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Poncho's Jutsu Thread

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1Poncho's Jutsu Thread Empty Poncho's Jutsu Thread Tue Oct 29, 2013 11:28 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Name: Moisture Style: Water Creation Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range: 0-5m
Duration:Instantaneous
Hand Seals/Charge up: Dog->Ram
Description: Not actually creating water, like the name depicts , this jutsu allows the user to drawn normally unusable water, to a focal point of their choice and then drop it onto the battlefield for other Suiton jutsu. Though the jutsu can be used on humans, the most it could do is dry out a small area. Nothing deadly or crazy.

Name: Water Style: Shifting Mist Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:30m around Shinji
Duration: Lasting/UpKeep
Hand Seals/Charge up: Tiger
Description: An custom made advancement of the signature Hidden Mist Jutsu, Shinji expels the dense sight impairing mist from his mouth. It immediately begins to engulf the surrounding area and has the qualities of it father jutsu. These qualities being impairing sight a Sharingan and Rinnegan, but not Byakugan. The difference is that this fog is much denser, barely allowing one to see their own hand in front of them, also the mist travels with Shinji, centering around him.

Name: Water Style: Wavering Water Jutsu
Rank:D
Type:Ninjutsu
Element:Suiton
Range:0-5m
Duration: 2 Post
Hand Seals/Charge up: Serpent->Dog->Ram
Description: After necessary handseals, Shinji uses pre-existing water to almost instantly bring forth an orb the size of his body. He then shuffles his hands to make the water in the sphere rush in multiple currents obstructing the paths of tossed tools and dispersing up the C-Rank fire jutsu.

Name: Water Style: Frantic Waves Jutsu
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 0-15m
Duration: 1 Post
Hand Seals/Charge up: Boar->Dog->Tiger->Boar->Horse->Ram
Description: After his set of handseals, Shinji places both hands on the surface below him. This utilizes the natural ground water and forces it to raise him 5m high connecting around his waist, on a swirling pillar of water. He can momentarily stay in the pillar and can move at a decent speed. The real attack is when he slams himself down, which causes a tidal wave to crash upon the battle field. The force of the water launched can flatten trees and also remains on the battlefield after the attack. Creating levels of water at ones ankles.

Name: Silent Killing Technique
Rank: A
Type: Sensory
Element: N/A
Range: Self
Duration: Maintainable
Hand Seals/Charge up: NA
Description: Not really a jutsu, but rather a developed skill, this technique allows one to almost fully conceal their existence. Only sensor's of a higher rank can detect them by sensory means. This applies even if the user and enemy were master sensors. All of the users natural sounds become inaudible: breathing, heartbeat, footsteps, etc. The only noise that they can create is that of other objects, for instances if they stepped on a branch, brushed against a tree, whispered to a teammate, etc.

Name: Water Style: Manta Bomb Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:0-10m
Duration: 2 Post
Hand Seals/Charge up:Dog->Tiger->Ram->Dragon
Description: Shinji holds the dragon seal and creates a tightly condensed, spectral blue Manta Ray made of water develop. Reeling back and sending his hand forward the Manta flies towards its opponent with enough force to break bone. The Manta Ray is slightly bigger than a grown human and due to it's fins which now act like wings, it can execute slightly tricky maneuvers, given enough space and time. Shinji can also ride inside or on top of the Manta Ray during it's duration. Once 10m away from Shinji or the user of the technique, the Manta loses shape and turns into normal water.

Name: Water Style: Hand of Asura
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 0-15m
Duration: 2 Post
Hand Seals/Charge up:Ram->Hare->Dog->Boar->Tiger
Description: After necessary handseals, Shinji summons a giant hand large enough the envelope his body. This hand is made purely of water, but is tightly packed and has the density of steel. Shinji can control the moments he wants the hand to become dense or take on the absorbing qualities of water. He controls the large arm as if it were his own and tends to use it with his right hand. With him choosing to control the fist with his right hand, it forms beside him on his right. He can open and close the hand as if it were his own, but its strength is limited at 2x his own. So Shinji cannot go around uprooting gigantic trees and smashing things. The fingers of the hand can also branch off into smaller appendages which me may control mentally. The arm can retract and extend anywhere between the range of 0-15m, not having to bend at specific points, since it is water, it can also perform slightly tricky maneuvers.

Name: Water Style: Chainsaw Blade
Rank: C
Type: Kenjutsu
Element: Suiton
Range: Self
Duration: Maintainable
Hand Seals/Charge up: Half Rat(One Handed Seal)
Description:After forming his hand sign, the blade of Shinji's weapon becomes encompassed in quickly flowing waters. The current runs along the blade, then once it reaches the hilt it curves around the flat of the blade and cycles again. There is always enough water to keep the whole blade enhanced however. The waters run along the blade at the speed of 50mph, greatly increasing its cutting power. Normal ninja tools stand almost no chance against this jutsu and will be cut in half or ground down in little to no time. It can easily cut through a flesh and once it has tasted blood, the red liquid will enter the rotation and make the sword seem red. Despite the fast speed of rotation the water emits only a faint hum, similar to that of a faucet before the water rushes out.



