Log in

I forgot my password






ADMINISTRATORS
Admin Joker Joker

Latest topics

» Hi all folks!!
by Baby V Fri Jan 27, 2023 3:54 pm

» Three Seconds [Uchiha Founding]
by Baby V Wed Jan 25, 2023 3:24 pm

» Garuda Uchiha (Sabo)
by Baby V Fri Sep 16, 2022 11:32 pm

» Test Stuff Test
by Temps Thu Jun 07, 2018 12:54 am

» Uzushiogakure Info/Roster
by Kaori Mon Mar 19, 2018 12:03 am

» Uzushiogakure Village Info
by Kaori Sun Mar 18, 2018 10:59 pm

» Beta Patch #5
by NN Admin Mon Mar 12, 2018 3:06 am

Kusagakure
Yumegakure
Uzushiogakure
Hoshigakure
Takigakure


Izanagi's Arsenal [Crystal Release Techniques] Pixel


Our button


All other rights go to Naruto© Creator: Masashi Kishimoto

You are not connected. Please login or register

Izanagi's Arsenal [Crystal Release Techniques]

2 posters

Go down  Message [Page 1 of 1]

Don Pluto

Don Pluto

Izanagi's Arsenal [Crystal Release Techniques] 73m2

Name: Earth Release: Shock Wave
Rank: C Rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: 15 Meters
Duration: One Post
Hand Seals/Charge up: Dragon, Ram, Snake
Description: Izanagi causes a section of the ground, about a 6-8 meter radius around him to crack, shake, rise up about 8 feet, and violently slam down. The shock created from the impact causes the surrounding area to crack and break which causes a rather powerful shock wave capable of knocking people and loose objects back several feet. The affected area spreads fifteen meters in width. The shock wave is capable of knocking back Kunai and other similar items, and your odd tree trunk here and there. The technique itself wasn't designed to cause great harm to the body.
Weakness: This technique only reflects attack in ground and 4 feet in the air other than that any attack in air works.

Name: Earth Release: Marsh Lands
Rank: B Rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: 5- 10Meters
Duration: One Post
Hand Seals/Charge up: Ram, Snake, Rat, Dragon
Description: "Earth Release: Marsh Lands" lets the Shinobi performing the technique, create a marsh swamp of sorts. The Shinobi will first string together the needed set of hand seals. After doing so a 20ft wide swamp with a mixture of mud and marsh will appear. The swamp is said to be rather deep and will aim to subdue the target trapped in it. Once the target is trapped the Shinobi can then chose to let this person sink. This will in most cases drown the target after they've been subdued. The Jutsu for all intents and purposes will also sink a struggling opponent faster.
Weakness: having a short distance is one of its weakness, if caught by it using electric technique to surround your body would be a may to get out.

Name: Crystal Sand Torture
Rank: A Rank
Type: Ninjutsu
Used For: Supplementary, Offensive
Element: Crystal Release
Range: 40 Meters
Duration: One Post
Hand Seals/Charge up: Tiger, Dragon, Snake
Description: The technique will aim to bind the entire body of the target(s) preventing movement. The technique itself applies a great deal of pressure on the body of those trapped inside the Crystal Sand Torture. The pressure being applied on the body feels bone crushing at times. As it can also be used to suffocate the target. The formation or appearance of the sand resembles chains wrapped around an object.
Weakness: Lighting Techniques are a must to escape this technique.

Name: Crystal Sand Iron Maiden
Rank: A Rank
Type: Ninjutsu
Used For: Supplementary
Element: Crystal Release
Range: 40 Meters
Duration: One Post
Hand Seals/Charge up: Ram, Dragon, Dog, Bird, Snake
Description: Sabure Tetsushojo tends to proceed right after Izanagi has captured his target using the Sabure Goumon Technique. The Jutsu is more or less a finisher of sorts, since spikes will erect from within the sand that was used to capture the target and pierce through them in a violent manner. The sand itself compresses as the 1ft long seven inches wide spikes pierces through the enemy.
Weakness: using defensive techniques are a must. User is unable to move from position.

