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[b]Name:[/b] Kakejiku | Hanging Scroll
[b]Rank:[/b] D
[b]Type:[/b] Taijutsu
[b]Used For:[/b] Defensive
[b]Element:[/b] N/A
[b]Range:[/b] Self
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] A traditional method in Tai Chi teachings, when suspended from the ground by an opponent upon an upward movement the user can seize an opening for a counter-attack. By, relaxing the whole body and concentrating their focus and strength to the opponents neck they will force it upward, thus causing the neck bone to become crooked. This action causes enough pain to force an opponent to put the user down out of an involuntary reaction. At this moment the user will turn their body to position their leg in front of the user and by transferring their weight they can send the opponent tumbling about five (5) feet away.
[b]Weakness:[/b] The user must be off of the ground and also in physical contact with an opposing person in order for this movement to work.
[b]Name:[/b] Mokuba | Rocking Horse
[b]Rank:[/b] D
[b]Type:[/b] Taijutsu
[b]Used For:[/b] Offense | Defense
[b]Element:[/b] N/A
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] When facing in front of an opponent, whether they be attacking or not, the user will shift his weight and stance toward the area inside between he and his opponent while simultaneously parrying his arms to the outside area of an attacking arm or chosen arm. By swinging his arms back around from the previous direction and pushing up on the opponents outside arm both of the opponent's arms and body will abruptly follow by the shifting force. Using the same hand that pushed up on the opponent's arm, the user will grip that arm and will continue the motion by using the leg from the side the attack started on, swinging it backward causing the user to perform a half-spin and using this moment they will send an opponent tumbling away in that direction about five feet (5 Ft.)
[b]Weakness:[/b] The user must be close enough to initiate the first movement which sets off the chain of events. Also, the users hands must be unoccupied to initiate the grab and swing.
[b]Name:[/b] Kamakiri | Mantis
[b]Rank:[/b] D
[b]Type:[/b] Taijutsu
[b]Used For:[/b] Defensive | Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] When faced with a forward striking opponent the user will intercept the incoming attack with their forearm and move it the appropriate outside location, in the midst grabbing ahold of the opponent's arm and guiding it inward toward the outside region of the opposite side of their body. The users body will be forced to teeter backward on one leg with the other being raised at the knee at a 90° angle, as a result they will quickly shift which hand holds the opponent. This causes an opponents body to become unbalanced and they will rock forward on an unsupported leg, from this the user will teeter forward and from there other techniques can be established.
[b]Weakness[/b]: Striking at the leg that the user is teetering on will force them to become unbalanced and fall to the ground if an applicable force is not applied to the countering-strike.
[b]Name:[/b] Tou Ashibumi | Toe Stomping
[b]Rank:[/b] E | D
[b]Type:[/b] Taijutsu
[b]Used For:[/b] Offensive | Defensive | Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] Though elementary in nature, this technique simply uses the user's foot to come crashing down on an opponents foot, the degree of damage caused to an opponent is based upon the users Taijutsu Spec. A D rank equivalent of this technique can be performed through the simultaneous use of the [I]Puredetā Hijutsu: Suishin no Jutsu | Puredetā Art: Propulsion Technique[/i] to increase the destructive and driving force of the overall technique by one tier and capable of piercing defenses below the user up to a single rank higher.
[list]
[u][I]Basic[/I][/u] | Those of a single Taijutsu Spec. lower than the user will experience major bruising in the afflicted area, a second well timed strike will cause the foot to be broken.
[u][I]Adept[/I][/u] | Those of a single Taijutsu Spec. lower than the user will experience broken bones in the afflicted area, a second well timed strike will cause the foot to require immediate medical attention because nearly all of the bones in the afflicted area will be completely broken.
[u][I]Mastery[/I][/u] | Those of a single Taijutsu Spec. lower than the user will experience nearly all broken bones in the afflicted area.