Last edited by Poncho on Mon Dec 09, 2013 2:25 pm; edited 6 times in total

2Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Wed Oct 30, 2013 9:11 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Was I suppose to say completed or something? If so . . . completed >_>

3Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Wed Oct 30, 2013 10:45 am

Sato

Sato

Poncho's Jutsu Thread Dtvv
Ps: You do not need to make cannon techniques. If you want them to be ranked then post the jutsu in the jutsu ranking topic.



http://www.narutonexusrp.com

4Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Fri Nov 01, 2013 12:37 pm

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 73m2

Name: Secret Art: Oni's Swing
Rank: A
Type: Kenjutsu
Element: N/A
Range: Length of Blade
Duration: Instantaneous
Hand Seals/Charge up: N/A
Description: This technique is a sheer display of speed, power, and mastery in Kenjutsu arts. A shinobi with mastery in Kenjutsu could easily perform this technique in almost a blink of an eye from a passive stance. It requires 100% courage and confidence, for the slightest taste of hesitation would render the technique useless. Though it may seem to be jutsu the swing of a blade, it is much more than that. The wielder must put their very spirit into the swing, with no regrets or remorse.
Now onto what the technique does. It gained the name Oni's Swing due to its intention to destroy spirits, but not just regular spirits, warrior spirits. Or in this case, the enemies weapon. A true test of valor and skill, swinging their blade with every intention to clash with the opponents weapon, the user attempts to destroy their blade. The weapon crafted from the weakest material will immediately be destroyed, showcasing the wielders lack of skill. If two weapons of equal material clash, then this technique will be considered as a highly enhanced and powerful slash. With the weapon being destroying, if the target was guarding, they are literally defenseless and even the fastest shinobi only have a basically non-existent chance of dodging the oncoming successful weapon. This is because the weapon will continue to follow through the swing after destroying the rival blade. Weapon ranking plays no part in this skill, only materials used when crafting. (Legendary Weapons in this case, are considered to be crafted out of better material than the currently best available. Unless noted in the weapons description.)



Name: Water Style: Swarm of Raging Manta's
Rank: S
Type: Ninjutsu
Element: Suiton
Range: 0-15m
Duration: 2 Post
Hand Seals/Charge up:Dog->Serpent->Hare->Monkey-Tiger
Description: Requires a considerable amount of water. After needed handseals, Shinji lunges a hand forward, which creates an entourage of liquid Manta Rays. They are made of condensed suiton chakra, therefore upon impact they feel like steel. At the least 100 of these beast are formed and Shinji has full control of where they roam. He can give mental command splitting them into groups or he can command them with the wave of his arms. Moving at the speed of current Shinji's Ninjutsu level, these tightly packed monsters can perform a bundle of maneuvers while swimming, flying, hovering, etc. Upon contact not only will the target be welcomed with pain, but they will be continuously swept away, Manta Ray, after Manta Ray, after Manta Ray. Shinji then converges the speedy sea goers to a single spot. Here they crash into one another head on. But they also form a large sphere of water, from all of their body's being destroyed and in this sphere resides the opponent. Shinji can then dispel the sphere and let the mass fall with the target or make the sphere collapse upon itself, basically imploding, destroying bones and crushing the target into a bloody, but still slightly breathing mess.



Last edited by Poncho on Thu Nov 14, 2013 2:22 pm; edited 4 times in total

5Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Fri Nov 01, 2013 1:56 pm

Sato

Sato


    Note you must be trained by a jounin for these but seeing as these are your own and no one should have them means you will need to wait until chunin.

  • Oni's Swing Approved
  • Water Style: Swarm of Raging Manta's : Bump up to S-rank.

http://www.narutonexusrp.com

6Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Fri Nov 01, 2013 5:41 pm

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

I'm aware just wanted to create them while the idea was present
Also because manta's was bumped to S, I raised the number to 100. Seeing A thousand feeding sharks is also S

7Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Fri Nov 01, 2013 6:12 pm

Sato

Sato

Poncho's Jutsu Thread Dtvv

http://www.narutonexusrp.com

8Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 05, 2013 1:47 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 73m2

Name: Water Style: Shotgun Blast
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 15m
Duration: 1 Post
Hand Seals/Charge up: Tiger->Ram-> Half-Tiger
Description: An advancement of the jutsu Suiton: Teppōdama - Water Release: Gunshot, Shinji holds the half Tiger seal in front of his lips then fires up to six bullets of water, that each have a 2.5 foot radius, at his opponent. Like the name depicts, the bullets have the potential to kill and break bones, from the speed which they are fired and their tendency to be hard as steel. This jutsu can easily counter Suiton, Doton, and Fuuton attacks of the same rank, Katon of one higher, and Raiton of one lower.

