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Dordonii's Customs

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1Dordonii's Customs Empty Dordonii's Customs Fri Nov 01, 2013 3:17 am

V

V
Konoha Jounin
Konoha Jounin

Name: Holy Buddha Statue
Rank: C
Type: Ninjutsu
Element: N/A
Range: 5 meter radius
Duration: 1 post
Hand Seals/Charge up: Clap hands
Description: Dordonii claps his hands together and lets out a kiai as he generates a barrier of the holy chakra within a 5 meter radius with him as the epicenter. Dordonii will glow as if he were the Buddha. The barrier can defend against ninja projectiles and small building-crushing attacks, and even repel them back to its user.

Name: Sacred Hand of Judgement
Rank: B
Type: Ninjutsu
Element: N/A
Range: 50 meters
Duration: 3 posts
Hand Seals/Charge Up: Monkey handseal
Description: Dordonii performs the Monkey handseal while making a semicircle right in front of him with his right foot, followed by a step back with his left. This movement will channel a holy aura around Dordonii which will mold into the arm of the Enlightened Buddha. The arm can reach up to 50 meters and although starting off with an average-sized human hand, it can grow to be gigantic in size compared to the normal human hand. Dordonii can use this to grab onto opponents and crush their limbs, but can also perform a powerful palm attack that will flatten their front and send a shockwave through their body.

Name: The Voice of Kannon
Rank: C
Type: Nin
Element: N/A
Range: Anyone within 8 meters will be affected
Duration: 1 post
Hand Seals/Charge up: Snake, Tiger, Rabbit, Horse, Snake, Monkey, Ram, Snake, Ram, and Bird.
Description: Dordonii forms ten handseals and squats low benting his knee followed by him stretching his arms away from him as if he making a semicircle. He will then inhale a large amount of oxygen as he glows with holy chakra, then violently slams his hands together and scream which will erect the angry face of the Thousand-Armed Kannon circulating him like a dome. The Kannon will yell out a tremendous cry, which will produce a shockwave powerful enough to blow back enemies a dozen meters away. The closer the enemy is to the head, the greater the damage they will receive to their body (at the worst; there'd be one broken rib or a temporarily disabled limb).  

Name: Welcoming Approach: Blister Journeying Palm
Rank: C
Type: Ninjutsu
Element: N/A
Range: 30 meters
Duration: 5 posts
Hand Seals/Charge up: Half-Ram and right palm flat facing the ground
Description: Dordonii replicates the same stance for the Thousand-Armed Murder, which will form twenty spears of holy chakra floating behind him. He can then aim all of them towards a target or spread them apart to enclose a wider area. The spears are as sharp as your average kunai.

Name: Deathly Warrior Guillotine Approach
Rank: B
Type: Ninjutsu
Element: N/A
Range: Up to 2-3 meters
Duration: 15 seconds
Hand Seals/Charge up: Dordonii puts his wrists together with his hands/fingers pointing in opposite directions. He then slides his palms together so that his hands would be enclosed on each other. Then, he pulls his hands apart, and he'll form a holy-chakra staff for as long as he can spread his arms apart.
Description:  Dordonii puts his wrists together with his hands/fingers pointing in opposite directions. He then slides his palms together so that his hands would be enclosed on each other. Then, he pulls his hands apart, and he'll form a holy-chakra staff for as long as he can spread his arms apart. When Dordonii strikes at the opponent's neck with an end of the staff, the end will split and divide into two thread-like tendrils, which will circulate around the opponent's neck and then re-connect, basically formulating a "guillotine" rope around their neck. The rope has a four-inch radius so it'll be rather tight. Dordonii will then place his muscular strength against his opponent's weight, where he'll swing his staff over and slam his opponent to the ground. The jutsu only lasts for up to 15 seconds.

Name: Buster Gale Twister
Rank: B
Type: Ninjutsu
Element: Wind
Range: Within user's body range
Duration: However long as the user have chakra
Hand Seals/Charge up: Dordonii has perfected the technique that he does not need handseals, but requires 5 more CP even with a Ninjutsu specialty
Description: Dordonii's signature technique that he developed. By manipulating the Wind element, he can form these powerful, rapidly-spinning winds that surround his arms and legs like mini-tornados or blunt drills. These winds move at a good 20 mph, which will generate a considerable amount of ripping force since it spins within a small radius. With this technique, Dordonii can rip through concrete, brick, and iron.
A major weakness of this is that it can be easily be turned against Dordonii if his enemy uses Katon or explosions. If anything that could cause a decent flame were to come into contact with the wind, it'll severely burn Dordonii's hands and feet.

Name: Outflowing Swallow
Rank: B
Type: Ninjutsu
Element: Wind
Range: 10 inches
Duration: However long the user has chakra
Hand Seals/Charge up: Rabbit, Dragon, Tiger, Dragon, Ram, Dragon.
Description: Dordonii channels wind chakra through his fingers, and generates a faint wind extension that reaches up to 10 inches. Similiar to the Hien technique, this wind extension can catch people off guard and slice through their flesh.

Name: Rocket Wind
Rank: C
Type: Taijutsu
Element: Wind
Range: Depends on space.
Duration: 1-3 posts
Hand Seals/Charge up: Dragon, Tiger
Description: Dordonii fires off a burst of wind chakra from his feet, sending out a powerful torrent of air that is designed to boost him away at a considerable speed, like a rocket.

Name: Hardcore Ram
Rank: C
Type: Ninjutsu
Element: N/A
Range: Length of user's leg
Duration: 1 post
Hand Seals/Charge up: Nope
Description:  Dordonii launches a powerful back-kick (powerful enough to shatter a 3m^3 rock as per the Taijutsu Mastery) at his enemy.

