Name: Shuin: Shinaji (Red Seal: Synergy)
Rank: B.
Type:Fūinjutsu.
Used For: Supplementary.
Element:—
Range: Self/ 1 meter.
Duration: Activation/ Sustainable.
Hand Seals/Charge up: Snake Tiger Horse.
Description: A technique designed for group utility, Shinaji is a Fūin that embodies using an allies strength for the benefit of all. After completing the final seal, the user will channel chakra into his palm, envisioning one of the several senses usable by sentient creatures (Sight, touch, smell, etc). Upon deciding on one, the kanji for that specific sense will manifest on the surface of the caster’s palm. With nothing more than a touch, the castor is able to generate a link with another entity, which allows them to share the sensations of the sensory organ etched upon the shinobi’s skin. A special formula is placed into the technique’s design which habitually shares the designated sense that’s deemed the ‘strongest’ between those linked (I.E: The sense of smell from an Inuzuka would be shared with his comrades, seeing as he naturally has the best nose.) While this technique is pure utility-based, it has no real offensive or defensive application and while it’s not limited to humans (animals and summons can be linked), nothing inorganic can be chained. This technique can be canceled at the discretion of anyone linked by a mere activation of the “Horse” handseal.
Weakness: Costs additional chakra per turn Can only be used on animate entities Can be canceled by anyone synced Can only be synced to four bodies in whole chakra is drained from each person respectively.
Name: Shuin: Hiryū (Red Seal: Flying Dragon)
Rank: B.
Type:Fūinjutsu.
Used For: Offensive.
[b]Element:—
Range: 10m.
Duration: Instant.
Hand Seals/Charge up: Dog Tiger (tiger again for detonation).
Description: A fūinjutsu designed to replicate the function and property of one of a Shonobi’s greatest tools, this technique substitutes a physical convenience with a creative variant. Once the hand seals have been completely, the kanji for “blast” will appear on his palm. Dark in color and well-concealed, this fūin was constructed with a special formula that replicates the effects of an explosive tag’s detonation. Touching an object with the seal active instantly transfers the specific formula, giving that object the ability to detonate with both the force and range of a standard explosive note (10 meters in circumference), resulting in a feiry explosive and delivering strong concussive force. In terms of damage dealt, moderate burning ensues instantly after impact is made with flesh or limb; bruising can also occur cuppled with the physical force resulting from the blast.
Weakness: Can only ‘mark’ a single object per activation the explosion can harm the user if he’s within range.
Name: Sumitsuki: Tengoku (Black Seal: Kingdom of Heaven)
Rank: A.
Type:Fūinjutsu.
Used For: Supplementary.
[b]Element:—
Range: Self.
Duration: Activation.
Hand Seals/Charge up: Dragon.
Description: A weapon designed to use one’s prowess with sealing techniques to combat illusionary deception, Tengoku can only be performed by those who truly call themselves practitioners of Fūinjutsu. Along the spinal cord, neck and areas of the head, invisible jutsu-shiki, created from chakra, were placed, inscribed with specific instructions to target the central and peripheral nervous system, along with Prosencephalon region of the brain. Conceptualized after functioning of the inner gates and how they regulate the flow of chakra, these shiki regulate the processing of sensory sensations and information as one would normally, acting as chambers of information, though with an auxiliary feature. While these shiki are constantly active, the chakra required to process the information is beyond trivial to the point where it’s negligible. The information is thusly stored, sealed within the shiki—which can compartmentalize an infinite quantity of sensory detail—through the length of the fūin which extends from the shiki on the body. When any region that’s targeted by the shiki are besieged by intrusive chakra (Genjutsu), the shiki releases the chambered information, as well as a surge of chakra to instantly combat the invasive energy, negating the technique thus after.
Weakness: Must have an equivalent mastery of Fūinjutsu as the opponent’s Genjutsu Cost the equivalent amount of chakra to the opponent’s genjutsu to negate with an additional 5cp Only effective against A-rank techniques and below.
Name: Shuin: Shinshi Tacchi (Dead limb Touch)
Rank: B.
Type:Fūinjutsu.
Used For: Offensive.
[b]Element:—
Range: Self/ 1 meter.
Duration: 4 turns.
Hand Seals/Charge up: Snake Dog Horse Ram
Description: After performing the necessary handseals, the kanji for ‘dead’ appears on the user’s palm. They will then touch the intended target anywhere on the body, placing and effectively activating the seal. Once activated, the seal will grow larger until it has marked the entirety of the limb in question. At this time, the limb will be completely incapable of any manner of usage as if it were “dead.” It takes a modest period of time (2 posts) before the limb completely falls numb and is rendered unusable.
Weakness: Must touch the limb to neutralize it.
Name: Shuin: Ametsuchi (Red Seal: Heaven and Earth)
Rank: A.
Type:Fūinjutsu.
Used For: Supplementary.
[b]Element:—
Range: Self.
Duration: Instant.
Hand Seals/Charge up: Snake Dog
Description: After completing the series of required Hand seals, the kanji for “reflect” will emerge on the user’s hand. Formed with a special formula that interacts with both physical mass and chakra entities, anything that comes in direct contact with the Fūin will instantly be reflected and redirected towards its original location at twice the speed. A technique meant for instant defense, the shiki, while forming on the hand, can be pleased on other surfaces in correlation with the user’s capacity with Fūinjutsu. This technique is characterized by a coating of blue surrounding the area the seal occupies.
Weakness: Cost the equivalent amount of chakra to the opponent’s technique to negate and relect with an additional 10cp Only effective against A-rank techniques and below.
Last edited by shinkirou on Sat Jul 12, 2014 9:42 am; edited 2 times in total