- Bought/Trained:
- Name: “A touch of color.”
Rank: E
Type: Chakra Flow (Ninjutsu?)
Used For: Aesthetic
Element: N/A
Range: Self
Duration: Until Changed
Hand Seals/Charge up: N/A
Description: A very simple yet slightly complex technique that allows the user to change the color of externally visible chakra by altering the wavelength of the light given off by relevant techniques. This affects the color of all techniques that don’t use elemental chakra but still have visible chakra flow, such as the Samurai Saber or Mystical Palm techniques in Erwin’s case. However this technique does not alter the color of the users internal chakra, and those capable of seeing the internal chakra network through sensory or activated dojutsu wouldn’t even notice the color difference. It is purely an aesthetic change of color that can be used for personal preference or psychological warfare. The user isn’t required to sustain the technique and only pays once to change the wavelength of light and once more every time they wish to change it again.
Weakness: Apart from visual aesthetics this doesn’t really do anything, unless someone is deathly scared of a specific color for some reason.
Name: "Clear eye for the one-eyed guy."
Rank: E
Type: Medical
Used For: Supplementary
Element: N/A
Range: Self
Duration: 1 Post
Hand Seals/Charge up: N/A
Description: A technique created by Erwin to minimize his need to blink during combat, or surveillance, or just general life as he saw fit. All this technique actually does is re-moisturize the eye as if the user had blinked and clear away any minor irritants in the process like dust or sand.
Weakness: Doesn’t really do anything other than provide a “blinkless blink”, the user still has to fight the urge to blink in any situation that would normally call for it. (Bright lights, high winds, a lot of debris, etc.)
Name: Temporary Altered Signature
Rank: D
Type: Sensory
Used For: Supplementary
Element: N/A
Range: Self
Duration: 3 Posts
Hand Seals/Charge up: N/A
Description: Essentially this technique causes the user’s chakra signature to temporarily mimic the chakra signature of another person. It can be activated in one of two ways, either the user physically touches the intended target or copies their signature from range with the assistance of the standard sensing technique. Cannot change signatures for the duration once an altered signature is chosen.
Weakness: Doesn’t last very long. Requires sensing to be active if copying from range. Sensors of higher mastery tier than the user’s can see through the illusion. Illusion is shattered if user uses chakra within the duration. Requires Sensory Basic.
Name: Contact Combat
Rank: C
Type: Fighting Style
Used For: Offense/Defense
Element: N/A
Range: Self
Duration: Permanent Fighting Style
Hand Seals/Charge up: N/A
Description: A survivalist fighting style taught to Samurai involved with SOAR, black-ops style division, should they ever become disarmed or are attacked while not carrying a weapon. Contact Combat incorporates traits from numerous different martial arts and focuses on aggressive defense, namely precise, quick, and brutal preemptive/counter strikes. These attacks are designed to neutralize the opponent as quickly and efficiently as possible and are typically aimed at vulnerable points on the body such as the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, etc. Practitioners are also trained in situational awareness to effectively assess their environment for potential threats, escape routes, tools to help neutralize threats, and even verbal/psychological ways to avoid physical conflict altogether when preferred.
Weakness: Requires Taijutsu Adept. Isn’t as efficient without the reaction speed and awareness of Bukijutsu practitioners.
Name: Forced Memory Reliving
Rank: C
Type: Medical Ninjutsu
Used For: Supplementary/Offensive
Element: N/A
Range: Self/Touch
Duration: As long as sustained.
Hand Seals/Charge up: N/A Requires a specific memory to trigger effect.
Description: Both a medical technique and a mental discipline this technique stimulates the brain into reliving a specific memory and every feeling associated to it. This can be used to recall an event with perfect detail, comfort oneself with the memory of a loved one, or even relive a past pain in order to break a genjutsu. The chosen memory can even be transferred on contact as long as you are physically touching the target(s) or they are touching you, which is an easy way to share the details of a past event or cripple an opponent with a brief sensation of your past pain. Must maintain contact to transfer.
Weakness: Requires a lot of concentration and reliving an entire memory in combat leaves one open to attack. Requires a legitimate memory with ties to previous threads or their history. Even if one is only reliving a specific aspect (pain/pleasure) the body will react as if it is actually happening, which may cause involuntary reactions to said memories.
Name: Soul: Sever
Rank: C - B - A
Type: Bukijutsu
Used For: Debilitation
Element: The element of no element.
Range: 10m
Duration: 1 post. 2 for C-Rank effect. 3 for B-Rank effect. 5 for A-Rank effect.
