Name: Suiton: Tenseinobi Ameagari no Jutsu | Water Release: Natural Beauty after the Rain Jutsu
Rank: D
Type: Ninjutsu
Used For: Supplementary
Element: Suiton| Water Release
Range: 20 M in a Square
Duration: 3 Posts
Hand Seals/Charge up: Horse - Dog - Serpent
Description: For this technique, the user will form several hand-signs before sending out their chakra to act upon water within the surrounding area. The water will then rise up and accumulate within the air in the form of a blanket that covers an area equivalent to the amount of chakra used in the production of this technique. Drops of chakra enriched rain would then shower down, soaking anything and anyone caught down below. The exception being the user himself as the chakra based rain would avoid hitting sources of the users own chakra. This technique is linked to the users chakra, thus the user will always be at the center of the blanket. If there is an applicable light source above the blanket of water a light phenomenon will reflect on the area below, typically used for distractions.
Weakness: Anyone within a 3 Foot diameter of the user will remain dry. Must have a preexisting water source in order to use.
Name: Suiton: Hishuame no Jutsu | Water Release: Dagger Rainstorm Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: 20 M
Duration: 1 Post
Hand Seals/Charge up: Dog - Boar - Bird - Ox - Hare - Ox - Half-Ram
Description: This is an effective technique that can overwhelm the opponent with a barrage of kunai composed of water. For this technique, the user will form several hand-signs before sending out Suiton natured chakra to act upon water within the surrounding area. This technique is partially limited by the amount of water to draw upon, though is capitalized at 30 kunai. With this technique, the user will cause water to bubble up in baseball sized spheres before pushing the water out, usually with a wave or direction of the arms, towards the opponent. This will cause the spheres to rapidly shoot in the direction the user dictates. As they take motion, these spheres elongate into kunai shaped daggers that can deliver piercing force equal to that of the typical shinobi tool. This can easily overwhelm an opponent, though the technique takes more time, concentration, and energy the more blades are in play. For a quick attack or distraction, only a handful of blades may be manipulated.
Weakness: Must have a pre-existing form of water to use.
Name: Suiton: Ekinokogiri no Jutsu | Water Release: Liquid Buzz Saw Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range:[how far can this Jutsu reach?]
Duration: 2 Post | 1 Post if thrown
Hand Seals/Charge up:
Description: This is an effective technique that essentially creates a Fuuma Shuriken from water. After forming a string of hand-signs, the user will mold their Suiton natured chakra into this hands. Less skilled shinobi will require both hands to help with the shape manipulation, though this becomes less strenuous with experience. The user will draw water from the area and collect it into a lucid sphere before their palms before flattening it into a narrow cutting blade. Compressing the water not only modifies its shape to look like that of the for pronged shinobi weapon, but also causes the blue form to rapidly spin. The blade is held inches away from the user's clenched fist, and can continue to be held so long as the user does not break their grip. If the fist relaxes prior to throwing the blade, the shuriken will instantly liquify and splash back into normal water. In close combat, this creates a buzz saw like offensive, though the true nature of this technique is to be thrown like a typical shuriken for a ranged attack. The damage created is on par with a normal Fuuma shrunken unless if pitted against earthen defenses, in which case it will be weaker. The water blade will be destroyed after delivering its strike, turning back into nothing but a puddle.
Weakness: One of the users hands has to stay in a fixed position before being thrown or the jutsu will disperse.
Name: Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Secret Technique: Water Prison Jutsu
Rank: [ D ] • [ C ]
Type: Ninjutsu
Used For: Defensive | Supplementary
Element: Suiton | Water Release
Range: Arms reach
Duration: Maintainable
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: This is the Kōkkai clan's take on the classic Suirō no Jutsu | Water Prison Jutsu. This is an entrapment technique that draws on water from any point on a Kōkkai member's body to bind an opponent and hold them in stasis. For this technique, the user will form several hand-signs before reaching out, as though about to grip a nearby opponent. This will cause water to to be released from their body and encase the opponent in a sphere large enough to contain their entire body. To a lesser extent, in events where there is only little water, this technique can still be used to bind an opponent, though the sphere could only be large enough to lock the opponents hand in place. This would be particularly ineffective since the user and the opponent would be handcuffed in close quarters with the opponent still having full movement of everything except the trapped limb. However, if performed with enough water, this technique will completely immobilize a target. The downside of this, however, is that the user's arm must remain within the spherical prison to keep it in place, meaning they cannot move away from the trapped target, and will have trouble if multiple opponents are present. Because the Kōkkai utilize their Shio Mizuton | Salt Water Style their Suiton | Water Release techniques are much different. For starters, their water is black in nature making it impossible to see through, but also it is laced with salt which forces an opponent to keep their eyes shut. The captured prey will, oddly enough, still be able to breath and speak while captured. However, in the event the opponent avoids the initial capture, the sphere will still form around the user's hand. This large collection of chakra enriched water and salt causes the density of the water to increase, thus it can be used to block a potential counter on the user, this large collection of water can be used as a blunt object. By having ninjutsu as a specialty, the user can manipulate this heavily chakra laced water with single handed hand-signs from their free hand for use in one of their other known techniques.
