Nezumi Kotonashi
"The Apex Predator"
Name: Nezumi Kotonashi
Nickname: The Rocket of Buranchi
Age: 22
Gender: [M] ♂
Village: Buranchigakure
Village Rank: Buranchikage
Skill Rank: S
Height: 6'0"
Weight: 140
Hair color: Brown
Eye Color: Green
Looks Image: Nezumi
Looks Description:
[ Head ]
- Spoiler:
- Appearance makes everything when first meeting someone. To Nezumi, his appearance in just like his family's name. He is like a river. Wild, yet tame. Constricted, yet free. His brown hair is like looking into the earth itself. Many say it makes him look like a cold-hearted boy, but to those that know him he is far from that. This kindness he has is in his eyes. They shine like emerald jewels and look endless like a clear ocean. Showing you everything they have to offer. However his pale skin shows the harshness of the weather in Buranchigakure. Their bodies always wrapped up, they hardly have the chance to get much sun. Even wearing a large metal plate on his head seemed kinda foolish, but theirs were given a thicker clothe for the colder temperatures.
His face is gentle, just like his soul. He tries hard to wear a smile on his face, but he still has a tendency to not people in the eyes. Fearing that they are judging him.
[ Upper Body ]
- Spoiler:
- Dressing warm is something that is essential in Buranchi. While many wear large fur outfits when traveling around the village and such. A shinobi cannot be restricted that much. Nezumi for one wears a large thick muffler. it's lining embedded with wool from black sheep. The muffler makes it easy for him to move, while not restricting his arm and leg movement too much. It also can cover his face from cold winds. It also has a attachment that can support a hood. Giving him something to cover his head if need be. It was given to him from his mother, she had collected the materials herself, and made it for him as a graduation present, along with a small charm.
Well despite being in know all the time, there are many occasions in which one doesn't need to worry about their warmth, such as when in their home, or in another country. Wearing a muffler as he does, makes this transition easy. Nezumi's normal outfit is but a few select pieces of clothing. While not much of anything in the sense of fashion. It helps him ward off some of the cold. He wears a simple white tank top. Nothing special about it, over this is another shirt. Living in the cold makes you learn, that more clothes are better then none when you get caught in the cold. This shirt is a light blue tone. Over all of that he wears a thick jacket. He tends to keep it open, but it can be zippered shut to protect his chest from the cold. The most notable thing about the jacket it the different sleeve lengths. While studying in the academy he learned that surprise tactics often make or break a battle situation. As such he made up his own little trick. He made one of his sleeves shorter, and made secure the other was longer then his arm, to hide his hand. This would bring his opponents attention to his right hand, while he drew a hidden weapon or tool from the bottom of his jacket. Yes beneath his jacket he has a few hidden pockets. mainly to hold extra kunai or shuriken. They are set up to be easy to open and use. However one with sharp eye could spot them easily if his jacket is open.
[ Lower Body ]
- Spoiler:
- His legs are the most important thing to cover. As such he wears a pair of long johns, to keep his body heat in. Atop this he wears a simple navy blue pair of slacks, tightened down at the cuffs by wrap. He wears a few things around his waist. These include the standard tool pouch. It can hold a few kunai and shuriken an other essential tools for a shinobi to use in battle. Next to this he has a small water skin. Made from a thick oxen hide, it holds water in tight, while making sure it doesn't freeze even in the coldest weather. On his hips he has an extra pouch for kunai and shuriken. While many may see him as over weighted, he feels just right with how much he carries. Like many Buranchigakure ninja, they can't wear the standard open toed ninja sandals. Being that having exposure like that will with out a doubt freeze his toes into chucks of fleshy ice. As such their ninja sandals are closed toe, while also having a thin layer of fur to keep their feet warm.
Personality Description:
- Overall Outlook:
- Two sides are present in Nezumi's body. His normal and the one that comes out when affected by adrenaline. His second rarely presents it, but when under pressure it does arise, and that small time that he is in this mode, comes to him as a dream usually. Despite Nezumi’s carefree and lazy attitude, he does slightly differ in actuality. Under the skin he holds a really jovial attitude, being an optimistic about literally everything. Even due to surrounding circumstances, he still somehow manages to stay optimistic, which is probably unhealthy in some perspective, but it keeps him as a target for people who need hope, they see Nezumi and they get a feeling that everything is going to be alright.
A majority of the time when conversing with individuals he likes, Nezumi comes off as a calm and collected man, with a gentle tone and a smart head on his shoulders. Everything he says is usually in a gentle and friendly tone or using calm and collected diction, which gains him the respect of others. It is hard to even tell when he is speaking seriously or not. Even when he does act intelligent, his natural ability of being so lazy kills all seriousness of his words. More so, when he does go into a mood where he feels like joking, and telling funny stories, combined with his odd facial expressions, weird body movements and awkward voice acting, it multiplies the actual humor of the joke by tenfold. In many uncanny instances are somewhat aggravating as Nezumi usually holds a serious conversation on its toes before letting anyone change the subject or slip away, and is usually just seen as some sort of mascot for the good to come.