Hand Seals/Charge up: N/A
Description: A series of techniques designed by Erwin to target and affect the flow of chakra, nothing else. It follows the principle of the Samurai technique Flash where the user infuses their blade with chakra and sends a crescent of energy in the direction of a swing, only the crescent of energy created by this technique is thinner, fainter, and doesn’t affect the physical world. It is made of chakra that can only affected by chakra, or in other words it’s completely intangible to everything physical. Instead of cutting everything in general like Flash and other similar techniques this techniques is designed to temporarily rearrange the flow of chakra, how this affects the target depends on where this crescent passes through the body in relation to the targets chakra pool within their chakra pathway system. For example: If this crecent were to pass through a targets arm as if it severed it off that target wouldn’t be able to move chakra into that arm for two posts, preventing them from forming hand seals (other than one handed seals) and thusly using any technique that requires hand seals or chakra flow from that arm for the duration. If it were to sever one or both legs they wouldn’t be able to use water walking or tree climbing techs with one or both legs. If it were to sever the head they wouldn’t be able to use Dojutsu or any techniques that require active mental control over the tech, such as genjutsu or ninjutsu that need the caster to control it, but “fire and forget” techs would still work. As a side effect this also removes any genjutsu currently affecting the target, but the consequences typically outweigh the benefits of doing this to an ally. Now if this crecent were to hit a “bullseye” so to speak by directly hitting the target’s chakra pool, located at abdomen level, it would deal damage to the targets chakra pool equal to the base cost of the attack without rank or buki reductions, as well as forcing an entire system restart and making it more difficult to focus chakra for the duration. What this means is that any currently sustained techniques would be deactivated and and techniques used within the effect duration do not benefit from rank or mastery reductions. C-Rank crescent is 3m long and 1 inch thick; B-Rank is 5m long and 3 inches thick; A-Rank is 7m long and 6 inches thick; and their travel speed is the Taijutsu equivalent to the users Bukijutsu rank.
Weakness: Deals no physical damage whatsoever. Can be blocked by chakra based attack/defense of higher rank no matter the type or element (A higher rank clone could even stop it). Cancels out/detonates early chakra based techniques of same rank while being canceled out as well. Literally feeds any technique, person, or item that can absorb chakra. Requires medical knowledge of basic rank, specifically knowledge of the chakra pathway system. Requires Bukijutsu Basic for C-Rank, Adept for rest. C-Rank has a 1 post cd, B-Rank has a 2 post cd, and A-Rank has a 4 post cd. Due to it’s advanced raw chakra nature it cannot be learned by someone who has already gained an element and gaining an element afterwards prevents them from learning/performing anything other than the C-Rank version of this attack. Each individual rank must be bought/trained individually and in order of lowest to highest. ((Put them in one single tech so you wouldn’t have to read the entire thing 3 times.))
Name: Advanced Altered Signature
Rank: B
Type: Sensory
Used For: Supplementary
Element: N/A
Range: Self
Duration: Until broken or canceled.
Hand Seals/Charge up: N/A
Description: As the name would imply this technique is a more advanced version of Temporary Altered Signature, where the user alters their chakra signature to mimic someone else's. The difference between this technique and its predecessor is that the altered signature state will last until the user uses chakra again and in addition to the previous two methods of acquiring a new signature one can also mimic a previously sensed signature from memory. Changing signature while currently in an altered state will require the user to pay for the technique once more, apart from changing back to normal.
Weakness: Requires sensing to be active if copying from range. Sensors of higher mastery tier than the user’s can see through the illusion. Illusion is shattered if user uses chakra. Requires Sensory Adept.
Name: Soul Saber Technique
Rank: S
Type: Bukijutsu, Chakra Flow
Used For: Supplementary, Debilitation
Element: The element of no element.
Range: Up to 3m from weapon, contact with chakra for “burst” effect.
Duration: As long as sustained. 2 Posts for “bullseye” effect.
Hand Seals/Charge up: N/A
Description: The Soul Saber technique is based off of the Samurai Saber technique only with Erwin’s trademark “chakra that only affects chakra” from his Soul: Sever and Soul: Terminate techniques. Just like the Samurai Saber technique Soul Saber allows the user to generate a near infinite different styles of weaponry simply through shape transformation, although that’s where the similarities end. Soul Saber is fainter and far more transparent than its parent technique and causes no physical damage whatsoever, instead it temporarily rearranges the flow of chakra where it passes through the body, how this affects the target depends on the relation of the attacks location to the targets chakra pool within their chakra pathway system. It also passes through most physical object unhindered like the Soul: Sever/Terminate series. For example: If Erwin were to cut through a targets arm with this technique that target wouldn’t be able to move chakra into that arm for two posts, preventing them from forming hand seals (other than one handed seals) and thusly using any technique that requires hand seals or chakra flow from that arm for the duration. If he were to cut one or both legs they wouldn’t be able to use water walking or tree climbing techs with one or both legs. If he were to sever the head they wouldn’t be able to use Dojutsu or any techniques that require active mental control over the tech, such as genjutsu or ninjutsu that need the caster to control it, but “fire and forget” techs would still work. As a side effect this also removes any genjutsu currently affecting the target, but the consequences typically outweigh the benefits of doing this to an ally. Now if he were to hit a “bullseye” so to speak by directly hitting the target’s chakra pool, located at abdomen level, it would deal damage to the targets chakra pool equal to an A-Rank attack without rank or buki reductions (80cp), as well as forcing an entire system restart and making it more difficult to focus chakra for the duration. What this means is that any currently sustained techniques would be deactivated and and techniques used within the effect duration do not benefit from rank or mastery reductions.
