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Puppetry issues Pixel


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Puppetry issues

+3
Also Keita
Wanizame
Urek Zahard
7 posters

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2Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 5:29 am

Wanizame

Wanizame
Tsuchikage
Tsuchikage

I am so proud that I trained you to review systems with logic and realism. You're my favorite person ever.

3Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 6:04 am

Also Keita

Also Keita
Iwa Jounin
Iwa Jounin

So essentially, the new system says "fuck puppetry, we don't want it on the site at all, but we're letting you cretins have it."

I believe that Taijutsu is the most broken combat skill on here, but no one has said anything about that.

I have a great idea, since a puppet is nothing but a moving mannequin, have it as expensive as a weapon, just a normal ass weapon.

Then, allow people to put weapons on the puppet, each weapon costing as much as a normal weapon.

Lastly, tone down puppetry Mastery Skill so that the puppets don't have Master Tai and the puppeteer doesn't have Master Weaponry, from just the puppetry skill, tone it down and make it so that puppets don't count towards the weaponry slots to compensate.

There you go, fixed your puppetry system.

4Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 6:08 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Also Keita wrote:So essentially, the new system says "fuck puppetry, we don't want it on the site at all, but we're letting you cretins have it."

I believe that Taijutsu is the most broken combat skill on here, but no one has said anything about that.
It is, but look at Taijutsu in canon


I have a great idea, since a puppet is nothing but a moving mannequin, have it as expensive as a weapon, just a normal ass weapon.
They are currently priced as weapons

Then, allow people to put weapons on the puppet, each weapon costing as much as a normal weapon.
That's basically what the above system is, but without the limits on weapon amounts.

Lastly, tone down puppetry Mastery Skill so that the puppets don't have Master Tai I agree to a degree. Movement speed yes, but the speed of their strikes is debatable if you lok at who Chiyo used em.and the puppeteer doesn't have Master Weaponry, from just the puppetry skill, tone it downI feel you there and make it so that puppets don't count towards the weaponry slots to compensate.mhmm

There you go, fixed your puppetry system.

5Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 6:09 am

slysonji

slysonji
Akatsuki
Akatsuki

^^

Technically, Taijutsu is the most OP thing anyways.

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7Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 7:49 am

Vince

Vince
Kumo Anbu
Kumo Anbu

I can tell a lot of our systems and such are flawed at the moment, therefore that's why the members are here. Since staff right now are on the urge of approving creations, we may not be paying attention to the slightest details that could be completely wrong. Keep in mind the systems here are also quite old now, mostly from a year ago where it started off, and where the site had died shortly after. [Besides the fact that Sato just put up the puppet system again.]

If we are to reboot that entire system, I'm sure that we wouldn't mind some input on making a new, better Puppets System. Of course, we aren't all Naruto masters, therefore the systems always have it's bumps and disadvantages time to time, but the staff cannot just depend on each other, we need the members help as well.

Since you have continued to rant about the main issues, wouldn't it be nice if you set up a system that the staff can review over? So we know what you're looking for? Then maybe we'll take those ideas and place it into the puppet system so it can be properly balanced.

Then again, this is my opinion. I don't know anything further of what I can do. I am just a Mod, with a lower amount of authority than Poncho and the other main staff members.

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9Puppetry issues Empty Re: Puppetry issues Mon May 19, 2014 9:37 am

Bansho

Bansho
Tsuchikage
Tsuchikage

You shouldn't let it get your goat too much man, I implore everyone to find a peaceful situation to this without continuing to butt heads. In my experiences no one is more stubborn than an RPer. Just take deep breaths and we'll find a solution that benefits all parties involved.

10Puppetry issues Empty Re: Puppetry issues Fri May 23, 2014 8:23 am

Also Keita

Also Keita
Iwa Jounin
Iwa Jounin

I meant the current system Urek, not whatever one you are making/proposing.

Also Poncho on the weapon prices it says this:

"S-rank Weapon: $2800
S-rank Puppet: $9000"

Unless I'm missing something about the prices, then my whole rant about a good puppet system is moot. I simply stated some ideas as a springboard to be adapted to the new system, because I've only ever seen puppetry done right once, and it I essentially copied and pasted what worked.

I'm not a staff, so I don't know the intricacies of the site's balance, just saying my 2 cents on the matter, I have faith in the staff here to make it balanced and fun in accordance with the rest of the site.

:3

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