His ideas rarely are put into consideration, and it ultimately ends up with something finally realizing his ideas and taking it as there own. Being free from most of the assertive personality traits, he kind of just lets himself be taken advantage of and finds it hard to stand up for himself. Nezumi's personality is indeed an odd one. When not in battle, he comes off as lazy, and is perpetually late to things. He always makes up an excuse for being late, but most of the time he is at the grave of his fallen friends, remembering the good old days. He comes off as carefree, laid-back, and aloof. This is shown by how he tends to read a book in battles he feels doesn't need his full attention. He also appears rather detached from anything going on around him. Nezumi is not typical when it comes to training methods his way of teaching is harsh and doesn’t hold anything back. He would have his students aim to kill rather then aim to do anything less.
However, this is only part of his personality, once Nezumi was the type of kid who believed that friends are not what define a shinobi. He strictly followed the rules and believed himself to be a weapon of Buranchi instead of an actual person. After finding friendship for the first time in his genin team, Nezumi had a drastic change and even more so when his friends died. He took on their personalities and combined them into one unique personality, stating that he’s their living legacy and their spirit lives on through him. Something rather uncanny about Nezumi is the fact that he is always capable of finding a way to bond with people and a way to calm everyone down. Despite his sometimes carefree attitude, Nezumi is an incredibly skilled analyst and strategist, capable of noticing even the smallest details or weaknesses in his opponent’s attacks. He’s nindo is to protect those that matter to him, and he sticks by it, overprotecting his village and his loved ones until the end going so far as sacrificing his own life to protect his comrades. He’s rather die then have someone die for him or because of his actions. He dreams of becoming the Tsuchikage someday, not for power, but to fully protect those he cares about and become a guardian of the village, acknowledge by all, both and others.
I am but a child in this world. Even now I can see the corruption in the people around me, and even in myself. Will I also take this path of pleasures? Or have I already found my cure? What does a solitary person like myself have to help those around me. It takes so long for me to trust another, what hope do I have to let another trust me.
Reserved wrote:Nezumi has had a very hard time growing up. The fact that most abandon children are adopted into a family upon arriving in Buranchigakure made the situation worse. He was fathered by who he knew was Kiseki Kirigarinai, his mother having been called Merlin Cipriano. He knew very little about both, knowing only their names and that Kiseki was a former member of the Rokubantai Squadron, though he'd been told Kiseki has been killed in action, news that came to him by the Buranchikage. His mother had lied to him before passing away, having told Nezumi that she hadn't known who his father was, taking the blame so that Nezumi wouldn't house any regrets or hatred against his father for not being there. He had been bullied beyond belief, his classmates and "friends" always making fun of him since he'd had his real parents around at some point in his life, and not even they stuck around with him. Their words hurt far more than they could imagine, and it'd slowly killed Nezumi's spirit. He'd enclosed himself, creating a shell around his mind and emotions and trapped himself inside his own world. He'd done what he could to bear with it, trying to not let it affect how he was, but he crumbled under the pressure after a while and learned to just keep himself within an imaginary bubble, completely secluding himself from most people to avoid the pain.
Underlining Qualities:Respect wrote:He has trouble understanding the concept of respect. He'd never really received it in his life until becoming a ninja, which has led to him only respecting his fellow ninja, his Kage and his homeland. He also makes it a point to respect anybody that he sees his Kage respect. His lack of a desire to look for an authoritative figure stems from the fact that he had no father, and despite the fact that his mother raised him properly, she wasn't exactly the stern type to instill such a mannerism in Nezumi. Because of this, he finds himself at a point where he believes respect is only deserved by those who had done something to earn it, be it something done for him or something done for greater good, but he sees no reason to respect anyone who hasn't accomplished anything that is remarkable in the slightest.
Strong Willed wrote:Nezumi has built a sort of self-reliance system, having never had someone to rely on, so he decided to count only on himself for whenever he had to accomplish anything. This has made him stronger as a person, granting him the confidence to do his absolute best on any feat he puts his mind to and not doubting himself. He knows that if he fails, it's not because anybody let him down, but because he has work to do before he can pull off whatever he is trying.
Hatred wrote:He harbors a great deal of hatred. It rarely shows, but it's bubbling just beneath the surface of his persona. He has some trouble handling it, but not suppressing it. He hates his situation and how it turned out for him since his very birth. It has created a sort of pool, one that is constantly being fueled more and more by the changes that occur inside him. He yearns for a release, but refuses to let it explode on someone who is innocent of the situation. He bottles up all his hatred, and it could one day very well be his downfall should he not find a safe outlet for it. His bottled up hatred can make him act rash in certain situations. Instead of being calm he his more hyped up and aggressive.
