Contract
Contract Animal: Wolves
Type of Species: Canis Lupus
Sub Species: None
List of Summons:
- Puppy (D)
- Fang (C)
- Kobushi (C)
- Fuu (B)
- Ichijin (B)
- Fuukami (A)
- Hogosha Ookami (S)
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Summons
- Spoiler:
Rank: D
Element: None
Personality: Puppy is the youngest and weakest of the Wolf Summons. He is known to be shy and remain quiet most of the time.
Appearance: Brown fur with tan paws and underside and a black tail and ears.
Combat Skills: None.
History: This was the first Wolf that Ijin managed to successfully summon. Since then, puppy has become quite loyal to Ijin though he is a traveling companion rather than a fighter.
Jutsu: None
- Spoiler:
Rank: C
Element: None
Personality: Fang is outgoing. He is talkative and often hyper. He tends to be easily agitated and at times can come off abrasive to everyone.
Appearance: Grey fur with white underside and paws. Black fur on muzzle and around eyes.
Combat Skills: Fang is capable of Taijutsu at the adept level, though he utilizes body slams and his claws and teeth. He still has no real jutsu, he's more of a brawler.
History: Unknown
Jutsu: None
- Spoiler:
Rank: C
Element: None
Personality: Kobushi is rough around the edges. He tends to talk before he thinks, he is a bit less on the loyal side than the rest. He acts on his own accord most of the time and often disrespects his summoner, but he loves combat and is one of the best partners to have on your side. He, much like Ijin, loves mischief and loves to party.
Appearance: Black fur with white underside and gray around the eyes.
Combat Skills: Kobushi is a taijutsu adept as well as a kinjutsu basic user. He is capable of walking on two legs, therefore he is more efficient and has a wider variety of taijutsu he can utilize.
Jutsu:
- Spoiler:
Name: Lion Combo
Rank: C
Type: Taijutsu
Element: None
Range: Close
Duration: One Turn
Hand Seals / Charge Up: None
Description: A taijutsu unique to Sasuke Uchiha and a variant of the Front Lotus. Sasuke develops it after using his Sharingan to copy the first part of the move. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed.
Name: Shadow of the Dancing Leaf
Rank: C
Type: Taijutsu
Element: None
Range: Close
Duration: One Turn
Hand Seals / Charge Up: None
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty.
Name: Drunken Fist
Rank: C
Type: Taijutsu
Element: None
Range: Close
Duration: One Turn
Hand Seals / Charge Up: None
Description:
Drunken Fist is a unique style of combat where, according to Might Guy, "the more you drink, the drunker you get, and the stronger you become". It can not be learned, taught, nor refined through training and practice. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity.
The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time; Lee is easily awakened from Drunken Fist with a simple scratch from anything which draws blood, sobering him up almost immediately. If he has not overcome his adversary by that time, Lee may be left at their mercy, as shown in his fight against Kimimaro. Lee also seems to have no memory of what happened while he was drunk.
- Spoiler:
Rank: B
Element: Fuuton
Personality: Fuu is relaxed. He is the smartest out of the three brothers. He tends to be rational and watches his surroundings. He is sociable, though often quiet if not spoken to first.
Appearance: Black fur with light aqua mixed in. His tail, unlike the others, has longer fur and curled slightly.
Combat Skills: Fuu can utilize wind jutsu. He is at the Ninjutsu adept level. He also has the speed and strength of a taijutsu adept, though he does not utilize taijutsu.
History: Unknown
Jutsu:
- Spoiler:
Name: Wind Release: Pressure Damage
Rank: B
Type: Ninjutsu
Element: Wind
Range: Up to thirty meters launched, up to fifteen meters blast radius.
Duration: One Turn
Hand Seals / Charge Up: Ram, but to substitute an inability of utilizing hand seals, the wolf channels his chakra to his mouth and charges the blast of wind for one turn before firing.
Description: A powerful wind technique which is released by Kakuzu's wind-element mask. A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet.
