Name: Chakra Anaethetic
Rank: C
Type: Medical
Used For: Supplementary/ Offensive
Element: None
Range: Touch
Duration: 3 post
Hand Seals/Charge up: Ram, Snake
Description: This jutsu act as numbing agent and scab, delaying oneself from feeling the wounds and damage sustained for 3 posts when the jutsu is on and to stop bleeding. The user however can feel the pain back after the jutsu fade away on the 4th post. The jutsu if hit on the enemy can also give away numbing/ paralyzing effect on the area where the attack is hit like hand preventing the enemy to make handseal and such. The paralyzing effect may last for 2 post. If the enemy is Adept and higher in Medical, the paralyzing effect last for 1 post.
Weakness: Only for close range. can easily be overcome by more experienced Medical ninja. The damage is not voided but rather postponed until the jutsu duration over.
Name: Healing Aura of Longevity
Rank: A
Type: Medical
Used For: Supplementary
Element: None
Range: Touch
Duration: 4
Hand Seals/Charge up: Snake
Description: Requires a half-snake seal. The user converts a moderate portion of their chakra to medical chakra, which channels throughout their body and heals any moderate wounds, such as 2nd degree burns, cuts of 3 inches and under, bruises, muscle and bone wounds that exist at the time of the technique's activation or any that may be suffered in the duration afterward while slowly healing more severe wound and regaining stamina throughout the fight. During this time, the user will have a noticeably strong green-tinted aura around them. In addition, users may transfer the allocated chakra to an ally through physical touch in order to replicate the same effect.
Weakness: Cannot regain chakra, only stamina and can only allocated chakra through touch. May not be use to heal fatal damage.
Name: Body Pathway Derangement
Rank: A
Type: Medical
Used For: Offensive
Element: None
Range: Touch
Duration: 3
Hand Seals/Charge up: Dog, Snake
Description: The user utilizes their chakra system to manipulate their body's natural nerve impulses into an electric field. Touching the target while this electric field is active will disrupt their nervous system by reprogramming the connections between their brain, nerves, and body for a set period of time. While the connections are broken, the target will find it impossible to run, strike, or even walk, as when they attempt to move a certain part of their body, another part responds instead, resulting in random spasms and jerking motions rather than cohesive movement. Targets with Adept Medical and higher will relearn the connections faster, making this effect only last one post while other for two posts. This jutsu cannot be defended against with armor or other jutsu, but may still be dodged. The effects of the jutsu may alternatively be negated with a large burst of chakra; using an S-Rank Kai will fix the connections in the nervous system immediately.
Weakness: Cannot be use in long range combat, must get close to use it. People with electric type chakra may use a specific electric jutsu that can cancel it immediately too.
Name: Air Coating
Rank: C
Type: Medical
Used For: Supplementary
Element: None
Range: 10 meter
Duration: Maintainable
Hand Seals/Charge up: -
Description: The user can coat the area within himself of 10 diameter with chakra coat which prevent any impurities to penetrate it like poison and smoke. The technique act the user as the center of the jutsu. Alternatively, the user can also coat the area around his body only.
Weakness: Works against air based jutsu only. Cannot help defend against offensive jutsu or physical attack as the coating is only a thin layer of chakra protecting the user and within 10 meter within him.
Last edited by Kain Tatsuke on Sat Jun 28, 2014 8:03 am; edited 4 times in total