Strives for Perfection wrote:Nezumi feels like he can't ever fail at anything, because that would lead to people losing interest and would leave him alone once more. Because of the fact that he doesn't ever want to be alone, he puts 100% of his focus on what he's doing and his surroundings. Nezumi is always being careful to not miss a single detail and to make sure everything he does is as perfect as it can be within his own limitations. He refuses to acknowledge his failures to anyone, and will do any task as many times as it's needed so long as he is able to accomplish it in nothing but a perfect fashion.
Likes:Self-conscious wrote:He doesn't like it when people try to over-analyze him. Nezumi is nervous that they will peer into his soul and see the scarred remains of what he really should be. He doesn't want people to see his pain, to see his emotional wounds and to be drive away from him. Nezumi wants people to stay around him, he doesn't want anybody to leave him and because of this he's very paranoid and weary about his surroundings, though it doesn't really show in his actions and personality. He makes sure to note everything, and to keep everything he does and says in check to ensure the best outcome in each situation, all born from his desire to be accompanied and to avoid the solitude Nezumi has had to face for so long.
- Buranchigakure
- Females
- Excitement
- Thrilling Situations
- Training
- Gum
- Soccer
- Slow Days
- Boring Conversations
- Evil
Catch Phrases:"You're such a loser."
Nindo: No matter how costly, I will protect those close to me.
Clan Name: Kotonashi
Bloodline Name: Boil Release
Bloodline Ability:
Boil Release (沸遁, Futton; Viz "Vapour Style") is an advanced nature kekkei genkai that is made up of techniques that combine fire and water-based chakra to create a powerful corrosive vapour capable of melting anything. The user is also able to control the range and level of the vapour's acidity. Not only is it dangerous to be near, but as being gaseous, it can cover a considerable range shortly, and go through small spaces. It also stays in the air, so it can potentially deal continuous damage if the enemy is trapped or knocked back into its range. Reference: This technique is strong enough to melt Susanoo's ribs; an impressive feat, as Sasuke has stated that Susanoo is even more of an absolute defence than Gaara's Shield of Sand. It however has the inherit flaw of being able to harm allies, so it is critical to control the level and range of the attack, and use it in a smart area.
Location: Buranchigakure
Clan History:
There is a Buranchigakure fable about the ones birthed from the clouds. In a small land ravaged with war and the soil drenched with tears from the sky, a lustrous burst caressed the atmosphere as lightning ripped into the ground, destroying it utterly. This cataclysm of nature and the bloodlust of the feuding armies created an energy on that day, giving rise to a new genesis, evolved in the image of shinobi—carved to near perfection in appearance; ability moreso.
It was only a legend, of course. The inception of the Kotonashi clan recognized in official record can be traced back to antiquity where inhabitable lands were few and civilizations were scattered. Its founders and their generations grew up in an incredibly tumultuous environment. Lightning storms cause mass explosions when hitting the earth which was ubiquitous there. It was befitting, because the Kotonashi had always possessed an affinity for lightning & earth. The common belief was that their chakra nature came as a biological imperative for survival...but who could say? Their characteristics were difficult to trace, hence the myths.
Times were prosperous and courtesy was in order. Settled in their ways after long since forming a family, the nameless patriarch and his subordinates clasped hands and joined together in a collective hum. All hushed, intoning soft prayer. After their mumbling, everything in sight dimmed. The familiar rumbling disturbed the anticipatory women and children, but the patriarch remained steadfast. A cacophonous noise preceded ringing ears. Their adrenaline rushed like the streak of desolation embracing frail bodies. This practice was excruciating and reoccurring.
This ritual survived up until the First Shinobi World War, whereupon the realization struck that not even the gods had the power to protect them, if the gods even existed to receive their praise. The war served as a culling process, where their numbers dwindled down to absolute strongest of the group; more women than men, interestingly enough. By the conclusion of the war, most of their numbers had been vanquished, and they became a primarily militarized clan out of necessity. Though they would not have agreed to it being beneficial at the time, posterity proved it to be.
Taking note of the remaining fighters in lieu of the casualties, the nameless patriarch had found his ideal, and that was to set the stage to breed the most capable shinobi for his lineage. It was in honor of the vast generational staircase that came before him, and ultimately, the generations who would succeed him. Eugenics became his life mission; an obsession that would come to nearly consume his humanity. Any lesser person was murdered at birth. The patriarch established a science division to dissect each infant, with he serving as the overseer—a mad scientist.
Although he did come to achieve what he wanted in the creation of a set of offspring with perfect genes, he had failed to master a way to extend his own life, and thus the patriarch perished. With his own life ending, he used his skills to murder all but the most capable members of his clan. Anyone deemed unsuitable was cleansed from the Kotonashi, leaving only the members with the greatest and most suitable genes. This set the precedent for future generations of the clan, and the practice continued to influence the clan into modern times, albeit with expatriation rather than death.
