Name: Oboro Uchiha
Link to Character: http://www.narutonexusrp.com/t3978-oboro-uchiha-the-vampire
Clan: Uchiha
Village: Otogakure
Rank: Otokage
Relationships:
- Bestfriend: - Shinsui
- Partner: - Akira
- Rival: - None
Ninja Squad:
- Squad Name: Team Otokage
- Sensei: Oboro Uchiha
- Team Member1: - Shinsui
- Team Member 2 -
Starting Elements: Katon
Combat Specialties:
- Ninjutsu : Master
- Genjutsu: Master
- Taijutsu: Master
- Bukijutsu: Adept
Chakra Pool: 300
Ryo: 2365
Active DNA:
Uchiha
Senju
Weapons Carried:
- Armor:
- Name: ANBU Armour
Type of Armor: Chest Piece, Top of Wrists.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor protects the user from D rank Tai and Ninjutsu below and also repels against any type of projectile however the armor only protects the chest/stomach and the top of the users hands/wrists.
Ability/Function: This armor completely hides the users chakra from Sensory Basics and can only be detected by Sensory Adapt+[
(Doesn't count as a weapon slot)
(Isn't worn unless specified)
- Mask:
- Name: ANBU Mask
Type of Armor: Mask
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from projectiles and Taijutsu of C rank and below.
Ability/Function: The mask is able to alter the users voice in order to keep their identity a secret.
(Doesn't count as a weapon slot)
(Isn't worn unless specified)
Sword of Kusanagi (Not on person unless specified)
Shuriken x 15
Kunai x 15
Explosive Tags x 15
1 Long Length Katana
1 Medium Length Katana (Only carried when Kusunagi is not)
Stored Items:
Kusanagi (Usually)
1 Triple Tomoe Sharingan
5m ninja wire
30 Kunai
30 Shuriken
Jutsu:
- Doujutsu:
- Triple Tomoe Sharingan Mastery:
- -Can copy all non-bloodline jutsu (S-Rank)
-Track Master level speed and even body flicker speeds.
- See through up to 9 A class Genjutsu and 2 S-Rank
-Activation cost is 25 and Upkeep is 15
- Mangekyou Sharingan:
- Mangekyō Sharingan
Rank: S
Type: Doujutsu
Element: ---
Range: ---
Duration: ---
Hand Seals/Charge up: ---
The final evolution of the Sharingan eye, this is considered to be the ‘complete’ version of the doujutu. The clan member’s pupil will turn red and develop a unique pattern, comprised of the previous three wheel swirls. Each pattern varies from user to user, though their abilities are largely the same. This final level of the Sharingan permits profound agility, allowing the Sharingan user to even better conserve their energy and direction their attacks based on the unparalleled level of perception and clarity they receive with this eye. With this eye, there is no Genjutsu they cannot pierce, and only the fastest and most powerful of taijutsu are incapable of being predicted.However, keep in mind that the Sharingan’s ability to be used effectively is dependent on visibility and sight range.
Note: This final stage of the Sharingan boasts all the perks and abilities of the stages before it, as well as the new ability of being able to discern and pierce Genjutsu up to S-rank, including even the most powerful one - Tsukuyomi. At this level, the Sharingan can actively keep up and predict even the fastest Taijutsu Masters, as well can copy and reflect any Ninjutsu technique (Non-bloodline or Kinjutsu) back upon the user. Activation cost is 35 CP and upkeep is 15 CP.
- Sogensenshi:
- Sogensenshi (Chakra Nature)
Rank: B
Type: Doujutsu
Element: ---
Range: ---
Duration: ---
Hand Seals/Charge up: ---
This does not refer to an actual technique, but rather the innate ability that Uchiha automatically gain upon mastering the second tomoe. This ability requires no chakra and allows the Uchiha to peer into their enemies chakra pool and discern what type of Ninjutsu elemental release they possess. Clarity of the elements is only attained after the target uses that element's form of chakra, and is represented through the Sharingan as the respective color of the element in question.
- Sharingan Shisu:
Name: Sharingan Shisu (Copying Wheel Eye Hypnosis)
Rank: A
Type: Genjutsu
Used For: Offensive (Supplementary)
Element: ---
Range: ---
Duration: Until broken/canceled.
Hand Seals/Charge up: Eye contact.
Utilizing the Sharingan as a source of it's ability, this technique functions in one of two ways and is dependent on the situation it is used in. Both ways require eye contact to be established, but they differ in their usage, effectiveness, and overall strength. On it's most basic level, this technique can be used to influence the actions and decisions of an opponent, leaving them believing that the user is copying and using jutsu as a far quicker rate than the enemy can actually plan and react. Using it on an advanced level allows the user to influence an enemy on a far deeper level, accessing levels in their psyche that allows them to plant thoughts, memories, and ideas in their head with no recognition of any intrusion within their mind. Suggestions of this caliber last an entire thread unless broken.
Weakness: Requires Sharingan [Tomoe 3]. Eye contact must be established; can be broken easily via kai or pain if detected. With that being said, however, detecting the intrusion in itself is difficult. Finally, the advanced usage cannot be used in battle.
- Sage Arts:
- Sage Mode:
Name: Sage Mode
Rank: S
Type: Senjutsu
Used For: Supplementary
Element: Relative to user
Range: Self
Duration: Until Cancelled (If Amphibian Technique is used, otherwise, it has a duration of 8 posts)
Hand Seals/Charge up: he user must remain still in meditation for the duration of one post or by keeping the hands against one another for two posts regardless of other bodily movement.
Description: Sage Mode is the empowered state humans enter when they learn to draw natural energy inside them and blending it with their chakra. By doing so, the human creates new senjutsu chakra that allows them to enter Sage Mode. Sage Mode enhances the combat efficiency of the user by allowing them to tap into the natural force of the world that opens new techniques to the user and allows them to power up existing ones with the new senjutsu chakra. Sage Mode can be learned by training within the land that the leader of your summoning contract hails, giving a new experience to each user. While within Sage Mode, the user adopts qualities of that of their summoning contract. The user's physical strength, speed, stamina, reflexes, perception and durability dramatically increase. Also, The user's ninjutsu, genjutsu, and taijutsu become substantially more powerful. The users speed will be boosted to 4x that of the average shinobi. The users strength is boosted, allowing the user to break rocks up to 3x their weight. Their reflexes would also be boosted to 4.5x that of an average shinobi. Genjutsu will also be harder to break, each Genjutsu acting as 2 layers rather than one, requiring twice the effort/pain needed to break. Ninjutsu are 2x stronger while in this form as well. The user is able to sense all natural energy around them, increase their ability to sense to that of a master, however this does not affect their sensory CS, rather purely their ability to sense other chakra. The user can manipulate the natural energy that surrounds them in this mode, turning it into an extension of their body, which increases the reach of their attacks, allowing taijutsu attacks to have a reach of two feet further than they normally would. The user is also able to utilize Senjutsu or Sage Arts, which are Techniques unique to that of Sages. These techniques are superior to that of S Ranks, capable of devastating even Bijuu. An example would be Naruto's Rasenshuriken.
The user will experience fatigue upon release of the technique depending on how long it was used.
1-2 Posts: Slight Fatigue. Wobbliness of the legs for 2 posts.
2-6 Posts: Fatigue. The user now possesses only 3/4ths of their original strength and speed for 3 posts
7+ Posts: Extreme Fatigue. The user is only able to move at Taijutsu Basic speeds for 2 posts.
Conditions for using Sage Mode:
At least an A Rank Ninja
A Rank Ninja with at least Taijutsu adept OR S Rank Ninja (There will be drawbacks to those not having necessary Taijutsu CS. those will be added once V decides upon them.)
Complete a 1500 WC Training Thread with your selected Summoning Contract
NOTE: In the future, V and I will be creating a mastery system for this technique, allowing more advanced use for this technique.
- Ninjutsu:
- Flare Vortex:
Name: Flare Vortex
Rank: S
Type: Ninjutsu
Used For: Offense
Element: Katon
Range: All
Duration: 1 Post, Fire Burns 5
Hand Seals/Charge up: Seal of Confrontation
Description: The user rapidly spins their sharingan while blowing a massive fire breath from their lungs. The sharingan wheel allows the user to rotate the innate Chakra of the fire breath, allowing them to fashion it into a massive corkscrew, creating a type of vortex. The diameter of the opening funnel is roughly 8 feet, allowing a sort of wide range.
Weakness: Upon the deactivation/prevention of Sharingan, this ability will fail, backfiring on the user.
- Madara:
Name: Madara
Rank: S
Type: Ninjutsu
Used For: Offense
Element: Katon
Range: All
Duration: 2 Posts, Fire burns for 5
Hand Seals/Charge up: Snake → Ox → Dog → Horse → Monkey → Boar → Tiger
Description: The user drops a massive fireball (15mx15m) from the sky. Similar to Fire Style, Intelligence Hard Work, as this massive fireball makes impact with a surface, it sprays multitudes (up to 12) of smaller fireballs (a rank in damage) that resemble Intelligence Hard Work exactly. These Fireballs then split once (up to three times for each medium sized ball; 36 total) more upon surface contact into a small set of fire balls (b rank in damage).
Weakness: Being a Katon technique, it can be smothered or put out with a Suiton or anything that could cover and smother the flame. Should this technique land in an area that prevents impact, it would not erupt.
- Fire Style Intelligence Hard Work:
Name: Fire Release: Intelligent Hard Work
Rank: B
Type: Ninjutsu
Element: Fire
Range: All
Duration: 1 Post
Hand Seals/Charge: Rat → Dog → Tiger
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.
- Seeing Mind Eye:
- Name: Eye Mind Reading Technique
Rank: A-Ranked
Type: Ninjutsu
Element: N/A
Range: Short [Eye Contact]
Duration: Maintainable.
Chakra Upkeep: B-Ranked per post
Hand Seals/Charge up: One Post
Description: This technique looks upon a target and weaves a sign with their eye, gathering information without them noticing. The user is even able to perform this on themselves to restore or remove information in their own mind. This can also be used on a target that is currently reading the user's mind.
- Bungee Gomu Super!:
Name: Bungee Gum Super
Rank: B
Type: Ninjutsu
Used For: Offense
Element: None
Range: 30m
Duration: Full
Hand Seals/Charge up: Dog- Monkey
Description: The user releases a purple, stringy, sticky strand from his fingertip resembling bubble gum. This gum is extremely durable, though it can be cut by strong blades (C Rank or Above). The gum itself is relatively weightless, though it is extremely sticky, able to attach to most surfaces. Each gum strip can support up to 180 lbs, allowing objects to be strung. The gum travels at Taijutsu Adept Speed, though after traveling 10m, it slows it Taijutsu Basic speed. Should the user release the strand, it would continue to propel itself until a surface is touched or until reaching 30m.
Weakness: Can be cut by C Rank Blades or higher.
- Bungee Gomu:
- Name: Bungee Gum
Rank: C
Type: Ninjutsu
Used For: Offense
Element: None
Range: 30m
Duration: 10 Posts
Hand Seals/Charge up: Dog- Monkey
Description: The user releases a purple, stringy, sticky strand from his fingertip resembling bubble gum. This gum is extremely durable, though it can be cut by strong blades (C Rank or Above). The gum itself is relatively weightless, though it is extremely sticky, able to attach to most surfaces. Each gum strip can support up to 180 lbs, allowing objects to be strung. The gum travels at Taijutsu Adept Speed, though after traveling 10m, it slows it Taijutsu Basic speed. Should the user release the strand, it would continue to propel itself until a surface is touched or until reaching 30m.
Weakness: Can be cut by C Rank Blades or higher.
- Bungee Bubble:
Name: Bungee Bubble
Rank: B
Type: Ninjutsu
Used For: Defensive
Element: None
Range: 2m away from self (area)
Duration: 1
Hand Seals/Charge up: Dog - Boar- Tiger
Description: The user creates a large, thick bubble around themselves. The bubble itself is pink and has a visible texture of bubble gum. It has an extremely stick physical texture and once it touches a surface, it will stick to it indefinitely. This bubble can only be pierced by a sharp weapon of B rank or higher. This bubble nullifies all other physical damage. This bubble does not protect from elemental damage.
Weakness: Can be pierced by weapons of B rank or higher. Does not protect from elemental damage.
- Bungee Magnet:
Name: Bungee Magnet
Rank: C
Type: Ninjutsu
Used For: Supplement
Element: None
Range: Gum within 50m
Duration: 1 Post
Hand Seals/Charge up: Tiger
Description: The user is able to cause any two pieces of "Gum" to attract to each other within a 50m area. This would create a larger wad of Gum.
Weakness: Gum can only attract if there are no objects preventing them to travel linearly to each other.
- Bungee Clone:
Name: Bungee Clone
Rank: B
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: 100m
Duration: Upkeep
Hand Seals/Charge up: Dog - Boar
Description: The user creates a clone of himself. It follows all the characteristics of a shadow clone, though when it is struck, anything striking it is mushed with the gum. The gum then sticks indefinitely to the surface making contact with it.
Weakness: Cannot stray more than 100 Meters from the user. This clone cannot talk.
- Bungee Stick:
Name: Bungee Stick
Rank: D
Type: Ninjutsu
Used For: Supplement
Element: None
Range: Contact
Duration: Instant
Hand Seals/Charge up: Tiger
Description: The user takes away the sticky consistency of Gum, allowing him to remove this Gum from any surface it is stuck on.
Weakness: Requires contact
- Body Destruction Technique:
- Name: Body Elimination Technique (Karada Kaishō no Jutsu ~ 体解消の術)
Rank: B
Type: Supplementary
Element: /
Range: Touch
Duration: 1 post
Cooldown: 2 posts
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
- Anbu Barrier:
- Name: ANBU Barrier Technique
Rank: B+.
Type: Defensive
Element: N/A
Range: 15m away from the caster.
Duration: Maintainable
Cooldown: 5 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of B-rank and lower techniques and 1 technique of A-rank. The jutsu can slow down an S-rank technique but not stop it fully.
- Genjutsu:
- Bringer of Darkness:
- Name: Bringer-of-Darkness Technique
Rank: A-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: 20m
Duration: Until Broken
Hand Seals/Charge up: Tiger
Description: This technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
- Lightning Illusion Flash of Lightning Pillar:
- Name: Lightning Illusion Flash of Lightning Pillar
Rank: B-rank
Type: Genjutsu
Used For: Supplementary
Element: Lightning Release
Range: Target Seeing the Light
Duration: Flash is Instant | Genjutsu - Until Broken
Hand Seals/Charge up: Ram → Horse → Snake → Tiger
Description: This technique blinds the enemy with an extremely bright light that appears to emanate from the user's body. Those caught in the light are then caught within a genjutsu.
- Chakra Dissipation:
- Name: Genjutsu Dissipation (Kai: Release)
Rank: C
Type:Genjutsu
Used For: Defensive
Element:None
Range:Self
Duration: Immediate
Hand Seals/Charge up: Tiger
Description: The ninja stops the flow of chakra in their body, and then applies an even stronger power to disrupt the flow of the Genjutsu caster's chakra. This removes Genjutsu from the user. The user still requires the mental ability to release themselves and make hand seals. Generally it will need to be performed before the Genjutsu takes full effect.
Weakness:
- Mist Servant Technique:
- Name: Mist Servant Technique
Rank: D-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: 20m
Duration: Until Broken
Hand Seals/Charge up: None
Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply, the victim will eventually be worn down.
- Basic Techniques:
Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after or during its use. This applies to all techniques akin to this jutsu.)
Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
Name: Cliff Climbing Practice
Rank: E-rank
Type: Taijutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This is a training method which involves climbing a high or steep cliff using only one arm. It is meant to improve one's strength and discipline.
Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
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Last edited by Oboro on Mon Jul 06, 2015 11:18 am; edited 19 times in total