet, the user is incredibly vulnerable, it is only at C and higher ranks that the user, fighting along side two+ puppets, that the technique truly shines.
Name:Puppet Samurai Art: Puppet-Puppeteer Union, Binary Whirlwind
Rank:C
Type:Kenjutsu Kugutsu
Used For: Offense and Defense
Element:None
Range:6 meters
Duration: 2 posts max
Hand Seals/Charge up:None
Description:Using the Samurai Puppet Art: Amputee blade technique, the user and their puppet go back-to-back and spin rapidly, creating a spinning attack while slashing with their blade. This is both a defense and an offensive attack, defending from jutsu up to C rank.
Weakness:This jutsu requires Basic skill in both Kenjutsu and Kugutsu. Additionally it requires the Samurai Puppet Art: Amputee Blade, as well as at least 1 puppet. Additionally, the jutsu does not protect from attacks from below. Also, B+ rank jutsu penetrate the barrier easily.
Name:Puppet Samurai Art: Puppet-Puppeteer Union, Dissection Wire Trap
Rank: B
Type:Kenjutsu Kugutsu
Used For:Offense
Element:None
Range:32.5 meters max
Duration: 2 posts
Hand Seals/Charge up:None
Description:By using ninja wire connecting the user to their puppet, by trapping opponents between the Puppeteer and the Puppet, the user can use Ninja Wire as cutting wire and slice enemies trapped between them.
Weakness:The range of this Jutsu while potentially very large, is dependent upon the length of chakra threads the ninja casting it can make, due to the force needed to exert, the range between puppet and puppeteer needs to be at least half of the max chakra length they are capable of or less for proper leverage. Additionally this jutsu requires at least basic in both Kugutsu and Kenjutsu. Lastly, if a enemy has a weapon C rank or higher, they can easily cut the threads and thus separate the puppeteer's connection to their puppet, leaving them with severely detrimented defense and offensive capabilities until they can reattach the strings, this is incredibly hard to do if used when the puppet and puppet master are far away from one another. Additionally requires Samurai Puppet Art: Amputee Blade to use. Also requires adequate length of Ninja Wire
Name:Puppet Samurai Art: Quadruple Flying Kick
Rank: D
Type:Kugutsu Taijutsu
Used For: Offense
Element:None
Range:Contact
Duration: Instant
Hand Seals/Charge up:None
Description:Using this jutsu, both puppet and puppeteer deliver a flying kick with both legs, this creates a tremendous blow capable of shattering tree trunks even if the user has no skill points in Taijutsu. The effect is amplified if the user has Taijutsu skills.
Weakness:The use of both legs leaves the user as well as their puppet somewhat vulnerable to attacks during the attack. Requries Basic Kugutsu skill to use, additionally the puppet needs to be within 5 meters of the puppeteer to use this in a timely fashion.
Name:Hidden Puppet: Surprise Puppet Show Technique
Rank:E
Type:Kugutsu Fuinjutsu Technique
Used For:Utility
Element:None
Range:N/A
Duration: N/A
Hand Seals/Charge up:None
Description: By Sealing the user's Puppet into a seal written or tattoo'd into the user's back, the user can instantly summon their puppet in the midst of battle. This gives a tremendous surprise advantage as there will be no visible sign of the puppet until it is brought out of the seal.
Weakness:Requires Fuinjutsu Adept in order to seal the puppet on the user's body. Additionally requires the user to have a seal matrix either on their skin or on the back of a shirt or jacket.
Rank:C
Type:Kenjutsu Kugutsu Technique: Requires at least Basic in both Kenjutsu and Kugutsu
Used For:Utility
Element:None
Range:N/A
Duration: N/A
Hand Seals/Charge up:N/A
Description: This technique is a result of rigorous training to use one's mouth to wield a blade rather than one's hands, leaving them free to manipulate their puppets while fighting.
Weakness:The use of the mouth obviously is far more restricted as the blade will only face one direction unless it is a two-bladed weapon, additionally the user can only hold one weapon in this manner. Additionally the user's skill in puppetry and number of puppets they can control effects the vulnerability of the user. At D rank and only being able to control 1 puppet, the user is incredibly vulnerable, it is only at C and higher ranks that the user, fighting along side two+ puppets, that the technique truly shines.
Name:Puppet Samurai Art: Puppet-Puppeteer Union, Binary Whirlwind
Rank:C
Type:Kenjutsu Kugutsu
Used For: Offense and Defense
Element:None
Range:6 meters
Duration: 2 posts max
Hand Seals/Charge up:None
Description:Using the Samurai Puppet Art: Amputee blade technique, the user and their puppet go back-to-back and spin rapidly, creating a spinning attack while slashing with their blade. This is both a defense and an offensive attack, defending from jutsu up to C rank.
Weakness:This jutsu requires Basic skill in both Kenjutsu and Kugutsu. Additionally it requires the Samurai Puppet Art: Amputee Blade, as well as at least 1 puppet. Additionally, the jutsu does not protect from attacks from below. Also, B+ rank jutsu penetrate the barrier easily.
Name:Puppet Samurai Art: Puppet-Puppeteer Union, Dissection Wire Trap
Rank: B
Type:Kenjutsu Kugutsu
Used For:Offense
Element:None
Range:32.5 meters max
Duration: 2 posts
Hand Seals/Charge up:None
Description:By using ninja wire connecting the user to their puppet, by trapping opponents between the Puppeteer and the Puppet, the user can use Ninja Wire as cutting wire and slice enemies trapped between them.
Weakness:The range of this Jutsu while potentially very large, is dependent upon the length of chakra threads the ninja casting it can make, due to the force needed to exert, the range between puppet and puppeteer needs to be at least half of the max chakra length they are capable of or less for proper leverage. Additionally this jutsu requires at least basic in both Kugutsu and Kenjutsu. Lastly, if a enemy has a weapon C rank or higher, they can easily cut the threads and thus separate the puppeteer's connection to their puppet, leaving them with severely detrimented defense and offensive capabilities until they can reattach the strings, this is incredibly hard to do if used when the puppet and puppet master are far away from one another. Additionally requires Samurai Puppet Art: Amputee Blade to use. Also requires adequate length of Ninja Wire
Name:Puppet Samurai Art: Quadruple Flying Kick
Rank: D
Type:Kugutsu Taijutsu
Used For: Offense
Element:None
Range:Contact
Duration: Instant
Hand Seals/Charge up:None
Description:Using this jutsu, both puppet and puppeteer deliver a flying kick with both legs, this creates a tremendous blow capable of shattering tree trunks even if the user has no skill points in Taijutsu. The effect is amplified if the user has Taijutsu skills.
Weakness:The use of both legs leaves the user as well as their puppet somewhat vulnerable to attacks during the attack. Requries Basic Kugutsu skill to use, additionally the puppet needs to be within 5 meters of the puppeteer to use this in a timely fashion.
Name:Hidden Puppet: Surprise Puppet Show Technique
Rank:E
Type:Kugutsu Fuinjutsu Technique
Used For:Utility
Element:None
Range:N/A
Duration: N/A
Hand Seals/Charge up:None
Description: By Sealing the user's Puppet into a seal written or tattoo'd into the user's back, the user can instantly summon their puppet in the midst of battle. This gives a tremendous surprise advantage as there will be no visible sign of the puppet until it is brought out of the seal.
Weakness:Requires Fuinjutsu Adept in order to seal the puppet on the user's body. Additionally requires the user to have a seal matrix either on their skin or on the back of a shirt or jacket.
Last edited by Hinamori on Sat Jun 28, 2014 4:09 am; edited 2 times in total