Members: Limited
Jutsu:
- Spoiler:
- Name: Boil Release: Heat Barrier
Rank: C
Type: Ninjutsu
Element:
Duration: 3 post
Cooldown: 1 post
Description: A simple jutsu which consists of expelling a length of thick, gloopy boiling liquid from the body using Futton. This is achieved by first forming the ‘ram’, ‘boar’ and ‘tiger’ seals and moving chakra up to their throat, filling their mouth as usual for this bloodline. Then, using a sudden up-down sprinkler movement of the head and a pucker of the lips, the liquid would be shot into a mid sized, circular shield which dries upon contact with oxygen within the air, and can be used as protection for some attacks, though it is acceptable to breaks when contact with a strong-enough force occurs. (Jutsu ranked A and above, excluding direct contact Taijutsu, are able to break it)
Name: Boil Release: Fast Firing Spear
Rank: C
Type: Ninjutsu
Element:
Duration: 1 post
Cooldown: 1 post
Description: A jutsu which creates a long, thin 'spear' of highly corrosive boil release liquid which flies rather swiftly. At full speed it is completely silent, except for a slight bubbling which can be hidden through means of rain or wind. Thus, it is perfect for assassination attempts as it can be used to swiftly kill a target without their knowledge. Like all of the other Boil Release jutsu, it is weaker or stronger depending on the chakra placed within it by the user, so really any rank of the bloodline user's can use it, though the weaker the clan-member, the weaker the jutsu. A rapid-fire option of this jutsu using weaker spears can be used, by simply holding down the second of the three tiger seals used for the jutsu, to fire our shorter, thinner options of the spear.
Name: Boil Release: Mushrooms
Rank: C
Type: Ninjutsu
Element:
Duration: 1 post
Cooldown: 3 post
Description: With a simple ‘horse’ hand sign, the user will flow a mixture of water and fire natures into a liquid, effectively screwing with the molecules. This molecular destabilization causes the water to burst upward a max of 50m in the fashion of a mushroom cloud, providing multiple options of utilization. These include: escape via the upward funnel, surprising the enemy with the blunt force of the water, and even using the short spout as a method of distraction.
Name: Boil Release: Flying Swallow
Rank: B
Type: Ninjutsu
Element:
Duration: 5 post
Cooldown: 3 post
Description: Must have a weapon/s capable of having chakra poured into it.
Feeding his chakra into his weapon/s, the user will extend the length of his weapon/s. An extra extension of invisible chakra will create a sharp edge that functions like the normal blade itself. Length of any extension for any weapon depends upon the potency of the user’s chakra and, by proxy, their rank. For Nezumi Kotonashi he is capable of extending the chakra outward 20m. Seeing the appearance of the weapon/s, the user's opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the actual weapon/s, the chakra portion may cut into them anyway. The Boil Release variant imbues the corrosive properties of the bloodline's techniques into the weapon, granting it not only an increase cutting power, but an ability to melt through objects that it cuts. This ability is also capable of allowing the sword to pierce objects not normally pierce-able by a sword through the same melting power, as the chakra surrounding the sword melts upon contact, not only penetration.
Name: Boil Release: Boil Clone Technique
Rank: B
Type: Ninjutsu
Element:
Duration: 5 post
Cooldown: 3 post
Description: After the hand seals are formed, this is a simple ninjutsu that creates a clone from the corrosive vapor of the user. They are usually used as decoys or 'kamikaze' as they explode when they are destroyed.
Name: Boil Release: Boil Dragon Bullet Technique
Rank: B
Type: Ninjutsu
Element:
Duration: 1 - Lasting
Cooldown: 4 post
Description: After completing the large amount of hand signs, ‘ox’, ‘monkey’, ‘rabbit’, ‘rat’, ‘boar’, ‘rooster’, ‘ox’, ‘horse’, ‘rooster’, ‘rat’, ‘tiger’, ‘dog’, ‘tiger’, ‘snake’, ‘ox’, ‘ram’, ‘snake boar’, ‘ram’, ‘rat’, ‘monkey’, ‘rooster’, ‘dragon’, ‘rooster’, ‘ox’, ‘horse’, ‘ram’, ‘tiger’, ‘snake’, ‘rat’, ‘monkey’, ‘rabbit boar’, ‘dragon’, ‘ram’, ‘rat’, ‘ox’, ‘monkey’, ‘rooster’, ‘rat, ‘boar’, and ‘rooster’, the user will heat up surrounding water particles into a mist using fire chakra the user will then shape the mist into a dragon(s). The user will then make the dragon(s) head towards the intended target(s). This jutsu has the ability to burn through almost anything and can be controlled over long distanced. With the users kneaded chakra streaming from their hands it can also be controlled causing the dragon(s) to be able to bend and chase an opponent. CP Lasting Cost - 20CP
Name: Boil Release: Skilled Mist Technique
Rank: B
Type: Ninjutsu
Element:
Duration: 3 post
Cooldown: 4 post
Description: The user through their Boil Release creates a cloud of mist which they release from their mouth. This mist has corrosive properties, capable of even melting even the strongest defenses. The mist will extend outward duration of 3 post and can reach distances of 0m - 50m. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. In the event that the mist escapes the containment area, thus putting others in danger, the technique can be sufficiently manipulated to limit its acidic qualities to safer levels. Though the mist is corrosive to all around it, the user is immune to it.
