Name: Takeo Hanamura
Link to Character: Takeo Hanamura
Clan: N/A
Village: Konohagakure
Rank: D - Genin
Relationships:
- Bestfriend: -
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei: Miyamoto Musashi
- Team Member1: - Kuroo Tetsurō
- Team Member 2 - Hitomi Shiruku
Starting Elements: Fuuton (Wind)
Combat Specialties:
+1 skill point for no starting clan
Kenjutsu: Adept
Taijutsu: Adept
Ninjutsu: Basic
Remaining: 4
Chakra Pool: 120
Ryo: 6450
Weapons Carried:
1x long length katana
15x Kunai
15x Shurikem
10x Bomb tags
10x Smoke bombs
Stored Weapons:
5x Kunai
5x Shuriken
Jutsu:
- Academy Jutsu:
- Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
C-Ranked
Name: Genjutsu Kai Release
Rank: C
Type: Ninjutsu
Element: None
Range: N/a
Duration: 1 Post
Hand Seals/Charge up: Kai Seal
Description: The ninja needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called Genjutsu Dissipation (幻術解, Genjutsu Kai). This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person.
Name: Body Replacement Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 Yards Taijutsu Basic | 10 Yards Taijutsu Adept | 15 Yards Taijutsu Master
Duration: 1 Post
Hand Seals/Charge up: Ram → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 feet from User
Duration: 3 Posts (if not attacked) [Your post - Opponents Post - Your Post = 3 posts]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something.
These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Rope Escape Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: User
Duration: -
Hand Seals/Charge up: Instantaneous
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up.
Name: Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: User
Duration: Until Users Chakra runs out, user is hurt, or until the user is hit
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
- Wind Jutsu:
- Name: Wind Release: Air Bullets
Rank: C
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Bird
Description: Forming the Bird seal, the user breathes in deeply, then spits numerous balls of pure wind at a target. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaves the surface of the skin where it hit torn and frayed. If a bullet passes near the target, it can leave small lacerations on any exposed flesh it comes near. The cost is 5 chakra per bullet, and the user must fire at least three at once. a maximum of eight can be fired per use.
Name: Wind Release: Vacuum Blade
Rank: B
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: None
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and letal efficiency. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Name: Great Sickle Weasel Technique
Rank: B
Type: Ninjutsu
[b]Element: Wind
Range: All
Duration: 1 Post
Hand Seals/Charge up: None
Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, capable of inflicting 6-8 inch lacerations and gashes as well as dismember limbs. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. However, it is easily affect-able, and can be knocked off course by any Wind jutsu.
- Taijutsu:
- Name: Dynamic Entry
Rank: D-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals:Charge up: None
Description: The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. If used properly it can be difficult to counter.
- Kenjutsu:
- Name: Cloud-Style Crescent Moon Beheading
Rank: B-rank
Type: Kenjutsu | Ninjutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously.
[/b]
Last edited by Flabbysaurus on Wed Jan 07, 2015 10:28 pm; edited 10 times in total