Name: Crystal Release: Black Crystal Prison
Rank: A Rank
Type: Ninjutsu
Used For: Supplementary
Element: Crystal Release
Range: 5-15 meters
Duration: One Post
Hand Seals/Charge up: Ram, Tiger, Dog
Description: Black Crystal Prison is a variation of the crystal prison technique, with the only difference being that the crystals formed by the varies clan are dark black or opague, allowing onlookers to see those trap inside the prison. The prison takes the shape of a cylinder as it completely encases a target. It should be noted that the Jutsu acts swiftly, just like its crystal prison counterpart. If the crystal is shattered, the victim disintegrates along with the crystal particles.
Weakness: user can't move from position, covering your body in lighting release will help.

Name: Birth of the Orchid- Red Thorns
Rank: B Rank
Type: Ninjutsu
Used For: Supplementary
Element: Crystal Release
Range: 5 Meters
Duration: One Post
Hand Seals/Charge up: Tiger, Dragon, Monkey
Description: Nibara takes advantage of the Haton element used to strengthen the bones of the Varies clansman. In this case, the Varies clan member will see diamond hard thorn like crystallized spikes erect from their body upon a mere whim. The spikes appear from the pores in the body, extending out to 3 foot long. Not only do they provide great defence for the Varies clan member, they can also be used for offence too. The spikes will erect from all over the body, providing defense from all angles. The spikes are quite strong, but can be overcome by the Raiton element.
Weakness: A rank lighting can destroy the spikes.

Name: Crystal Release: Quicksand Waterfall Flow
Rank: A Rank
Type: Ninjutsu
Used For: Supplementary
Element: Crystal Release
Range: 100 Meters
Duration: Four Post
Hand Seals/Charge up: Clap Hands, Dragon, Bird, Monkey, Dog, Rat, Clap Hands
Description: This technique creates a massive amount of crystal sand in the form off wave, covering and "drowning" the opponent in an ocean of sand. From the crystal sand in the gourd, he grinds the rocks and minerals from underground into a large sea of sand and manipulates it like a tsunami that engulfs absolutely all the things in his line of sight. This raging sea deals a lot of damage by itself, but one can further take advantage of the sand for a second and a third consecutive assault. Izanagi can control the crystal sand, allowing him to attack his opponent while they attempt to outrun the wave. This technique has the added effect of changing the landscape. It is usually followed by an area crushing technique to kill the trapped opponent.
Weakness: Speed is key to evade and the user must stay in same spot until the wave is gone.

Name: Crystal Release: Sand Waterfall Imperial Funeral
Rank: B Rank
Type: Ninjutsu
Used For: Offensive, Supplementary
Element: Crystal Release
Range: 40 Meters
Duration: One Post
Hand Seals/Charge up: Slam Hands On Ground
Description: This technique is a specialty of Izanagi, where he makes the land a stage for his representation. This techniques stream of crystal sand crushes the enemy. But as far as scale goes, this is in a totally different league. One may be able to hold their own against a single attack, but multiple obliterations are where this technique shines. Izanagi slams both hands down onto the sand, creating powerful shock waves that compress the sand. Anything buried in the sand is subsequently crushed.
Weakness: User must keep hand on the ground until attacks are done.

Name: Earth Release: Mud Wall Encampment
Rank: B Rank
Type: Ninjutsu
Used For: Supplementary, Defensive
Element: Earth Release
Range: 5 Meters
Duration: Keepable
Hand Seals/Charge up: Tiger, Snake, Dragon, Boar, Bird
Description: This defensive technique creates a wall of mud around the user. Enemy attacks are completely intercepted by a fence of mud blown out from the mouth, and is raised from below with tremendous might. The mud is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of mud and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the mud expelled, so a skillful shinobi will be able to build a sturdy one. (8C, 6A, 2S,)
Weakness: The Wall has weak points that could take less attacks for it to break the center and the top are its weakest points.

Name: Earth Release: Cascading Mud Wave
Rank: S Rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: 65 Meters
Duration: Two Post
Hand Seals/Charge up: Tiger, Ox, Boar, Bird, Dragon, Snake
Description: The Cascading Mud wave Jutsu sees the user string together a set of hand seals and expels a large amount of mud from their mouths. The function of the Jutsu is very reminiscent to the great waterfall technique, except the user doesn’t require an existing source of mud. This technique extends liquid like Mud over a large scale, surges and rises up to several dozen metres high (20m). Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. As such anyone caught in the path of this Jutsu is sure to suffer. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Weakness: The user must keep hands on the ground until technique is done, A rank fire can solidified the mud.