Name: Boil Release: Scalding Dragon Chimney
Rank: A
Type: Ninjutsu
Element:
Duration: 1 post
Cooldown: 3 post
Description: An A-Ranked Ninjutsu amalgamating the chakra natures of Katon(Fire Release), and Suiton(Water Release), to form the Terumi Clan's latent elemental affinity of Futton(Boil Release). Beginning this jutsu requires the creation of multiple hand signs, these being ‘horse’, ‘ox, and ‘dragon’. This action pulsates Katon chakra into the below earth, reaching groundwater if available. The fiery energy causes this liquid to boil, creating a powerful pressure beneath the ground, which will need an escape route. With a single, yet needed ‘snake’ hand seal, the earth will split wide open in a gash resembling a snarling maw. The built up pressure will then release itself in an upward explosion of superheated steam, water, and even chunks of rock.
Name: Boil Release: Trained Cloud Technique
Rank: A
Type: Ninjutsu
Element:
Duration: 8 post
Cooldown: 10 post
Description: Essentially a more developed version of the Boil Release: Skilled Mist Technique, it creates a cloud of mist which the user releases from her mouth. This mist has corrosive properties, just like its parent technique. The main difference is that the user can determine whom the mist affects, allowing it to be used in an enclosed area where allies are present.
Name: Boil Release: Touch of Death
Rank: S
Type: Ninjutsu
Element:
Duration: 5 post
Cooldown: 8 post
Description: The Boil Release: Touch of Death jutsu is a powerful technique. It allows the user to melt anything that comes in contact with the palm of the user's hand .This jutsu consumes chakra depending on the size and density of the object the user touches. This jutsu has been known to be very dangerous as the user can touch and harm his allies by accident. A drawback to using the jutsu is that it requires physical contact with the opponent to pull off so the user could be potentially harmed by a long range attack while trying to use the jutsu. After completing the sequence of hand seals the user's hand starts glowing green and vapors start emerging from it.
Effects based upon contact time:
Upon contact: Clothing disappears in the area and skin begins to disintegrate, causing moderate pain along with irritation in the muscles. This phase is similar to receiving a second degree burn.
One post of contact: All layers of skin disintegrated and the process begins to occur in the muscles affected by the ToD. This phase is similar to receiving a third degree burn.
Two posts of contact: Muscle has been partially disintegrated through, and now the effect begins to occur upon the bones that lay beneath. This phase is akin to receiving a fourth degree burn.
Three posts of contact: Bone has been disintegrated and if the part of the body touched is a limb, that limb will be nothing more than useless, half-melted flesh attached to the body, if it has not been completely severed by the technique. If upon the torso, then the hand has at this point gone through, creating a hand-sized hole in the target.
{If used upon a material, then the time taken to melt through said material follows a different time rule, which is below}
Wood - Upon Contact
Stone - One Post
Metal - Three Posts
Chakra Enhanced Metal - Five Posts
Name: Storage Necklace
Type: Supplementary
Appearance: Necklace itself hangs from Nezumi’s neck on a simple chain. Made from three etched rings one of steel, platinum and silver, the necklace is fashioned almost like a piece of jewelry. Rotating patterned rings of various sizes fit together and rotate freely when left unchecked. When locked in place and held there, the various rings seem to form intricate seals obvious to those that inspect the trinket further in this state.
Rank: C
Special Abilities: The storage necklace may look like a piece of jewelry but this is because it allows its owner to carry object, usually weapons that would instead be stored in large and bulky scrolls into a small and compact form that doesn't get in the way during social functions or day to day operation. There are six possible seal combination resulting in the necklace allowing for six separate objects to be stored at any given time. Once and object is stored in the necklace in remains in storage until the user activates the seal with their chakra and summons the specific stored object forth.
Storage Index:
Seal #1: Sorakiri [Heaven Cutter]
Seal #2: ---
Seal #3: ---
Seal #4: ---
Seal #5: ---
Seal #6: ---
Origin: The Storage Necklace is another trinket of Nezumi’s father who was also a trained shinobi yet enjoyed an active social life among Buranchigakure’s merchant elite. Always wanting to be prepared on at least some level, this formal piece of jewelry was invaluable. Crafted in the manner of an interesting puzzle and encompassing the usage of Fuuinjutsu, the necklace is Shien at its very core. Allowing any of the simplest ninja who know the seals to use the necklace. Nezumi’s usage of it is much that same as his father’s but instead also allows the boy to carry around his array of large swords around with him at any given time without weighing his body down.
Name: Sorakiri [Heaven Cutter]
Type: Bladed
Appearance:
- Spoiler:
- Sorakiri isn't as old as the last Great Treasure, but it is still considered to be quite old by sword standards go. This sword, unlike the last one was created for the sole purpose of combat and combat is exactly it has seen a lot of. Staying in line with the quality of the blade from the last sword, it was crafted in over a hundred days of straight work. The blade itself is composed of several different types of metal that enhance its aesthetic qualities, endurance and cutting ability, creating a perfect blend of metals to create a blade that could transcend the heavens itself. And that's where it got its name from, for having a blade so magnificent it held the possibility to cut the heavens and all that lies beyond it. Of course, that's what a man would call their masterpiece, so it was merely out of respect of his own work. Now, onto the qualities of the blade that was forged. It is mainly composed of titanium, a rough, tough and durable type of metal that is seen in many types of structures and tools so it was no wonder it was the base metal. And then silver was added, along with platinum, for its color and sheen. Not only that, but when it was complete it would have a certain color with it and liquids as well as leftovers from what it cut would slide off it with ease which left a rather clean cut. And of course, steel was another component of it. However, the strangest addition to the mix was the diamond dust. The diamond dust wasn't exactly dust, but rather finely cut diamonds that were nearly impossible to see with the naked eye. Adding that to the cutting edge of the blade at the end would create a blade that could cut through plenty of tough objects. The concept was that when cutting through a tough target, the diamond dust along the blade's edge would grind into the target and the diamonds would rub together to make cutting even easier. When the blade was finally complete, it ended up being something between a slate blue and silver color, with sparkling streaks of white along the edge. The blade is exactly four feet long, an inch thick and about a couple centimeters thick. Just like the previous sword, it has a rather easy to wield grip and the same family seal was placed at the butt of the sword. What also aids to the sword's name is the seal place along one of the flat sides of the blade. The seal consists of a couple kanji characters with five more bordering it. The seal allows for its wielder to charge the seal with their chakra and then release it as a small outward explosion of pure chakra which can be shaped into crescent shapes when swung simultaneously.When the sword is swung regardless if the ability is being used or not, where it was swung leaves sparkling particles in the air. Not only that, but the cutting edge of the sword actually sparkles as well, even in low light, meaning the sword's wielder somewhat loses some stealth. Those with the ability to see chakra like byakugan or sharingan users would be able to decipher how much chakra is actually charged up at any given time. Not only that, but the seal charges up, the five small kanji characters bordering the large one will light up one after another, each one corresponding to a different charge level. And when it's fully charged, the middle seal will glow brightly, sometimes giving the sword's wielder away when they're about to strike. And the wielder must have the needed chakra reserves to even use the higher level charges
Rank: A
Special Abilities:
- Spoiler:
- Flare – By charging their chakra into the seal, the wielder can later release it in the form of an outward explosion of chakra that can be formed into crescent shapes when swung simultaneously. The power of the seal's effect is solely dependent on the amount of chakra stored up within the seal before it's released. Unless the sword is swung, the chakra release is merely a short ranged ability and can only be used to burst the chakra forward for a concussive burst similar like a burst of wind capable of pushing things backward. However, when the sword is swung as the chakra is released, the chakra builds up along the blade's edge and forms itself in the shape of the blade's edge as it rushed forward capable of cutting what's in its path.
Because it relies on the charge up of chakra, the seal has to be charged before the ability can be used and has to be charged up over time. Not only that, but the amount of chakra within the seal at the time of release determines the ability's power. Zero posts of charging would be equivalent to a E-Rank jutsu. One post would be equivalent to a D-Rank jutsu. Two Posts would be equivalent to a C-Rank Jutsu. Three posts would be equivalent to a B-Rank jutsu. Four posts would be equivalent to an A-Rank jutsu. Six posts would be equivalent to an S-Rank jutsu, however if used at full charge the seal will cease to be usable for the rest of the thread. Wielder must be holding the hilt of the sword in order to charge the seal.