[/list]
[b]Weakness:[/b] An opponent with an equivalent or higher Taijutsu Spec will not experience any damage other than slight pain from blocking this technique at E Rank.
[b]Name:[/b] Kata Gyakufunsha | Shoulder Reverse Thrust
[b]Rank:[/b] E | D
[b]Type:[/b] Taijutsu
[b]Used For:[/b] Offensive
[b]Element:[/b] N/A
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] A simple technique that delivers damage to an opponent equivalent to their Taijutsu Spec. through the use of their shoulder. By shifting their weight forward the user will thrust their shoulder into the shoulder or armpit of an opponent. If applied to the shoulder of an opponent it will simply knock them off balance with two to three retreating steps, but if applied into the armpit it will knock them off balance and send them tumbling backward five feet (5 Ft.).
A D rank equivalent is applicable through additional use of the [I]Puredetā Hijutsu: Suishin no Jutsu | Puredetā Art: Propulsion Technique[/i]. The built up chakra enriched steam will propel the user's shoulder forward at an increased rate, the driving power added by the propulsion allows one to deal enough damage to cause the inflicted area's strength to be diminished by one (1) tier for two (2) posts
[b]Weakness:[/b] Users with Taijutsu of a single rank high will merely step back or not budge at all depending on physical characteristics. A Taijutsu technique of the same rank applied by an opponent of an equal or greater Taijutsu Spec. as the user can intercept this technique
[b]Name:[/b] Puredetā Hijutsu: Shikkusu Sensu
| Purdetā Art: The Sixth Sense
[b]Rank:[/b] C
[b]Type:[/b] Kekkei Genkai
[b]Used For:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] 50 M | Equivalent to Clan's Senses
[b]Duration:[/b] Maintainable
[b]Hand Seals/Charge up:[/b] Half-Ram
[b]Description:[/b] A technique only available to Puredetā members with a Sensory Spec, after completing the hand seals a user will then begin to sense chakra through the medium of one of their five senses. Certain senses such as a users ability to hear and taste can not be paired with this technique due to their complexity. Each of the available senses experiences a different sensation when it comes to chakra which can be found listed below:
[List]
[*][u][i]Touch[/i][/u] | When this technique is active the user can literally feel chakra emanating from objects upon the raised hairs of their skin. Shinobi or objects with incredibly large volumes of chakra can be felt an extra 5 meters away, this applies to shinobi of a single Tier level and objects of higher rank than the user's own. To the skin the chakra appears to vibrate more intensely as they get closer to the source of the user.
[*][u][i]Sight[/i][/u] | When this technique is active the user can see items and individuals with a chakra source, their mass will be consumed by what looks like a flame, which in reality is their chakra.
[*][u][i]Smell[/i][/u] | When this technique is active the user can depict what chakra nature an opponent last used through a smell given off by the their bodies. Each chakra nature has a unique characteristic to its smell: Katon = Peppers, Fūton = Garlic, Raiton = Lemons, Doton = Morning Dew, Suiton = A Sea Breeze. Chakra Natures composed of multiple elements will smell like the two elements its comprised of.
[/list]
[b]Weakness:[/b] The user must have a Sensory Spec. While this technique is active the user can not activate or stack on the abilities of [i]Puredetā Hijutsu: Gokan o burendo no Jutsu | Puredetā Art: Blended Senses Technique[/i] using that sense. Chakra Masking techniques of an equivalent rank and higher can fool the sense of Sight & Smell.
[b]Name:[/b] Jōki Keisei | Steam Feint
[b]Rank:[/b] D
[b]Type:[/b] Kekkei Genkai
[b]Used For:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] 3 ft.
[b]Duration:[/b] Instant
[b]Hand Seals/Charge up:[/b] N/A
[b]Description:[/b] Before administering a physical strike the user will build up chakra within the special glands of their body at a predetermined area, chakra enriched steam will build up before being released from the body in a three foot (3 ft.) spray. The thermal properties of the heated steam are not hot enough to cause any damage toward an opponent, it's true purpose is in its' ability to draw a reaction from an opponent, thus creating an opening for a counter-attack.