Name: Bell Gong
Rank: B
Type: Taijutsu
Element: N/A
Range: Length of leg
Duration: 1 post
Hand Seals/Charge up: Nope
Description: Dordonii puts his leg in between his opponent's neck and shoulder as graceful as possible, making it seem as if the movement was weak. This is deceiving, for right after he does this, Dordonii will put all of his might and musuclar strength into his leg to slam the opponent's body into the ground as violently as possible.



Last edited by V on Thu Nov 28, 2013 3:45 am; edited 1 time in total

2Dordonii's Customs Empty Re: Dordonii's Customs Fri Nov 01, 2013 4:29 am

Sato

Sato

Dordonii's Customs Dtvv

http://www.narutonexusrp.com

3Dordonii's Customs Empty Re: Dordonii's Customs Fri Nov 08, 2013 3:23 am

V

V
Konoha Jounin
Konoha Jounin

Dordonii's Customs 73m2

Name: Heart of Reincarnation
Rank: A
Type: Ninjutsu
Element: N/A
Range: 30 meters
Duration: 3 posts
Hand Seals/Charge up: 3 post charge-up
Description: After forming the necessary handseals and chakra conversions, Dordonii kneads the purified chakra and expels it out as a big, bright golden-colored, fog-like puff. This golden fog will spread throughout a 30 meter radius, and will circle around the user as the user acts as the epicenter, kinda like the calm eye of a hurricane. The fog contains the Buddhist properties if the Gift of the Hermit Group, which neutralizes the bloodlust and volatile emotions of anyone who breathes in the fog. The killing intent of the opponent will be reduced to a state of "zero" for the entirety of the battle. Furthermore, the fog is useful in countering any evil or corrupted influences/techniques that it touches (Juuinjutsu, Jashinist techs, etc - this is of course a broad category).

4Dordonii's Customs Empty Re: Dordonii's Customs Fri Nov 08, 2013 3:35 am

Raphael

Raphael
Konoha Chunin
Konoha Chunin

Dordonii's Customs P3AFSYM

Unless stated otherwise

5Dordonii's Customs Empty Re: Dordonii's Customs Fri Nov 08, 2013 3:39 am

Jake Haruno

Jake Haruno

HOLD UP!!



Name: Hardcore Ram
Rank: C
Type: Ninjutsu
Element: N/A
Range: Length of user's leg
Duration: 1 post
Hand Seals/Charge up: Nope
Description: Dordonii launches a powerful back-kick (powerful enough to shatter a 3m^3 rock as per the Taijutsu Mastery) at his enemy.

Name: Bell Gong
Rank: B
Type: Ninjutsu
Element: N/A
Range: Length of leg
Duration: 1 post
Hand Seals/Charge up: Nope
Description: Dordonii puts his leg in between his opponent's neck and shoulder as graceful as possible, making it seem as if the movement was weak. This is deceiving, for right after he does this, Dordonii will put all of his might and musuclar strength into his leg to slam the opponent's body into the ground as violently as possible.


These should be categorized as taijutsu please

6Dordonii's Customs Empty Re: Dordonii's Customs Wed Nov 13, 2013 12:09 pm

Guest

Anonymous
Guest

Hi there, as a foreword I will be doing this with everyone's jutsus that are active so I am not singling you out. I have been given permission by Sato as I catch quite a few more things than others. So yes, apologies but here goes...

Name: Sacred Hand of Judgement
Rank: B
Type: Ninjutsu
Element: N/A
Range: 50 meters
Duration: 3 posts
Hand Seals/Charge Up: Monkey handseal
Description: Dordonii performs the Monkey handseal while making a semicircle right in front of him with his right foot, followed by a step back with his left. This movement will channel a holy aura around Dordonii which will mold into the arm of the Enlightened Buddha. The arm can reach up to 50 meters and although starting off with an average-sized human hand, it can grow to be gigantic in size compared to the normal human hand. Dordonii can use this to grab onto opponents and crush their limbs, but can also perform a powerful palm attack that will flatten their front and send a shockwave through their body.
How does this grow? Also I know it seems dumb but can you reduce this ten meters for it being a B rank?

Name: Buster Gale Twister
Rank: B
Type: Ninjutsu
Element: Wind
Range: Within user's body range
Duration: However long as the user have chakra
Hand Seals/Charge up: Dordonii has perfected the technique that he does not need handseals, but requires 5 more CP even with a Ninjutsu specialty
Description: Dordonii's signature technique that he developed. By manipulating the Wind element, he can form these powerful, rapidly-spinning winds that surround his arms and legs like mini-tornados or blunt drills. These winds move at a good 20 mph, which will generate a considerable amount of ripping force since it spins within a small radius. With this technique, Dordonii can rip through concrete, brick, and iron.
A major weakness of this is that it can be easily be turned against Dordonii if his enemy uses Katon or explosions. If anything that could cause a decent flame were to come into contact with the wind, it'll severely burn Dordonii's hands and feet.
20 mph winds are not gonna rip through concrete and iron, may I suggest bumping this up to 60mph winds so it makes sense and then removing the iron part?

Name: Rocket Wind
Rank: C
Type: Ninjutsu
Element: Wind
Range: Depends on space.
Duration: 1-3 posts
Hand Seals/Charge up: Dragon, Tiger
Description: Dordonii fires off a burst of wind chakra from his feet, sending out a powerful torrent of air that is designed to boost him away at a considerable speed, like a rocket.
More details please?[/quote][/quote]

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