Name: Ezra
Link to Character: Click it baby
Clan: Tashinode
Village:Otogakure
Rank:Genin
Relationships:
- Bestfriend: -N/A
- Partner: -N/A
- Rival: - I have no such thing
Ninja Squad:
- Squad Name: idk
- Sensei:Junpei
- Team Member1: -Me?
- Team Member 2 -idk
Combat Specialties: 5 Basics
(+2) Taijutsu-Adept
(+1) Ninjutsu-Basic
(+1) Sensory-Basic
(+1) Fuinjutsu-Basic
Chakra Pool: 120
Ryo: 650 Ryo
Weapons Carried: None
Stored Weapons: None
Jutsu:
- Clan Ability:
- Breath of the Mantis
Manifesting in the lungs, this form of Tamashihana causes mutations of an insect-like nature, most often like a mantis. Because of it's close proximity to the Heart of the Badger manifestation, the two are often confused for one another. Similarly, the manifestation is sealed via a tag or tattoo on the chest. Being the far more shocking and alien-looking of the manifestations, this is often hidden from those that have it until they are much older and can handle it. This Manifestation arises in individuals with AB or O bloodtypes.
Ability:Ironshell
This manifestation's specific ability is called Ironshell, which takes form in the skin, or in the case of their true form, their exoskeleton. IN their human form, they have incredibly unusual anatomy, extra bones forming just beneath the skin, as such that attempting to penetrate deep into flesh is almost impossible. Because of the placement of these endodermal bone plate, from the outside they are often mistaken for muscle tone. This quasiexoskeleton, and in the case of the true form, true exoskeleton, are incredibly light, and while lacking the ability to endure normally fatal damage to one's organs, instead have been known to be incredibly fast, passively increasing their speed by 1 tier.
- E ranks:
- Name:One Thousand Years of Death
Rank: E-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger
Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. Users of this technique are able to throw targets a great distance by propelling them with chakra. Another point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique.
Name: Body Replacement Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 Yards Taijutsu Basic | 10 Yards Taijutsu Adept | 15 Yards Taijutsu Master
Duration: 1 Post
Hand Seals/Charge up: Ram → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 feet from User
Duration: 3 Posts (if not attacked) [Your post - Opponents Post - Your Post = 3 posts]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something.
These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Rope Escape Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: User
Duration: -
Hand Seals/Charge up: Instantaneous
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up.
Name: Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: User
Duration: Until Users Chakra runs out, user is hurt, or until the user is hit
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
- D Ranks:
- Name:Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after use.)
- C Ranks :
- Name:Genjutsu Kai Release
Rank: C
Type: Ninjutsu
Element: None
Range: N/a
Duration: 1 Post
Hand Seals/Charge up: Kai Seal
Description: The ninja needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called Genjutsu Dissipation (幻術解, Genjutsu Kai). This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person.
Name:Advanced Molting
Rank:C
Type:Bodily mutation-Bloodline Ability
Used For:Supplementary
Element:N/A
Range:Self
Duration:Till changed back into regular form
Hand Seals/Charge up:Three to change and Two to change back
Description:After witnessing Nira, a fellow member of the Tashinode clan, molt he has developed a jutsu to do the same thing. But also have it so he can change back to his original form. For one posts Ezra would sit completely still as he needs to focus and build up chakra for his transformation, he is able to talk still just not move to do other things. After that one posts are up he would begin to have a strange substance come from his pores until they cover all of his skin expect his face. The substance hardens and also covers his face completely, and that same post he can shed that substance and come out different.
To change back he does the same process but doesn't need to do the second step.
Weakness:
He is unable to fight for three posts after he has changed. Meaning he can't use any jutsus or physically fight.
Name: Arhat Fist
Rank: C-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: Short-range
Duration: Lasting Jutsu Cost [C-15]
Hand Seals/Charge up: None
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. Shinobi augmented with incredible strength can easily defeat an opponent with a few blows.
Name: Shadow of the Dancing Leaf
Rank: C-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: A technique where a shinobi follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus, Lion Combo etc. That being said, it also has a rather high degree of difficulty.
Name: Drunken Fist
Rank: C-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: Short-range
Duration: Lasting Jutsu Cost [C-15]
Hand Seals/Charge up: None
Description: Drunken Fist is a unique style of combat where, according to Might Guy, "the more you drink, the drunker you get, and the stronger you become". It cannot be learned, taught, nor refined through training and practice. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity.- Weakness:
- The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time. The user will easily be awakened from Drunken Fist with anything that draws blood, sobering the user up almost immediately.
- B Ranks:
- Name:King's Aura
Rank: B-rank
Type: Ninjutsu/Taijutsu
Used For:Supplementary/Defensive
Element: None
Range: Self
Duration: Lasting Jutsu Cost for human form [B-20]----- Lasting Jutsu Cost for manifestation form [B-25]
Hand Seals/Charge up: four post charge up
Description: This technique basically comes from the amount of anger and hate Ezra puts into his blows, Ezra has developed a way to harness chakra and translate it into a sort of an invisible physical aura which allows him to extend the range of his Taijutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them but at a weaker level than the original damage simply due to the physical aura which envelops them in battle. In his manifestation form the aura is visible and also his the range is increase to 5 feet.
Weakness: Must stay completely still in order to charge up
If he moves himself he losses the chakra needed to keep the jutsu f it was activated and is unable to move for one post.
Last edited by Big Bug on Mon Sep 08, 2014 5:10 am; edited 5 times in total