Name: Earth Release: Mud Constriction
Rank: A Rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: 10 Meters
Duration: Two Post
Hand Seals/Charge up: Tiger, Snake, Monkey
Description: The Mud Constriction techniques sees the user gather Chakra in their gullet and expel liquid like mud, that shots forward in order to drench the enemy in the mud. However, as feeble as the mud may seem, it will immediately become glue like, making it difficult for the enemy to break away from as it proceeds to dry. The technique while low rank is also very useful in preventing escape. Opponents may be hindered to the point of restricted movement and not being able to form hand seals. Physical strength alone is not enough to break out of the Jutsu. Raiton is the Jutsu’s natural weakness, but only once its had dried.
Weakness: lighting techniques are must to break away from mud, user rest for one post. Using techniques to move along the surface of the glue like mud.



Last edited by Don Pluto on Sun Oct 12, 2014 2:29 am; edited 5 times in total

Don Pluto

Don Pluto

Bump

Chikara

Chikara
Kiri Chunin
Kiri Chunin



Crystal Armour - Is there a noticeable strength boost that would have the Taijutsu tier of your character go up a tier, or half a tier, in strength alone?

Hexagon Shuriken - Look at end of review.

Crystal Blade - Look at end of review.

Giant Hexagonal Shuriken - Approved.

Hexagonal Shuriken: Wild Dance - Need max amount of shurikens created by this technique.

Crimson Fruit - Amount of attacks required to break. Like 6 for D, 3 for C, 2 for B and 1 for A. Or something like that.

Crystal Lance - Look at end of review.

Crystal Needle - You doing two separate things, so that's two separate techniques.

Crystal Wheel - Need the high speed to reflect the Taijutsu CS.

Crystal Prison - Uh. Yea. No. It's a neat technique, but not one deserving of a B rank, and the weakness doesn't fit the capability of the technique. You can literally just encase your opponent's in this and it's game over for them.

Crystal Clone - Without a multi clone technique, you are only allowed to create one clone. This can be foundhere.

Growing Crystal Throne - Look at end of review.

Crystal Pentagonal Prison - Same for the B version.

Tearing Crystal Falling Dragon - Need the max amount of dragons.

The Gods' Crossing - Look at end of review.

Crystal Wall Encampment - Refer to Crimson Fruit.

Crystal Imprisonment Wave - If it disintegrates the victims once shatter, refer to the A and B version of the technique.

Crystal Hexagonal Pillar - Refer to end of review.

Crystal Wall Eighth Formation - Refer to end of review.

Pressure Point of Harm and Death - Getting a second opinion.

Crystal Labyrinth - Refer to end of review.

Sting of Glory - Getting a second opinion.

All Techniques - In your range field, it should be typed as either 25m or 40m, something like that instead of long, medium, and short range.

Don Pluto

Don Pluto

Alright this are new technique I just created Bump

Chikara

Chikara
Kiri Chunin
Kiri Chunin



Reserving.

Chikara

Chikara
Kiri Chunin
Kiri Chunin



For now, I shall only be grading your earth techniques until the clan is re-approved. So without further ado....

Mud Wall Encampment - First things first, your weakness isn't really a weakness. Moving along, now, if I assume correctly, you're saying that the strength of the wall can be increased. Yet I don’t see it being strengthen to the point it defends against a forbidden technique nor defending against 4S. Also, if this wall forms a circle around you, and has no holes in its defense, than I don't see how you are maintaining your field of vision.

Cascading Mud Wave - Only problem I had with this is the range. Also, you put Crystal Release in the element part instead of Earth Release.

Mud Constriction - Can I get another weakness for those who don't have Lightning Release.?

Don Pluto

Don Pluto

Bump

Chikara

Chikara
Kiri Chunin
Kiri Chunin





Mud Encampment - Allow me to make a suggestion. 2S (1S for elemental weakness), 4A (2A for elemental weakness), 6B (4B for elemental weakness), 8C (6C for elemental weakness)

Cascading Mud Wave - Approved.

Mud Constriction - Approved.

Note, you should go check out the crystal clan, Sieg checked it a couple days ago and needs you to clear some stuff up before it can be approved.

Sponsored content



Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum