Name: Hatake, Daisuke
Link to Character: Click Here
Clan: Hatake
Village: Sunagakure no Sato
Rank: Anbu | A
Relationships:
- Bestfriend: -
- Partner: -
- Rival: -
Ninja Squad:
- Squad Name:
- Sensei: Daisuke, Hatake
- Team Member 1 -
- Team Member 2 -
Combat Specialties:
Ninjutsu | Mastery
Taijutsu | Adept
Chakra Pool:
Ryo:
OLD CALCULATIONS
5,000 + 500 (Sato) = 5,500
Wind Techniques = 600 Ryo
Lightning Techniques = 650 Ryo
Total = 1250 Ryo
Kunai = 30 Ryo
Shuriken = 20 Ryo
Smoke Bombs = 30 Ryo
Explosive Tags = 100 Ryo
Total = 180 Ryo
-----------------------------------
NEW AMOUNT
2148 Ryo remaining
Weapons Carried:
- Anbu Armour:
Name: ANBU Armour
Type of Armor: Chest Piece, Top of Wrists.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor protects the user from D rank Tai and Ninjutsu below and also repels against any type of projectile however the armor only protects the chest/stomach and the top of the users hands/wrists.
Ability/Function: This armor completely hides the users chakra from Sensory Basics and can only be detected by Sensory Adapt+
Appearance:- Spoiler:
- Anbu Mask:
- Name: ANBU Mask
Type of Armor: Mask
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from projectiles and Taijutsu of C rank and below.
Ability/Function: The mask is able to alter the users voice in order to keep their identity a secret.
Appearance:- Spoiler:
All Anbu get to create 1 free Short weapon of their choice.(B-rank and below.)
All Anbu Captains get to create 1 free medium weapon of their choice. (A-rank and below.)
Abilities must be paid with your own Ryo as well as your weapon being made from gold.
• 2x Kunai
• 2x Smoke Bombs
• Chishi Tantou
Stored Weapons:
• 1 B-Rank Token [Sato's Gift]
• 2x Explosive Tags
• 2x Shuriken
Jutsu:
- Academy:
- Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
C-Ranked
Name: Genjutsu Kai Release
Rank: C
Type: Ninjutsu
Element: None
Range: N/a
Duration: 1 Post
Hand Seals/Charge up: Kai Seal
Description: The ninja needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called Genjutsu Dissipation (幻術解, Genjutsu Kai). This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person.
Name: Body Replacement Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 Yards Taijutsu Basic | 10 Yards Taijutsu Adept | 15 Yards Taijutsu Master
Duration: 1 Post
Hand Seals/Charge up: Ram → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: 5 feet from User
Duration: 3 Posts (if not attacked) [Your post - Opponents Post - Your Post = 3 posts]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something.
These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/a
Range: User
Duration: Until Users Chakra runs out, user is hurt, or until the user is hit
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
- Wind:
Name: Wind Release Stream
Rank: D
Type: Ninjutsu
Element: Wind
Range: Short
Duration: 1 Post
Hand Seals/Charge up: None
Description:Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock lighter projectiles aside, such as kunai and shuriken, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 meters or less away from the person being hit.
Name: Hageshii Burēdo [Fierce Blade]
Rank: C
Type: Ninjutsu
Used For: Offense/Defense
Element: Wind | Fuuton
Range: 0-10m
Duration: 2-3 Posts
Hand Seals/Charge up: Dog > Dragon > Hare
Description: Hageshii Burēdo is a simple technique that Daisuke is known for. Daisuke takes the wind around him and creates a blade, a sharp one. This blade is known to cut through things easily, and leave some scars if you're hit. This attack will follow the arm movements of Daisuke. He can simply control it at a max. distance of 10m, but this attack will only hit during close range battle.
Weakness: Since it's not a material-wise strong technique (since it's made out of wind.. obviously), water techniques C and above can disrupt the blade and break it.
Name: Kaze no Bouseki Tate [Spinning Wind Shields]
Rank: C
Type: Ninjutsu
Used For: Defense
Element: Wind | Fuuton
Range: Close [Himself]
Duration: 1-2 Posts
Hand Seals/Charge up: Ram > Dog > Ram
Description: Daisuke is capable of making a wind shield. In order to do this, he has to dispel chakra and that causes the wind to spin in a circular motion in front of Daisuke. This then makes the wind shield, this shield is 7ft tall and 5ft wide in size. This shield deflects any thrown weapons that are coming towards Daisuke.
Weakness: Since the shield is in front of Daisuke, attacks can come from the sides where the shield obviously isn't.
Name: Wind Release: Tornado Barrier
Rank: B
Type: Ninjutsu
Used For: Defense
Element: Wind | Fuuton
Range: Short Range (0-5m)
Duration: 2 Posts
Hand Seals/Charge up: Ram → Boar → Rat
Description: Daisuke focuses his chakra after the hand signs, which then creates a tornado that is large enough to surround themselves and several other people to act as a defensive wall to block incoming attacks. By any chance, if you decide you're combining the tornado with water the defensive capabilities increase drastically as well as giving it immunity to Fire Release.
Weakness: Tornado can be dissipated by B-Rank above water techniques.
Name: Wind Release: Infinite Breakthrough
Rank: A
Type: Ninjutsu
Used For: Offense / Defense
Element: Wind | Fuuton
Range: Close - Far (0-25m)
Duration: 1 Post
Hand Seals/Charge up: Dog → Horse → Tiger
Description: The user inhales deeply and then exhales a vicious, large stream of wind capable of holding back a small army of ninjas. The blast of wind is also capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
Weakness: A large amount of fire, anything A-Rank (fire techniques) and above can counter attack this jutsu.
- Lightning:
Name: Lightning Release: Wave of Inspiration
Rank: C
Type: Ninjutsu
Element: Lightning
Range: Mid
Duration: 1 Post
Hand Seals/Charge up: Rabbit → Dog → Boar → Ram → Rat
Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Name: Lightning Release: Electromagnetic Murder
Rank: C-A (I'm B)
Type: Ninjutsu
Used For: Offensive
Element: Lightning
Range: Close (0m - 5m), Mid (5m - 10m)
Duration: 3 posts, electrocution pain lasts for 1-3 posts. (C-D-A)
Hand Seals/Charge up: Boar → Ram → Snake → Horse → Dragon
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. The higher the rank, the more damage this can deal.
Weakness: This technique cannot be controlled in the direction of it's aim. If the opponent dodges, the technique misses, it wastes lots of chakra the higher the rank this technique is for you.
Name: Lightning Release: False Darkness
Rank: B
Type: Ninjutsu
Element: Lightning
Range: All
Duration: 1 Post
Hand Seals/Charge up: Snake
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
Name: Lightning Surge
Rank: B
Type: Ninjutsu
Used For: Offense
Element: Lightning
Range: 0-20 m
Duration: 1 Post
Hand Seals/Charge up: Ox > Horse
Description: Daisuke performs a series of hand seals. The finger tips of his hands begin to glow of lightning and after a few seconds, surges of electric flows shoot out aimed at the opponent in a direction.
Weakness: Given that this technique requires a direct direction to aim, this cannot follow any of Daisuke's further arm movements, meaning that this technique can be easily dodged by a person that has average reflexes.
Name: Hidden Technique: Fall Thunderstorm
Rank: A
Type: Ninjutsu
Used For: Offense
Element: Lightning
Range: 35m Radius around a given area
Duration: 4 Posts
Hand Seals/Charge up: Tiger > Boar > Snake > Tiger
Description: After a string of handseals, Daisuke focuses his chakra. This technique being a highly, A ranked jutsu, allows him to alter the weather in the given area. This causes dark clouds to form, and releases precipitation (rain). Thunderbolts will be thrown down from these dark clouds at the opponent. If the foe has been successfully been struck, they will be paralyzed for 2 turns, in pain. Given the advantage for the next 2 posts, Daisuke is given the choice to kill his opponent, let him/her live, or flee the scene. This technique is a special jutsu that Daisuke developed himself overtime, as no other shinobi is capable of copying it. [Besides Sharingans.]
Weakness: There is no positive guarantee that allies will not be hit. Also, due to the rain, it can wash out smells and other clues to where the opponent may flee to.
