- Fighting Style:
- Name: Shōgekiha Kobushi | Shockwave Fist
Rank: --
Type: Taijutsu
Element: --
Range: Varies
Duration: --
Hand Seals/Charge up: --
Description: A speed-based fighting style, Shockwave Fist is a unique form of taijutsu using a concept known as the 'zero-hundred-zero' principle. Starting motionless, the user would increase their speed immensely with extreme acceleration, and then stop their movement immediately. The force generated is carried away from the user's body, allowing perpetually unlimited range of Taijutsu. However, the style comes with a major drawback; the amount of constant movement and braking, when used in a constant amount can cause the user's muscles to tear, predominantly in the areas they use to attack, although it does put strain over the entire body.
Because of its nature, it can be confused with Ninjutsu, and regarded as such repeatedly. However, with the lacking use of chakra, it is far from such; making it ideal against those that might be capable of absorbing techniques, and unknowing to what a technique actually is. Considering how it acts, it is also associated with the Fūton nature; and it does, in fact, affect the techniques gravely. Whether it be a boost, or a disruption. It should also be noted that to utilize this style properly, brutal training is required, focusing on the legs and tendons of the body a great deal. Flexibility, reactions, and speed; all acting as vital parts for the Shockwave Fist.
Name: Grind
Rank: C
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user runs forward, kicking outward as they stop, flipping as the kick emerges. With the flip, they twist their body, landing on a single hand. The energy, transferred by the kick and flip, produces a rotational projectile from the leg, allowing it to 'grind' the opponent. The nature of the attack makes it mostly act as a knock-back, and with enough speed and/or force, friction burns, or even possibly cutting them. As with the other techniques of the style, it is largely dependent on the user's skill as to how it will preform. It acts, mainly, as a test to show that one is ready to begin truly learning past the basics.
Name: Ho (Step)
Rank: C
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user runs forward, and stops, pushing against the ground with a single foot, releasing the energy as a direct shockwave. The energy, releasing itself in a circular pattern near the size of the user's foot, they are launched forwards at high-speeds, equivalent to that of the run previously taken. However, because it acts as a single step, it can act as a jump-start, allowing the person to leap beyond their physical boundaries for speed, creating a massive acceleration burst. This technique often acts as an amplifier for other techniques of the style, or as a way to run away. With the amount of strain it can put on the body if used repeatedly, it is regarded as a dangerous, albeit extremely useful, technique of the fighting style.
Name: Shell
Rank: C
Type: Taijutsu
Element: --
Range: Medium (0-15m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user launches themselves forward, and stops after reaching max speed. As they stop, they release a forward kick, or punch, and release all of the energy through the attack. The energy is released as a direct shell of the user's fist or foot, and dependent on the amount of energy released, the range of the shell can depend greatly. The released energy can shatter rock, or with a substantial amount of physical strength, even bend metal. If this comes into contact with a projectile, or physical attack, the energy is transferred into it, negating any energy in the opposite direction of this attack, up to the power of the shell itself.
Name: Sickle
Rank: B
Type: Taijutsu
Element: --
Range: Medium (0-30m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user runs forward, pressing close to the ground. Stopping, they stand forward immediately, pushing the energy from their run directly into their hands. Pushing one hand forward and the other hand to the side, the hands collide, transferring the energy outwards in a forward, yet outward fashion. Not as a projectile, but more as a 'sickle', this acts to curve at an enemy, like a pincer movement. Dependant on the amount of energy generated, the 'sickle' can travel up to an entire circle, returning to the user's original position. However, because of the intense energy transfer from the hands, intense friction is formed, and can burn the user's palms.
Name: Kugi (Nail)
Rank: B
Type: Nintaijutsu
Element: --
Range: Far (0-50m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user accelerates quickly, stopping as they kick outwards. Within the second they stop, using a massive amount of speed, the user repeatedly kicks in the space of that single second, producing what appears to be a typhoon of kicks. Because of the massive energy output from this, it is released into multiple objects aligning with each kick, in the form of a cone. Because of the nature of the attack, multiple 'nails' can be produced to a mass effect. Due to the shape of the energy, it can pierce without releasing much of its own force, only dispersing once the entire projectile collides. With the nature of the creation of the projectile, it is easy for the user to over-do the technique, and cause the muscles in their thighs and calves to tear. When it comes into collision with projectiles, energy is sacrificed to merely push it into another direction.
Name: Ha (Blade)
Rank: B
Type: Taijutsu
Element: --
Range: Far (0-50m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user excels forward, stopping as they swivel their leg outwards in a kick. Rotating the kick in an arc, the energy is transferred along the arc of the kick, transmitting it outwards in a gigantic, flat form. The projectile, or 'blade', is extremely fast, and carries the energy of the run and kick, providing a sickle-like formation from the arc it originated from, carrying the most power at its center. The amount of energy it carries increases as it cuts through the air, unlike most of the techniques. Yet, against air resistance, it can be dispersed, or, in an opposite fashion, have its power increased. The technique has great cutting power, capable of separating someone from their limbs. However, unlike the other techniques, because of its lack of surface area, projectiles nor attacks can be absorbed, and the energy can be disturbed rather easily, if hit.
