Summons and the Rules-
Summons are a great way to show a unique and fun aspect of your character. However, summons are powerful contracts signed by yourself and a specific style of animal/beast. All summons have a contract signed and carried around by the user. Each summon has a specific condition or unique obligation that it gets for fighting and helping ninja. Summons aren't free, extra beasts of burden that ninja can use to powerhouse through things. They are signed as mutual partners, or at times unwilling partners. All summons have a specific amount of chakra, as well as starting jutsu's pool and a duration they can last. Also to be noted, the same summons can't be called out in a topic.
Concerning Hand-seals and casting jutsu's-
Summons may, or may not have ways to cast jutsu's and utilize techniques. At times, it may seem like an impossibility, how can a fish utilize a jutsu that has handsigns. Some sites change this up and say summons that don't have hands, can't use jutsu's that require handsigns, others say there is a charge time. For us, its rather simple, if the summon can't utilize the handsigns, it takes the same amount of time as it would take a member of said summons specialty to complete the handsigns. This is to prevent "instant" casting. Should issues arise, if a member makes no attempt to inform a member that it isn't "instant" or tries to circumvent it, then the jutsu in question will be voided.
Completed Contract-
A completed summon contract is required for a few things on this site. The first and foremost being sage mode, requires a completed summon contract. Also, trying to circumvent and get every specialty or "load up on chakra" from a summon will result in a staff forced completed contract. A completed contract is just that, its completed. Which it to say, you can't add anything else to it, from jutsu's, to new summons, to anything. The contract as it stands is finished. You can not also break the contract at that point, or wish to do away with it to get another "new" one after you have completed something like Sage Mode or have been forced. Its completed and your stuck with it.
Structure
Summons are a great way to show a unique and fun aspect of your character. However, summons are powerful contracts signed by yourself and a specific style of animal/beast. All summons have a contract signed and carried around by the user. Each summon has a specific condition or unique obligation that it gets for fighting and helping ninja. Summons aren't free, extra beasts of burden that ninja can use to powerhouse through things. They are signed as mutual partners, or at times unwilling partners. All summons have a specific amount of chakra, as well as starting jutsu's pool and a duration they can last. Also to be noted, the same summons can't be called out in a topic.
Purchasing Summons
- D-Rank - 140 NP
- C-Rank - 250 NP
- B-Rank - 400 NP
- A-Rank - 550 NP
- S-Rank - 700 NP
Summons Chakra Resources
- D-Rank - 80 CR
- C-Rank - 150 CR
- B-Rank - 200 CR
- A-Rank - 250 CR
- S-Rank - 350 CR
Summons Duration
- D-Rank - 25 Posts
- C-Rank - 22 Posts
- B-Rank - 20 Posts
- A-Rank - 18 Posts
- S-Rank - 15 Posts
Summons Starting NP
- D-Rank - 300 NP
- C-Rank - 400 NP
- B-Rank - 500 NP
- A-Rank - 600 NP
- S-Rank - 700 NP
Summoning Rules
- Summons can have only one element
- When a summon runs out of chakra, it is desummoned back to its home. And takes can no longer be summoned for the remainder of the battle/invasion
- Summons can die, however they usually are desummoned when in critical condition
- Summons must be one one family, and large families will be relegated to individual species.
- As of this point in time, there are no mythical or construct style summons (Mech warriors, dragons, giant iron flying faces)
- All summons have one specialty and one sub-specialty, except for S rank, which has one mastered specialty and one specialty.
- Summons must have a common theme among there specialties, creating summons to cover every specialty and such will result in a completed contract.
- At this point in time, one person can hold only one summon contract
- Human Puppets can't use summons
- Summons must respect the boundaries set and have a finite range. (They must stay in your current sub-board)
Concerning Hand-seals and casting jutsu's-
Summons may, or may not have ways to cast jutsu's and utilize techniques. At times, it may seem like an impossibility, how can a fish utilize a jutsu that has handsigns. Some sites change this up and say summons that don't have hands, can't use jutsu's that require handsigns, others say there is a charge time. For us, its rather simple, if the summon can't utilize the handsigns, it takes the same amount of time as it would take a member of said summons specialty to complete the handsigns. This is to prevent "instant" casting. Should issues arise, if a member makes no attempt to inform a member that it isn't "instant" or tries to circumvent it, then the jutsu in question will be voided.
Completed Contract-
A completed summon contract is required for a few things on this site. The first and foremost being sage mode, requires a completed summon contract. Also, trying to circumvent and get every specialty or "load up on chakra" from a summon will result in a staff forced completed contract. A completed contract is just that, its completed. Which it to say, you can't add anything else to it, from jutsu's, to new summons, to anything. The contract as it stands is finished. You can not also break the contract at that point, or wish to do away with it to get another "new" one after you have completed something like Sage Mode or have been forced. Its completed and your stuck with it.
Structure
- Completed Contract is finished for and all who use that summoning contract
- You can not purchase any jutsu's or additional summons for your contract
- Only in true death (not even edo) does your contract end
- Attempting to do away with your contract to obtain a new one, will result in loss of summons, and anything gained from having a completed contract