Neutralize: Just like its parent technique Soul Saber has a “burst” effect as well, however its burst effect behaves significantly different than Samurai Saber’s. Instead of firing off devastating crescents of energy Soul Saber injects “anti-chakra” designed specifically to neutralize the standard chakra used in most jutsu, fusing with and dissipating all chakra within the targeted technique through controlled chakra flow destabilization and deconstruction. These “injection bursts” require the targeted technique to be in contact with Soul Saber’s chakra and the user must pay an equivalent rank of chakra to use them. (Neutralize C-Rank pay C-Rank, etc.) If the targeted technique is made completely out of chakra it would appear that the technique is being eaten away by faint blue chakra, this neutralization travels at the taijutsu equivalent of the users bukijutsu rank. If it’s a technique that takes control of the natural surroundings then this neutralization would “eat away” the chakra within the technique at the same speed but it would only appear like the opposing user simply lost control of the technique and it fell apart. It is also capable of neutralizing the chakra within fuuinjutsu seals, leaving the seal behind but rendering it inert. If used on an explosive technique before it actually explodes (IE: Great Fireball tech impact explosion or explosive seal) then it prevents the explosion from happening, but it cannot stop the force of the explosion after the fact just like the momentum from some earth/water techs already in motion.
Weakness:Requires Samurai Saber Technique, Bukijutsu Master, and Medical Basic for knowledge of the pathway system. Deals no physical damage whatsoever. Chakra coating can be blocked by chakra based attack/defense of equal or higher rank no matter the type or element (An equal or higher rank clone could even stop it). Burst ability cannot affect people directly and only affects jutsu with external usage of chakra (majority of ninjutsu, barriers, Buki/Tai chakra flow techniques), it cannot affect genjutsu or self supplementary techniques (sensory, some medical, purely physical Buki/Tai techs, etc.) and also has difficulty with widespread techniques that attack on multiple separate fronts where the user must hit each separate part of the technique individually.
Name: Soul: Terminate
Rank: S
Type: Bukijutsu
Used For: Debilitation/Offensive
Element: The element of no element.
Range: 25m
Duration: 1 post, until receiving medical attention for effect.
Hand Seals/Charge up: N/A
Description: The ultimate version of Erwin’s Soul: Sever technique series, Soul: Terminate transcends its predecessor’s weakness of being unable to cause physical damage by overloading all tenketsu along the path of the crescent's “cut”, dealing internal damage relevant to the location of the cut similar to the Hyuuga Clan’s gentle fist techniques. Instead of briefly redirecting the flow of chakra Soul: Terminate redirects the flow of chakra until the victim is able to receive medical attention, whether that be later in the thread or in a separate recovery thread, which can’t be self treated. As far as a “bullseye” is concerned this technique would deal 110 damage to the chakra pool of a C-Rank or below person/creature, deal A-Rank damage without rank or buki reductions to B-Rank and higher shinobi, as well as interrupt sustained techniques and remove any rank/mastery cost reductions for the duration like its predecessor. The crescent is 10m in length, 1 foot thick, and travels at the Tai equivalent to the users Bukijutsu rank.
Weakness: Deals no damage apart from the potential internal damage. Requires that the user have all 3 of the previous Soul: Sever techniques. Canceled out by another S-Rank technique. Cannot be trained or used if the user has an element. Requires Buki Mastery and Med Adept (Tenketsu Knowledge). Fuels techniques, items, etc. that absorb chakra. 7 post cd.
Name: One Man Unit Technique
Rank: S
Type: Bukijutsu/Taijutsu/Chakra Flow
Used For: Offensive/Defensive/Supplementary
Element: N/A
Range: Arms length.
Duration: Until canceled.