Name: Wind Release: Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Wind
Range: Shot -> Mid
Duration: Two turns
Hand Seals / Charge Up: Tiger → Ox → Dog → Rabbit → Snake, but to substitute an inability of utilizing hand seals, the wolf channels his chakra to his mouth and charges the chakra into his tail for two turns before releasing the massive gust.
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight (or in this case, line of tail swing). A variation of the technique involves a smaller blast of wind which gets ignited with flame.
- Spoiler:
Rank: B
Element: Wind
Personality: Ichijin is calm and collected. He tends to be rather relaxed and over confident when it comes to combat. To his summoner, he is respectful and loyal. He is the type to be optimistic about every situation, and often appears to be smug to others.
Appearance: White fur with aqua stripes throughout. He walks on two legs. His muzzle is narrower than most.
Combat Skills: Ichijin can utilize wind jutsu and sensory jutsu. He is at the Ninjutsu mastery level and the Sensory Adapt level.
History: Unknown
Jutsu:
- Spoiler:
Name: Wind Release: Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Wind
Range: Shot -> Mid
Duration: Two turns
Hand Seals / Charge Up: Tiger → Ox → Dog → Rabbit → Snake
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight (or in this case, line of tail swing). A variation of the technique involves a smaller blast of wind which gets ignited with flame.
- Spoiler:
Rank: A
Element: Wind
Personality: Fuukami is patient and protective. He is sociable and trusting. He is gentle, and he is not so much the kind to involve himself in combat as he is the kind to support his summoner.
Appearance: His fur is black with red mixed in. He wears a gray overcoat and gray pants.
Combat Skills: Fuukami is a medical ninjutsu master and a sensory adept. Fuukami's medical techniques are utilized as normal, though he'll often dig his claws into the target in order to make the transfer of medical chakra more direct.
History: Unknown
Jutsu:
- Spoiler:
Name: Delicate Illness Extraction Technique
Rank: B
Type:Ijutsu
Element: None
Range: Short
Duration: Until the poison is extracted
Hand Seals/Charge up: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Cell Activation Technique
Rank: A
Type:Ijutsu
Element: None
Range: N/a
Duration: N/a
Hand Seals/Charge up: None
Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Name: Healing Resuscitation Regeneration Technique
Rank: A
Type:Ijutsu
Element: None
Range: All
Duration: Until target is healed
Hand Seals/Charge up: None
Description: This is a very difficult medical ninjutsu and as such the success rate of this type of treatment isn't very high. Teamwork between the users is more important than anything else for a successful treatment. To begin a large, square seal is drawn on the floor and the patient is placed at the center. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes.
- Spoiler:
Rank: S
Element: Wind
Personality: Hogosha is absolutely loyal. He will give his life to protect the one who has summoned him. He is cooperative, and he is often the best of the wolves to be around because he is the easiest to talk to once you get past his massive size. He is tends to be stubborn though once he gives an opinion or is given an order originally.
Appearance: He is massive compared to all the other wolves. He is pitch black and his eyes are a dark green.
Combat Skills: Hogosha is a medical ninjutsu master and a ninjutsu adept. When utilizing medical ninjutsu, he only has to place a finger on the target's forehead to administer proper treatment.
History: Unknown
Jutsu:
- Spoiler:
Name: Chakra Enhanced Strength
Rank: A
Type:Ijutsu
Element: None
Range: Short
Duration: Requires an upkeep up A-ranked chakra
Hand Seals/Charge up: None
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing,[1] which greatly enhances their strength.
Name: Wind Release: Vacuum Serial Waves
Rank: S
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Rat → Snake → Horse → Snake → Dog
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction.
Name: Blade Of Wind
Rank: A
Type: Ninjutsu
Element: Wind
Range: Short
Duration: 1 Post
Hand Seals/Charge up: None
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is akin to an unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession.
Last edited by Ijin Jikyuu on Fri Nov 22, 2013 1:51 am; edited 3 times in total