Weakness: A limb from the user must be in contact with the technique at all times or it will disperse, thus leaving them handicapped in some fashion.
Rank: D
Type: Ninjutsu
Used For: Supplementary
Element: Suiton| Water Release
Range: 20 M in a Square
Duration: 3 Posts
Hand Seals/Charge up: Horse - Dog - Serpent
Description: For this technique, the user will form several hand-signs before sending out their chakra to act upon water within the surrounding area. The water will then rise up and accumulate within the air in the form of a blanket that covers an area equivalent to the amount of chakra used in the production of this technique. Drops of chakra enriched rain would then shower down, soaking anything and anyone caught down below. The exception being the user himself as the chakra based rain would avoid hitting sources of the users own chakra. This technique is linked to the users chakra, thus the user will always be at the center of the blanket. If there is an applicable light source above the blanket of water a light phenomenon will reflect on the area below, typically used for distractions.
Weakness: Anyone within a 3 Foot diameter of the user will remain dry. Must have a preexisting water source in order to use.
Name: Suiton: Hishuame no Jutsu | Water Release: Dagger Rainstorm Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: 20 M
Duration: 1 Post
Hand Seals/Charge up: Dog - Boar - Bird - Ox - Hare - Ox - Half-Ram
Description: This is an effective technique that can overwhelm the opponent with a barrage of kunai composed of water. For this technique, the user will form several hand-signs before sending out Suiton natured chakra to act upon water within the surrounding area. This technique is partially limited by the amount of water to draw upon, though is capitalized at 30 kunai. With this technique, the user will cause water to bubble up in baseball sized spheres before pushing the water out, usually with a wave or direction of the arms, towards the opponent. This will cause the spheres to rapidly shoot in the direction the user dictates. As they take motion, these spheres elongate into kunai shaped daggers that can deliver piercing force equal to that of the typical shinobi tool. This can easily overwhelm an opponent, though the technique takes more time, concentration, and energy the more blades are in play. For a quick attack or distraction, only a handful of blades may be manipulated.
Weakness: Must have a pre-existing form of water to use.
Name: Suiton: Ekinokogiri no Jutsu | Water Release: Liquid Buzz Saw Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range:[how far can this Jutsu reach?]
Duration: 2 Post | 1 Post if thrown
Hand Seals/Charge up:
Description: This is an effective technique that essentially creates a Fuuma Shuriken from water. After forming a string of hand-signs, the user will mold their Suiton natured chakra into this hands. Less skilled shinobi will require both hands to help with the shape manipulation, though this becomes less strenuous with experience. The user will draw water from the area and collect it into a lucid sphere before their palms before flattening it into a narrow cutting blade. Compressing the water not only modifies its shape to look like that of the for pronged shinobi weapon, but also causes the blue form to rapidly spin. The blade is held inches away from the user's clenched fist, and can continue to be held so long as the user does not break their grip. If the fist relaxes prior to throwing the blade, the shuriken will instantly liquify and splash back into normal water. In close combat, this creates a buzz saw like offensive, though the true nature of this technique is to be thrown like a typical shuriken for a ranged attack. The damage created is on par with a normal Fuuma shrunken unless if pitted against earthen defenses, in which case it will be weaker. The water blade will be destroyed after delivering its strike, turning back into nothing but a puddle.
Weakness: One of the users hands has to stay in a fixed position before being thrown or the jutsu will disperse.
Name: Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Secret Technique: Water Prison Jutsu
Rank: [ D ] • [ C ]
Type: Ninjutsu
Used For: Defensive | Supplementary
Element: Suiton | Water Release
Range: Arms reach
Duration: Maintainable
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: This is the Kōkkai clan's take on the classic Suirō no Jutsu | Water Prison Jutsu. This is an entrapment technique that draws on water from any point on a Kōkkai member's body to bind an opponent and hold them in stasis. For this technique, the user will form several hand-signs before reaching out, as though about to grip a nearby opponent. This will cause water to to be released from their body and encase the opponent in a sphere large enough to contain their entire body. To a lesser extent, in events where there is only little water, this technique can still be used to bind an opponent, though the sphere could only be large enough to lock the opponents hand in place. This would be particularly ineffective since the user and the opponent would be handcuffed in close quarters with the opponent still having full movement of everything except the trapped limb. However, if performed with enough water, this technique will completely immobilize a target. The downside of this, however, is that the user's arm must remain within the spherical prison to keep it in place, meaning they cannot move away from the trapped target, and will have trouble if multiple opponents are present. Because the Kōkkai utilize their Shio Mizuton | Salt Water Style their Suiton | Water Release techniques are much different. For starters, their water is black in nature making it impossible to see through, but also it is laced with salt which forces an opponent to keep their eyes shut. The captured prey will, oddly enough, still be able to breath and speak while captured. However, in the event the opponent avoids the initial capture, the sphere will still form around the user's hand. This large collection of chakra enriched water and salt causes the density of the water to increase, thus it can be used to block a potential counter on the user, this large collection of water can be used as a blunt object. By having ninjutsu as a specialty, the user can manipulate this heavily chakra laced water with single handed hand-signs from their free hand for use in one of their other known techniques.
Weakness: A limb from the user must be in contact with the technique at all times or it will disperse, thus leaving them handicapped in some fashion.