- Taijutsu:
- Name: Ame
Rank: D
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user, when being attacked, will simply place their palm onto the attacking limb or weapon and use the opponents own force against them by lightly pushing down, causing the attack to completely miss while creating an opening for the user to attack.
Name: Nihō Noroshi (Two Directions Rocket)
Rank: C
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: A slightly more advanced form of the Noroshi, instead the user will use two hands to send two opponents flying away into the air or into opposite directions. By grabbing a hold of their opponents, the user can simply lift their arms in the air by manipulating their center of gravity and flick their wrists, sending the opponents flying away into the air. The user can also perform a spin and instead throw their opponents forward and backward, even into solid surfaces.
Name: Tanzōku ( Fabric Thief)
Rank: C
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: With a single, almost undetectable movement, the user will take hold of an article of the opponent's clothing, and rend it from their body. Of course, this technique requires dexterity when it comes to the tug, as there are very specific directions and angles to pull upon for the fabric to simply come off, unless the user is willing to risk destroying the clothing in the process. The most skilled of Taijutsu specialists are said to bear the potential to remove something as delicate as undergarments with such skill and speed that the victim would not be able to notice the theft right away.
Name: Jaki (Evil Spirit)
Rank: D
Type: Taijutsu
Element: --
Range: Close (0-5m)
Duration: 1 post
Hand Seals/Charge up: --
Description: The user holds one or both of their arms up and twists them one direction before impact from an attack, then upon impact, twists them the opposite way. This technique causes the attacker's strike to loose strength by diverting it anywhere but at the user by parrying the entire force of the strike to either side. This technique is capable of diverting almost any physical strike done by the body or taijutsu that isn't enhanced by chakra, as long as the user is physically able to keep up with the attack.
- Wind Jutsu:
Name: Fūton: Gareki Arashi no Jutsu (Debris Storm)
Rank: D
Type: Ninjutsu
Element:
Range: Medium (0-15m)
Duration: 3 post
Hand Seals/Charge up: Boar
Description: As the name suggests, this technique revolves around utilizing the debris (such as rocks, sticks, dust, even leaves) and creating an offense and deffense out of them by control of the wind that suppresses said objects from scattering around. By using the boar handseal, the user will gather wind across the area picking up any debris within it and allowing them to spray toward an opponent in order to harm or blindside them when using harder elements or coarse, smaller elements, respectively.
Name: Fūton: Fūtamaheki
Rank: C
Type: Ninjutsu
Element:
Range: Medium (0-15m)
Duration: 1 post
Hand Seals/Charge up: 1 post charge
Description: Expelling a large amount of air from their gullet, the user forms a spherical barrier of Fūton chakra, the roiling barrier of air capable of protecting them from high-powered physical and chakra-based Riaiton attacks up to and including B-rank techniques, however a significant piercing force of any other of the five original (Earth, Fire, Water) or advanced elements is capable of penetrating the barrier, not including Raiton-based piercing techniques.
Name: Fūton: Hageshii Daitoppa
Rank: C
Type: Ninjutsu
Element:
Range: Medium (0-15m)
Duration: 1 post
Hand Seals/Charge up: 1 post charge
Description: This technique creates a large explosion of wind from the user’s location, easily leveling everything in its path. This is accomplished by literally inhaling chakra and congealing it in the user’s lungs, creating an expanse of air that combines itself with the oxygen that surrounds them into an immense, destructive gust. This technique is pliable to other elements as well, such as fire, and may be used in conjunction with these elements in order to increase the strength and destructive ability of the release. As it is naturally strong against weapon and lightning-based techniques, it can make such offenses harmless.
Name: Fūton: Hageshii Daisho Reppu
Rank: B
Type: Nintaijutsu
Element:
Range: Medium (0-15m)
Duration: 1 post
Hand Seals/Charge up: 1 post charge
Description: This user focuses a large portion of their chakra into the palm of either hand and then releases it in a condensed, potent billow that is capable of increasing the speed and striking force of an a physical attack, blowing them away if they’re in opposition, and even blowing shinobi way to a savage end that it can manage to catch off guard. Enough to send an opposing force flying five meters away once connecting. The shape, diameter and dimensions of the mass are determined by how much chakra the user decides to employ. This technique may be used as the user is falling or stumbling in order to apply an equal contention to gravity that is capable of breaking a fall or stopping a collision into solid matter, given their reflexes suffice. Repelling the solid matter and blowing them the opposite direction.
Last edited by Hashirama on Mon Nov 11, 2013 2:54 am; edited 5 times in total