Name: Akira Kaguya
Link to Character: Here!
Clan: Kaguya
Village: Sunagakure/Akatsuki
Rank: Kazekage/Akatsuki Leader- S
Relationships:
- Family: - Frosty
- Bestfriend: - Kamina
- Partner: - Oboro
- Rival: - N/A
Ninja Squad: N/A
- Squad Name:
- Sensei:
- Team Member1: -
- Team Member 2 -
Elements: None
Combat Specialties: 1CS (left over from last update)
Taijutsu- Master
Bukijutsu- Master
Sensory- Master
Chakra Pool: 300
Ryo: 8614
Weapons Carried: 25 free Shuriken and Kunai, 15 Free smoke bombs and bomb tags, 10 free Makibishi, 1 medium length katana
Stored Weapons:
1 long length katana
Jutsu:
- Clan Jutsu:
Name: Teshi Sendan || 十指穿弾 || Ten-Finger Drilling Bullets
Rank: C
Type: Tai/Bloodline
Element: None
Range: 15 Meters
Duration: Until the 10 bullets have been used.
Hand Seals/Charge up: N/A
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. [10 Per Jutsu usuage]
Name: Tsubaki no Mai || 椿の舞 || Dance of the Camellia
Rank: B
Type: Tai/Bloodline
Element: None
Range: 0-5 Meters
Duration: 3 Posts
Hand Seals/Charge up: N/A
Description: By modifying one of their upper arm bones to create a short, bone-hilted bone sword, the user will then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
Name: Tessenka no Mai: Hana - Dance of the Clematis: Flower
Rank: A
Type: Tai/Bloodline
Element: -
Range: 0-5 Meters
Duration: Maintainable
Hand Seals/Charge up: 1post
Description: This technique is the second half of Kimimaro's fourth dance. To obtain the strongest-absolute hardest weapon a considerable amount of chakra is needed. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. Since its destructive power has no meaning if the blow does not connect with the opponent.
Name: Tessenka no Mai: Tsuru - Dance of the Clematis: Vine
Rank: C
Type: Tai/Bloodline
Element:-
Range: 10m
Duration: Until whip is destroyed.
Hand Seals/Charge up: N/A
Description:The first half of Kimimaro's fourth dance. With the Shikotsumyaku, Kimimaro can modify and pull out his own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. With average estimation skills along with the impossible range it stretches, dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper.
Name: Karamatsu no Mai - Dance of the Larch
Rank: C
Type: Tai/Bloodline
Element:-
Range: 5m
Duration: 1 post
Hand Seals/Charge up: N/A
Description: The third of Kimimaro's five dances. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which potential his high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes him basically untouchable at close range. If an opponent would start to get close to him, he would start to spin rapidly slashing the foe in multiple areas of their body.
Name: Sawarabi no Mai - Dance of the Seedling Fern
Rank: S
Type: Nin/Bloodline
Element:-
Range: 50m
Duration: Until Topic ends.
Hand Seals/Charge up: 2 Post
Description: The last of Kimimaro's five dances. Countless bones rise from underground, which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Kimimaro can become one with the bones, which in turn can allow him to attack an enemy unnoticed.
Name: Yanagi no Mai - Dance of the Willow
Rank: C
Type: Tai/Bloodline
Element: -
Range: 10m
Duration: 1post
Hand Seals/Charge up: -
Description: The first of Kimimaro's five dances. To perform this dance, Kimimaro grows several long bone blades from his body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though he primarily uses two blades grown from the palms of his hands, he also uses several secondary bones grown from his elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. Kimimaro can also extend his bones to attack his opponents without having to adjust his own movement.
- Taijutsu:
Name: Dynamic Entry
Rank: D-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. If used properly it can be difficult to counter.
Name: Leaf Gale
Rank: D-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 3m
Duration: 1 Post
Hand Seals/Charge up: None
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Leaf Whirlwind
Rank: D-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 3m
Duration: 1 Post
Hand Seals/Charge up: None
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Leaf Great Whirlwind
Rank: C-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Leaf Strong Whirlwind
Rank: B-rank
Type: Taijutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. This technique also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
- Bukijutsu Techs:
Name: Cloud-Style Crescent Moon Beheading
Rank: B-rank
Type: Kenjutsu | Ninjutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously.
Name: Secret Sword: Moonlight
Rank: B-rank
Type: Kenjutsu
Used For: Offense
Element: None
Range: 5m
Duration: 1 Post
Hand Seals/Charge up: None
Description: Hayate rushes to his opponent with great speed before leaping towards and attacking them with a vertical sword strike, leaving a trace of afterimage in the process.
- Limited Tech:
Name: Heal Bite
Rank: Varies
Type: Ninjutsu
Used For: Utility
Element: User's Own Chakra
Range: Short
Duration: N/A
Hand Seals/Charge up: None
Description: By either letting others bite her, or biting herself, the user can suck out some of her chakra and/or let others do so. By doing so, she can heal the wounds of others or her own without needing any medical knowledge whatsoever. This ability has been shown to heal even life threatening injuries in a short period of time, and is capable of quickly energizing those the user heals; even if its herself. The amount of chakra used depends on the wounds. Simply cuts or bleeding would take chakra equivalent to that of a D rank jutsu, while severe and easily fatal wounds would use chakra equivalent to an A or S rank technique. Nevertheless, the user is not a constantly open source and merely biting the user won't cause the effects. The user has to willingly allow herself or others to benefit from her ability thus allowing the effects to take place.