Hand Seals/Charge up: N/A
Description: The One Man Unit Technique, or O.M.U.T. for short, is essentially the Samurai Sabre Technique on steroids and is known only by some of the most skilled officers in the Land of Iron. Utilizing the same principle of cyclical chakra flow the caster is able to generate extra arms made of pure chakra from anywhere on their torso, although these arms have no bones and aren't restricted in movement like standard arms, similar to tentacles just with hands on the end. These arms are the same size as the users arms, extend from the user at the same speed of one of their own punches, and are under complete control of the user. How the user utilizes these arms varies from person to person, some use them to surprise an opponent with a sudden punch or stab from the abdomen, others use them to gain a near 360 degree form of defense/offense, but nearly all samurai use them to wield multiple weapons in the face of numerous enemies. The O.M.U.T. allows the user to generate up to four additional arms, which all have the same strength as the user as well as the capability to use the Samurai Sabre Technique (excluding the bursts), although they cannot use any ranged chakra flow techniques. Defensibly these arms are just as vulnerable as normal arms to cutting/tearing attacks but have no bones to break for blunt attacks, they're also partially damaged by D-Rank ninjutsu and completely destroyed by anything C-Rank and above.
Weakness: Requires the Samurai Sabre Technique. Requires previously provided weapons in order to use the S.S.T., cannot make pure chakra weapons. Requires an extreme amount of concentration, especially for multiple extra arms, otherwise self harm is almost assured while wielding weapons with them. While this technique does utilize cyclical chakra flow to conserve energy it still requires the user to pay an E-Rank upkeep for the first arm and a D-Rank upkeep for every additional arm, as well as an additional D-Rank to repair or C-Rank to regrow.
- Approved:
- Name: "Hearing is believing."
Rank: C
Type: Sensory
Used For: Supplementary
Element: N/A
Range: Within audible range.
Duration: As long as sustained.
Hand Seals/Charge up: N/A
Description: A sensory technique that allows the user to “read” sound waves and air pressure variances in a similar fashion to sonar and translate them into a 3d mental image of their surroundings. This technique does not amplify the hearing of the user and the user is no more sensitive to loud sounds than normal. In fact, louder and deeper sounds provide clearer and larger images because they travel greater distances with less dilution. This technique also works very effectively under water due to waters inability to compress, allowing sound to travel far greater distances. This also works by placing one’s ear to a surface to pick up more minute vibrations, such as people walking in the distance or talking with their back against a surface, although this image is more of a 2d one. More solid surfaces or objects transmit vibrations more efficiently resulting in clearer images, however more powerful vibrations from massive impacts or otherwise will dilute smaller details like foot steps.
Weakness: Silence is obviously the largest weakness to this technique, no sound = no image. Medium to high speed winds can distort the images, severely depending on the circumstances. Cannot “see” through thick objects or anything considered soundproof, without physically placing their ear on the object at least. Time delay & distance dilution: This “sight” works around sound which, even though sound is fairly fast, travels far slower than light and is less accurate over greater distances.
Name: Expert Altered Signature
Rank: A
Type: Sensory
Used For: Supplementary
Element: N/A
Range: Self
Duration: Until broken or canceled.
Hand Seals/Charge up: N/A
Description: An even more advance version of Temporary Altered Signature that takes Advanced Altered Signature up a notch. In addition to the ability to copy from memory, touch, or at range with sensing with this version of the technique the user also remains in this altered state as long as they don’t use techniques above B-Rank, passive styles don’t count. As with it previous one this technique requires the user to pay for it every time they wish to change their signature again, apart from back to normal.
Weakness: Requires sensing to be active if copying from range. Sensors of higher mastery tier than the user’s can see through the illusion. Illusion is shattered if user uses above B-Rank amount of chakra. Requires Sensory Adept and having previously learned the two lesser techniques.
Name: Master’s Saber Technique
Rank: S
Type: Bukijutsu/Chakra Flow
Used For: Offense/Defense
Element: N/A
Range: Up to 5 meters from weapon, 1 meter for condensed state, 40 meters for ranged attack.
Duration: As long as sustained.
Hand Seals/Charge up: N/A, requires weapon.
Description: As the name would suggest this technique is the advanced version of Samurai Saber Technique and is restricted to officers within the Samurai Army that have truly mastered the parent technique. This advanced version extends the potential reach of the coating to 5 meters, up from 3 meters, and the ranged burst attacks to 40 meters, up from 30 meters. In this state the coating is strong enough to fight on par with the majority of S-Rank jutsu and weapons, the only exception being any weapon or technique that can break through S-Rank defenses in 1 post. However this technique also has a condensed state coating that allows one to match the potency of weapons and techniques that can breach S-rank defenses in 1 post at the cost of reach and damage after breaching. Burst techniques are the same regardless of coating state.
Weakness: Restricted to Samurai and their descendants. Requires Bukijutsu Mastery and Samurai Saber Technique.
Last edited by Darkkon on Sat Jan 10, 2015 11:36 am; edited 18 times in total