Name: Secret Puppet Art: Mimicry
Rank: A
Type: Kugutsu
Used For: Supplementary
Element: -
Range: 55m
Duration: Topic/Severed Threads
Hand Seals/Charge up: -
Description: This jutsu is utilized by Izo as one where he has the power to overpower his opponent's chakra threads and take over their puppet. By flooding extra chakra into his chakra threads, Izo has the capability to effectively halt the opponent's ability to control whatever it is they're controlling by overpowering their chakra threads entirely. The jutsu lasts for the topic or until his chakra threads are severed.
Notes:
- Power struggles can occur seeing as nothing is absolute all in its own.
- The victor of the power struggles goes to whoever has the higher tier in Puppetry.
- If the tiers are equal between the shinobi then the higher rank will win. If the rank is equal then the jutsu will simply not be effective.
Weakness: Chakra threads can be cut.
Name: Chakra Circle: Barrier
Rank: B
Type: Fuinjutsu
Used For: Defensive
Element: -
Range: 2m radius
Duration: 2p
Hand Seals/Charge up: Draw circle -> Tiger
Description: Through the power of fuuinjustu, Izo was able to seal his chakra away and able to bring it back in the shape of a dome around himself to protect himself as he uses other techniques that require him to stay still, if needed. The plain circle Izo draws will emit a dome of his own chakra that will be invisible of sorts. The opponent will be able to see a certain white glow about Izo and things inside of the dome, or if you're looking through it, will get distorted on the edges as if they were extremely hot and your eyes play tricks on you. However the invisibility doesn't last, for when an opponent gets close to the dome it reveals itself as chakra by turning to the color "blue", only turning this color when they physically attack it. The jutsu can block techniques up to it's own rank but has a natural weakness to the earth style as it can go underneath the dome and attack Izo through the unaffected ground beneath him. The dome lasts for two turns (time starting when Izo activates the technique) or can be destroyed by any technique A rank or above. It should be noted that Izo cannot control the chakra dome to attack anyone in any way shape or form. After drawing the circle the user will then perform the Tiger hand seal.
Weakness: Can't be used to attack. Can hit from below.
Name: Sloth Curse
Rank: A
Type: Fuinjutsu | Juinjutsu
Used For: Supplementary
Element: -
Range: Touch
Duration: Indefinite
Hand Seals/Charge up: Tiger -> Unique Seal
Description: Sloth is a juinjutsu that Izo found while researching such techniques in the library of the Cloud. While researching, Izo found a certain way to place mental anguish onto his opponents without the use of genjutsu. This juinjutsu isn't like Orochimaru's, it does not grant special abilities, instead it simply gives the opponent mental pain and dark thoughts of suicide, not only that, but it also will stop the use of KKG in the affected person. After performing said handseals, Izo would put the chakra necessary for such a technique into his pointer finger and his middle finger, touch the desired affected place and the Sloth will appear. Sloth appears as four lines pointing outwards that are joined in the middle of the four lines. Sloth brings a lot of pain to the opponent in the form of foreign chakra finding it's way into them and practically latching onto the opponent's chakra system blocking KKG usage. This chakra is ominous and the reason for the suicidal thoughts along with the pain. The pain is so great that it effectively cancels the use of KKG for a short amount of time, enough for the infected to get used to the extra chakra in his or her body to function. (4 posts)
Weakness: Can be unsealed by an equally ranked unsealing technique. Can still use jutsu that doesn't involve chakra while under the influence of Sloth. Doesn't stop advanced elements, only a doujutsu or something of that nature.