(Each charge is equivalent to 1 post and is worth 5CP each charge)
E-Rank Charging Cost [0CP]
D-Rank Charging Cost [5CP]
C-Rank Charging Cost [10CP]
B-Rank Charging Cost [15CP]
A-Rank Charging Cost [20CP]
S-Rank Charging Cost [30CP]
Also, in addition to that, the size and power of the effect is also accounted for and has definite limitations. The E-Rank charge can create a small outward explosion when not being swung that has enough force to push something back by a foot or create a “blade” that is only about a foot long and can only cause minor cut when swung. The D-Rank can either have a push back effect of two feet or create a “blade” that is two feet long and can cause minor cuts. The C-Rank charge can either have a push back effect of five feet or create a “blade” that is five feet long and has enough power to cause moderate cutting damage though strong enough to cut through wooden objects with ease. The B-Rank charge can either have a push back effect of fifteen feet or create a “blade” that is fifteen feet long and has enough strength to cut through stone. The A-Rank charge can either have a push back effect of thirty feet or create a blade that is thirty feet long and has enough to cut through most unreinforced metals with ease. The S-Rank charge can either have a push back effect of a hundred feet or can create a “blade” that is a hundred feet long and strong enough to cleave a small mountain in two.
Though it takes minimal effort to add chakra to it periodically, it still takes away from the wielder's reserves and depending on how much they charge the seal up with will determine exactly how much drain they want to subject themselves with.
Blood Lock – A crest is at the butt of the hilt ensures that only those with the family blood can wield it, burning the hands of all those who attempt to touch the hilt in attempt to wield it. However, if Nezumi were to engrave the name of someone somewhere on the sword with theirs, that gives that specific person consent to wield it, though that person cannot do the same for someone else.
Origin: For a long as Nezumi could member, the blade have always been in his family. The Moon Blade was rumored to be passed down from the very first Nara Clan Member down to his son, on the year that he retired. The Sun Blade was said to belong to his first wife, which too was given to her only Son, on her death bed. Both Blades were said to be passed down generation to generation. At the mark of 30 years, the blades are to be reshaped and formed by the best blacksmith in the village. Each reshaping and reforming are to take place at the end of the head ninja's retirement, unless there is a death, than the blade transfer directly to the wife or new head of house hold.
It was said to be that Nezumi's Great Great Great Grand father received the blades after a terrible fire that had left his bother and pregnant wife dead. Although there were even more rumors that claimed his Great Grand father to be the cause of the fire, it had never been proven and thus the blades had remained on Nezumi's grand father side ever since. With the blade only being passed down early before retirement twice, once for his dad, and second for Nezumi.
Contract: Spritual Sentient Being
Name: Aobōzu
Rank: A
Element: --
Personality: Aobōzu is a strong silent type, usually only speaking when there is something to be said. In life he had been a monk that became corrupted with dark practices to such a point that he became a demon. One of the few things Aobōzu will speak freely of is his interest, if any, of adding an opponent’s skull to his collection.
Appearance: Aobōzu has a somewhat humanoid shape to him, though only from the waist up. Below this point is a spiritual tail that looks like waving fog as it extend to near the ground. Thus, Aobōzu does not walk on, but hovers above, the surface level. His maximum extent is 15m above the ground, so this spirit lacks the ability to truly fly. Aobōzu upper body looks like that of a rather muscular man at the peak of his physique. However, Aobōzu's body is a bluish green in color. On his chest and over where a heart would be is a metallic plate. Attached to this is a slew of chains, along with two leather central band to hold it in place. The chains wrap around many parts of Aobōzu's body, two of the chains dangling down at the shoulders, and the other two continue down to the wrist before they fall off. attached to the end of each chain is a human skull, mutated to possess razor sharp teeth. These skulls belong to those who have been claimed by Aobōzu. Aobōzu has a chain and leather band that covers his right eye.
Weapons or Items: N/A
History:
- Spoiler:
- However, whereas the devil dealt with the self, that which is monstrous deals with the exterior. Yajuujutsu, Monstrous Techniques, take on a form closely related to the summoning jutsu. However, instead of summoning a mere species, such as the snakes Nezumi is forever bound to, the host is permitted summons of lesser demons. Essentially, the user is able to summon monsters, calling them forth from the spiritual realm. The monsters can take many forms, though they do not possess elemental natures. Nature manipulation is a thing of man, not monsters. Instead, their weapons are their body. Some are endowed with lesser forms of spiritual manipulation, but most are useful only for their physical prowess, or demonic weaponry. The downsides to Yajuujutsu is very similar to those of the devil art. While normal summoning does not result in a downside other then chakra cost, creatures summon from Yajuujutsu not only result in a cost of chakra, but also of physical strength. Thusly, while these demons are out on the field, the user will suffer a multitude of hardships brought on through physical fatigue. More then just fatigue can result from the use of these summons. Each summon possesses a sacrifice aspect. Thus, whilst they are out on the field, something is lost. What is temporarily lost can be anything from strength to eyesight, thus limiting what can be done with each one.