[b]Weakness:[/b] Those with heat sensing capabilities can gauge the steam's temperature and see through the feint.
Name: Kakejiku | Hanging Scroll
Rank: D
Type: Taijutsu
Used For: Defensive
Element: N/A
Range: Self
Duration: Instant
Hand Seals/Charge up: N/A
Description: A traditional method in Tai Chi teachings, when suspended from the ground by an opponent upon an upward movement the user can seize an opening for a counter-attack. By, relaxing the whole body and concentrating their focus and strength to the opponents neck they will force it upward, thus causing the neck bone to become crooked. This action causes enough pain to force an opponent to put the user down out of an involuntary reaction. At this moment the user will turn their body to position their leg in front of the user and by transferring their weight they can send the opponent tumbling about five (5) feet away.
Weakness: The user must be off of the ground and also in physical contact with an opposing person in order for this movement to work.
Name: Mokuba | Rocking Horse
Rank: D
Type: Taijutsu
Used For: Offense | Defense
Element: N/A
Range: Close
Duration: Instant
Hand Seals/Charge up: N/A
Description: When facing in front of an opponent, whether they be attacking or not, the user will shift his weight and stance toward the area inside between he and his opponent while simultaneously parrying his arms to the outside area of an attacking arm or chosen arm. By swinging his arms back around from the previous direction and pushing up on the opponents outside arm both of the opponent's arms and body will abruptly follow by the shifting force. Using the same hand that pushed up on the opponent's arm, the user will grip that arm and will continue the motion by using the leg from the side the attack started on, swinging it backward causing the user to perform a half-spin and using this moment they will send an opponent tumbling away in that direction about five feet (5 Ft.)
Weakness: The user must be close enough to initiate the first movement which sets off the chain of events. Also, the users hands must be unoccupied to initiate the grab and swing.
Name: Kamakiri | Mantis
Rank: D
Type: Taijutsu
Used For: Defensive | Supplementary
Element: N/A
Range: Close
Duration: Instant
Hand Seals/Charge up: N/A
Description: When faced with a forward striking opponent the user will intercept the incoming attack with their forearm and move it the appropriate outside location, in the midst grabbing ahold of the opponent's arm and guiding it inward toward the outside region of the opposite side of their body. The users body will be forced to teeter backward on one leg with the other being raised at the knee at a 90° angle, as a result they will quickly shift which hand holds the opponent. This causes an opponents body to become unbalanced and they will rock forward on an unsupported leg, from this the user will teeter forward and from there other techniques can be established.
Weakness: Striking at the leg that the user is teetering on will force them to become unbalanced and fall to the ground if an applicable force is not applied to the countering-strike.
Name: Tou Ashibumi | Toe Stomping
Rank: E | D
Type: Taijutsu
Used For: Offensive | Defensive | Supplementary
Element: N/A
Range: Close
Duration: Instant
Hand Seals/Charge up: N/A
Description: Though elementary in nature, this technique simply uses the user's foot to come crashing down on an opponents foot, the degree of damage caused to an opponent is based upon the users Taijutsu Spec. A D rank equivalent of this technique can be performed through the simultaneous use of the Puredetā Hijutsu: Suishin no Jutsu | Puredetā Art: Propulsion Technique to increase the destructive and driving force of the overall technique by one tier and capable of piercing defenses below the user up to a single rank higher.
Basic | Those of a single Taijutsu Spec. lower than the user will experience major bruising in the afflicted area, a second well timed strike will cause the foot to be broken.
Adept | Those of a single Taijutsu Spec. lower than the user will experience broken bones in the afflicted area, a second well timed strike will cause the foot to require immediate medical attention because nearly all of the bones in the afflicted area will be completely broken.
