Name: Lionus Uzumaki
Link to Character: here.
Clan: Uzumaki
Village: Konohagakure
Rank: A
Relationships:
- Bestfriend: n/a
- Partner: n/a
- Rival: n/a
Ninja Squad:
- Squad Name: n/a
- Sensei: n/a
- Team Member1: n/a
- Team Member 2: n/a
Starting Elements: Water, Earth
Combat Specialties:
Current: 0/0
Iryō Ninjutsu (Medical Techniques) / Mastery
Ninjutsu / Adept
Taijutsu / Adept
Chakra Pool:
A-Rank: 250
Ryo:
1550 Ryo
Weapons Carried:
These do not count towards weapon slots:
- Anbu Armour:
- Name: ANBU Armour
Type of Armor: Chest Piece, Top of Wrists.
Rank: A
Elemental Alignment: -
Quantity: 1
Protection: This armor protects the user from D rank Tai and Ninjutsu below and also repels against any type of projectile however the armor only protects the chest/stomach and the top of the users hands/wrists.
Ability/Function: This armor completely hides the users chakra from Sensory Basics and can only be detected by Sensory Adapt+
Appearance:- Spoiler:
- Anbu Mask:
- Name: ANBU Mask
Type of Armor: Mask
Rank: C
Elemental Alignment: -
Quantity: 1
Protection: Protects the user’s face from projectiles and Taijutsu of C rank and below.
Ability/Function: The mask is able to alter the users voice in order to keep their identity a secret.
Appearance: This shape and design, but purple ink and several black feathers protruding slightly from either side.
Stored Weapons:
Jutsu:
- Anbu Techniques:
Name: ANBU Barrier Technique
Rank: B+
Type: Defensive
Element: N/A
Range: 15m away from the caster.
Duration: Maintainable
Cooldown: 5 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of B-rank and lower techniques and 1 technique of A-rank. The jutsu can slow down an S-rank technique but not stop it fully.
- Medical Techniques:
- Name: Delicate Illness Extraction Technique
Rank: B
Type:Ijutsu
Element: None
Range: Short
Duration: Until the poison is extracted
Hand Seals/Charge up: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Healing Technique
Rank: B
Type:Ijutsu
Element: None
Range: Short
Duration: Up to 3 post
Hand Seals/Charge up: None
Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is able to heal lesser wounds like minor cuts, bruises, burns and help circulate blood over an area (or help stop blood flow over an area).
Name: Mystical Palm Technique
Rank: A
Type: Ijutsu
Element: None
Range: Short
Duration: Upkeep of B-ranked chakra per post
Hand Seals/Charge up: Modified Ox → Tiger
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique.
- Ninjutsu:
- Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B-rank
Type: Ninjutsu
Used For: Offense | Supplementary
Element: Earth Release
Range: 20m
Duration: Lasting Jutsu Cost [B-20]
Hand Seals/Charge up: Slam hands on ground
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after hit it with a Passing Fang. The user can be able to absorb the chakra of anyone trapped inside. However, the users chakra was not evenly distributed throughout the dome. Near the back, relative to him, his chakra was much weaker, making the dome weaker in that spot [absorption of 10 chakra points per post].
Name: Earth Release: Earth Flow Divide
Rank: B-rank
Type: Ninjutsu
Used For: Offense | Supplementary
Element: Earth Release
Range: 20m
Duration: Until Destroyed
Hand Seals/Charge up: Rabbit → Boar → Rat → Horse → Tiger → Snake
Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Name: Earth Release: Moving Earth Core
Rank: B
Type: Ninjutsu
Used For: Offense/Defense/Supplementary
Element: Earth Release
Range: 150 sq. feet (max)
Duration: Lasting Jutsu Cost [B- 25]
Hand Seals/Charge up: Earth symbol and slam hands on ground
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Name:Suiton: Mizuame Nabara - Water Release: Starch Syrup Capturing Field
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: Area Effect
Hand Seals/Charge up:Ram → Tiger
Description:The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Name:Suiton: Teppōdama - Water Release: Gunshot
Rank:C
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Tiger
Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Rank:A
Type:Nin
Element:Water
Range: 25m
Duration: 1post
Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Last edited by lionus on Sat Sep 20, 2014 1:40 am; edited 8 times in total