Jutsu:
- Spoiler:
- Name: Dokuro Kusarisei - Skull Chain Control
Rank: B
Range: Close-Mid Range (0-10m)
Jutsu Type: Onijutsu
Elemental Affinity: -
Clan: -
Duration: 1 - Lasting (20CP)
Cooldown: 3 post
Description: This is a passive technique that is nearly always active. Essentially, this technique makes the chains and skulls attached to Aobōzu an extension of his body. The cains float controlled through ckakra, very much similar to how followers control their own chains. As for the skulls, when Aobōzu claims a new trinket the dead skull undergoes a binding ritual that allows for Aobōzu's spirit to possess it, making the movement of the bones as natural as if moving his own mandible. This technique gives the chains a great lifting strength, along with a powerful potential to strangle and constrict. Greater lengths of chains are hidden within Aobōzu's body giving him a longer range to work with.
Name: Dokuro Shougen - Skull Testimony
Rank: C-B
Range: Close-Far Range (0-30m)
Jutsu Type: Onijutsu
Elemental Affinity: -
Clan: -
Duration: 1 post
Cooldown: 4 post
Description: This is a powerful technique that is performed, typically, by the means of a punch, though can also be performed by Aobōzu with any one of his chained skulls. This technique will cause the device being used, either a fist or a skull, to begin to glow with a greenish fire-like substance that possesses the same tint as Aobōzu's own body color, but is more translucent to the onlooker. After this, a strike is sent out, unleashing a green human skull shaped formation that is somewhat demonic in appearance. This ectoplasmic strike burns to the touch, and possesses enough force to punch through concrete. It also has the unique trait of passing through organic matter. If it directly strikes an opponent the full force and burning sensation will hit pushing the enemy back as it delivers damage. However, the skull will continue on until the max range is reached, also delivering the same burn on the opposite side of the opponent it comes out from. The range of this technique’s rank dictates the size of these skulls. At C-rank the skulls are no larger then a normal human skull, though can be as small as a human fist. At B-rank the size increases to a comparable size as the fireballs unleashed by Katon: Gouryuuka no Jutsu [ | Fire Release: Great Dragon Fire Technique | ] as a reference.
Name: Dokuro Shio - Skull Tide
Rank: A
Range: Close-Far Range (0-30m)
Jutsu Type: Onijutsu
Elemental Affinity: -
Clan: -
Duration: 3 post
Cooldown: 5 post
Description: This is a devastatingly powerful attack involving the use of the chains skulls connected with Aobōzu and his own body. For this technique, the skulls will be released out in the four cardinal directions on a leash of roughly 3 meters. After this, Aobōzu will release a demon howl as his body begins to spin, releasing a mass of greenish fog that quickly rises into a funnel cloud shape within the extent of the field the skulls stretch out to. In essence, Aobōzu turns his body into a demonic vortex for a time that is an effective as a full blown tornado, being able to throw around debris as well as knock away objects with a concussive force. Since there is no wind manipulation going on in this technique the ‘tornado’ does not create a cutting effect. The vortex in the middle of this rising tide can kill through deprivation of air, and is able to draw opponents down into the chains. While this would end the technique, as the chains become entangled around the opponent, it can result in the opponent becoming completely consumed by a cocoon of demonic chains. This technique can remain in effect for 3 posts, after which Aobōzu will be fatigued.
Jutsu Specialist:
-Ninjutsu
-Genjutsu
-Weaponary
Chakra Pool: 300
Element Affinity: Boil Release
Element Affinity: Fire Release
Sub Element Affinity: Water Release
Jutsu:
These jutsu are automatically learned by you're character.
- Spoiler:
- Academy jutsu
Name: Kawarimi no Jutsu -- Body Replacement Technique
Rank: E
Requirements: N/A
Type:Ninjutsu
Description: A technique that allows the user to quickly switch places with another nearby object.
Name: Bunshin no Jutsu -- Clone Technique
Rank: E
Requirements: N/A
Type:Ninjutsu
Description: A technique that creates intangible clones of the user. Because they are not real at all, they will dissipate if they come into contact with almost anything. They also cannot interact with their environment, easily giving away what they really are.
Name: Nawanuke no Jutsu -- Rope Escape Technique
Rank: E
Requirements: N/A
Type:Ninjutsu
Description: The basic art of freeing oneself from rope bonds.
Name: Henge no Jutsu -- Transformation Technique
Rank: E
Requirements: N/A
Type:Ninjutsu
Description: A technique that allows the user to alter their appearance. Though they may appear differently, they do not take on any of the physical characteristics of whatever they transform into.
Name: Kinobori no Waza -- Act of Tree Climbing
Rank: D
Requirements: N/A
Type:Ninjutsu
Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking
Rank: D
Requirements: N/A
Type:Ninjutsu
Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
Name: Shunshin no Jutsu -- Body Flicker Technique
Rank: D
Requirements: N/A
Type:Ninjutsu
Description: A high-speed movement that allows the user to move short distances at nearly untraceable speeds, accomplished by using chakra to boost the user's reflexes.
Name: Kai - Release
Rank: D+
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Last edited by Sweatshirt. on Sat Sep 14, 2013 6:43 am; edited 16 times in total