Mastery | Those of a single Taijutsu Spec. lower than the user will experience nearly all broken bones in the afflicted area.
Weakness: An opponent with an equivalent or higher Taijutsu Spec will not experience any damage other than slight pain from blocking this technique at E Rank.
Name: Kata Gyakufunsha | Shoulder Thrust
Rank: E | D
Type: Taijutsu
Used For: Offensive
Element: N/A
Range: Close
Duration: Instant
Hand Seals/Charge up: N/A
Description: A simple technique that delivers damage to an opponent equivalent to their Taijutsu Spec. through the use of their shoulder. By shifting their weight forward the user will thrust their shoulder into the shoulder or armpit of an opponent. If applied to the shoulder of an opponent it will simply knock them off balance with two to three retreating steps, but if applied into the armpit it will knock them off balance and send them tumbling backward five feet (5 Ft.).
A D rank equivalent is applicable through additional use of the Puredetā Hijutsu: Suishin no Jutsu | Puredetā Art: Propulsion Technique. The built up chakra enriched steam will propel the user's shoulder forward at an increased rate, the driving power added by the propulsion allows one to deal enough damage to cause the inflicted area's strength to be diminished by one (1) tier for two (2) posts
Weakness: Users with Taijutsu of a single rank high will merely step back or not budge at all depending on physical characteristics. A Taijutsu technique of the same rank applied by an opponent of an equal or greater Taijutsu Spec. as the user can intercept this technique.
Name: Puredetā Hijutsu: Shikkusu Sensu
| Purdetā Art: The Sixth Sense
Rank: C
Type: Kekkei Genkai
Used For: Supplementary
Element: N/A
Range: 50 M | Equivalent to Clan's Senses
Duration: Maintainable
Hand Seals/Charge up: Half-Ram
Description: A technique only available to Puredetā members with a Sensory Spec, after completing the hand seals a user will then begin to sense chakra through the medium of one of their five senses. Certain senses such as a users ability to hear and taste can not be paired with this technique due to their complexity. Each of the available senses experiences a different sensation when it comes to chakra which can be found listed below:
- Touch | When this technique is active the user can literally feel chakra emanating from objects upon the raised hairs of their skin. Shinobi or objects with incredibly large volumes of chakra can be felt an extra 5 meters away, this applies to shinobi of a single Tier level and objects of higher rank than the user's own. To the skin the chakra appears to vibrate more intensely as they get closer to the source of the user.
- Sight | When this technique is active the user can see items and individuals with a chakra source, their mass will be consumed by what looks like a flame, which in reality is their chakra.
- Smell | When this technique is active the user can depict what chakra nature an opponent last used through a smell given off by the their bodies. Each chakra nature has a unique characteristic to its smell: Katon = Peppers, Fūton = Garlic, Raiton = Lemons, Doton = Morning Dew, Suiton = A Sea Breeze. Chakra Natures composed of multiple elements will smell like the two elements its comprised of.
Weakness: The user must have a Sensory Spec. While this technique is active the user can not activate or stack on the abilities of Puredetā Hijutsu: Gokan o burendo no Jutsu | Puredetā Art: Blended Senses Technique using that sense. Chakra Masking techniques of an equivalent rank and higher can fool the sense of Sight & Smell.
Name: Jōki Keisei | Steam Feint
Rank: D
Type: Kekkei Genkai
Used For: Supplementary
Element: N/A
Range: 3 ft.
Duration: Instant
Hand Seals/Charge up: N/A
Description: Before administering a physical strike the user will build up chakra within the special glands of their body at a predetermined area, chakra enriched steam will build up before being released from the body in a three foot (3 ft.) spray. The thermal properties of the heated steam are not hot enough to cause any damage toward an opponent, it's true purpose is in its' ability to draw a reaction from an opponent, thus creating an opening for a counter-attack.
Weakness: Those with heat sensing capabilities can gauge the steam's temperature and see through the feint.