Name: Lightning Release: Piercing Bullet Assassination
Rank: A
Type: Ninjutsu
Used For: Offense
Element: Lightning | Raiton
Range: Close - Far (0-25m)
Duration: 1 Post
Hand Seals/Charge up: Ram → Horse → Dog → Monkey
Description: The technique is simple, however deadly. Daisuke molds his lightning based chakra into a bullet shape, being able to strike an opponent from a relatively far range or even close range. The speed can range between a Adept Taijutsu users speed to even Mastery if he ever chose to do so. The speed is truly terrifying most of the time. Between the distance of zero to ten meters, this piercing bullet would go through a human body at a extremely fast speed, even more lethal and painful if it hit a weak spot. Between fifteen to twenty-five meters, it would hit the body like an arrow would, without going through the body. This technique is mainly used for stealthy, assassinations.
Weakness: Any wind techniques A-Rank or above can derive the path of the bullet, making it miss it's target.
- Sparks:
Name: Spark Release: Static Arrow
Rank: A
Type: Ninjutsu
Used For: Offense
Element: Static [Supaaku]
Range: Long Range 10-20m
Duration: 3-4 posts until possible death. 1-2 Posts when activated to be used.
Hand Seals/Charge up: Dragon → Dog → Horse → Dog
Description: Spark Release: Static Arrow turns any given object instead an object giving off static. This technique uses the transformation of any given object (ex. kunai) which is transformed into an Arrow and then is infused with Static which is thrown. When it hits the foe, it inflicts damage from the arrow and = the target is shocked by the static and can cause organ failure thus killing the target and making this a difficult and deadly technique to both execute and master. (The static is very powerful.)
Weakness: Can be dodged, however it's not a rare occurrence to be dodged. Water techniques over B Rank can cause the arrow to burst into wooden pieces.
Name: Spark Release: Spark Bullet
Rank: A
Type: Ninjutsu
Used For: Offense
Element: Static [Supaaku]
Range: Close-Far [0-20m]
Duration: When the pellet misses, or hits the opponent. [When used, it lasts for 1 post.]
Hand Seals/Charge up: Tiger
Description: Taking their Electric powers into consideration, this technique utilizes it along with sparks. A technique where chakra kneaded inside the body is converted into small pellets or electricity, sparking once it is released out of the users body. It is expelled from the mouth as small bullets around three inches in length. When these pellets touch the opponent, it will provide a electric shock with the sparks and electric waves. These electric shocks, sparks and waves will eventually make contact with the nerves in the body. Once contact has been made, you may feel paralyzed for a bit because it's the first stage of nervous system damage. Next, the nervous systems nerves will stop sending signals because of the damage from the waves/shocks. This causes your nervous system to stop reacting to situations or issues that may occur on the battlefield. If this doesn't get stopped/countered by the person affected, the longer their nervous system doesn't respond or do anything, the lower their chances of having a strong nervous system.
Weakness: It can be blocked by large swords or other weaponry/items that cannot transfer electric charges. Wind techniques can easily blow this away, however it would require big concentration.
Name: Spark Release: Spark Rod
Rank: C
Type: Ninjutsu
Used For: Offense
Element: Static [Supaaku]
Range: Close [0-5m]
Duration: Until rod is broken/user stops it.
Hand Seals/Charge up: Tiger → Ram → Bird
Description: The user creates an invisible rod covered in static electricity. Sparks bounces off of this electric rod. This technique is really basic, because the rod will then be used for combat. Any basic weaponry (kunai,shuriken) will just be deflected, dropping to the ground. If those weapons are picked up, it may shock them.
Weakness: The rod doesn't last for long [2 posts], and breaks if a C Rank+ technique is used on it.
- Anbu Jutsu:
- Name: Body Elimination Technique (Karada Kaishō no Jutsu ~ 体解消の術)
Rank: B
Type: Supplementary
Element: N/A
Range: Touch
Duration: 1 post
Cooldown: 2 posts
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
Name: ANBU Barrier Technique
Rank: B+.
Type: Defensive
Element: N/A
Range: 15m away from the caster.
Duration: Maintainable
Cooldown: 5 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of B-rank and lower techniques and 1 technique of A-rank. The jutsu can slow down an S-rank technique but not stop it fully.
Last edited by Vince on Thu Aug 21, 2014 12:25 am; edited 14 times in total