Name: Water Style: Manta Shell Jutsu
Rank: B
Type: Ninjutsu
Element: Suiton
Range: Can form anywhere up to 10m, the dome is only 10 feet all around
Duration: Upkeep
Hand Seals/Charge up: Dog->Hare->Serpent
Description: Shinji calls forth eight of his signature animals in a condensed, watery, spectral form. They each rise from the ground in a ghost like way, to assume a defensive stance over the target guarding them from each of the Cardinal directions and the other four fill the remaining four open zones. They are large enough to slouch over and also protect the target from aerial attacks, thus forming a dome hard as steel, a defense to be considered. Shinji can also soften and re-harden the Manta Rays to allow others to enter the protection, but they show no signs of this softening or hardening, so it is unnoticeable. It can guard against 3 attacks equivalent in rank, 4 of lower, and 1 higher regardless of element or positioning, whether it be from inside or out. Shinji has two ways to dispel the dome, he can either simply liquefy the Manta's or by using a D-Rank amount of chakra, he can force the solid Manta Rays away in all directions.

Name: Water Style: Masking Escape
Rank: C
Type: Ninjutsu
Element: Suiton
Range: 1-3 feet from self
Duration: Instantaneous
Hand Seals/Charge up: Tiger
Description: This jutsu forces a thin sheet of water to jet out through the ground around Shinji. Being as sharp as steel with correct timing it can block projectile and other things. The main use for this jutsu though, is to quickly Shun Shin/Body Flicker while the cascade of water quickly covers your body, making a masked escape or movement. After the veil reaches the height of the users body, it simply falls onto the ground into a small puddle. Due to the small amount of water used, the jutsu can be employed in areas where it seems water doesn't reside. This does not Body Flicker for Shinji, he still must execute necessary handsigns himself.

Name: Water Style: Kraken's Grip
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 15m
Duration: 2 Post
Hand Seals/Charge up: Tiger->Dog
Description: This jutsu allows Shinji to rapidly control volumes of water, to attempt to grab his opponent. The amount of water controlled is more than enough to surround ones body, but the water can be controlled anywhere in a 15m diameter. After successfully gripping his opponent, Shinji clinches his fist, tightening the water to a pressure where it can tickle, kill, or anywhere in between his opponents. He can also control over which area's he applies pressure to, so Shinji can wound certain areas of his target to appease to various situations. Similar to Gaara's Burial shenanigans.



Last edited by Poncho on Thu Nov 14, 2013 3:15 pm; edited 6 times in total

9Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 05, 2013 2:43 am

Raphael

Raphael
Konoha Chunin
Konoha Chunin

Name: Water Style: Shotgun Blast
  • How does Raiton Jutsu effect this?
  • Give s specific number and not just many


Name: Water Style: Manta Shell Jutsu
  • So element doesn't matter in the dispersing of the jutsu, only rank of the jutsu?
  • Since this doesn't have a set number of posts it lasts add a Upkeep
  • Can you attack from inside the dome?


Name: Water Style: Masking Escape
  • Can you be seen from by someone standing in front of the water?
  • What jutsu can disperse it?


Name: Water Style: Kraken's Grip
  • Is sand burial C Rank? If not I would feel a little better if this was at least B rank. Depending on how severely a person could be squeezed.
  • Can they be squeezed to death?
  • Can this jutsu be countered?




10Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 05, 2013 3:50 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Made edit's except on Masking escape I don't know what you mean o.o.
The water is like a tiny waterfall around me, so of course they can't see me in it, it's hiding my body.

Regarding dispersing it, how would one disperse and instantaneous jutsu? You don't. The technique is only there for a short period of time, enough to allow Shinji to form the handseals for a body flicker then execute it.

Krakens Grip I made a B-Rank, because I couldn't find a ranking for Gaara's Sand Burial. I also added details to the amount of pressure that can be applied. Varying from basically none-death.
Yes it can be countered, how I don't know run away, but why am I listing my jutsu's weaknesses in it's description. Isn't that for the enemy to figure out?

11Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 05, 2013 4:23 am

Raphael

Raphael
Konoha Chunin
Konoha Chunin

Poncho's Jutsu Thread P3AFSYM
Ps. Make sure to have the B rank upkeep in battle when using Manta shell

12Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Wed Nov 06, 2013 10:32 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 73m2

Name: Secret Art: Ghost Step
Rank: C
Type: Kenjutsu
Element: N/A
Range: 0-10m
Duration: Instantaneous
Hand Seals/Charge up: Half Tiger
Description: Ghost Step allows Shinji to move at speeds he normally cannot, but only for 10m per use. This Kenjutsu is a necessity to common Samurai in the ninja world, for without this technique, their difference in speed with common ninja would be easily bested. It allows Shinji to move at Taijutsu speeds equivalent to his Kenjutsu skill level. So currently Shinji is at Adept, so for quick instant, Shinji would move at a Taijutsu adepts speed. What gives the Samurai the edge for the quick duration of this technique, is that this technique can be employed basically anywhere, land, air, or sea. It also leaves a trail of afterimages, giving the technique some extra style.

Name: Secret Art: Coy Blade Jutsu
Rank: B
Type: Kenjutsu
Element: N/A
Range: Blade in hand
Duration: Maintainable
Hand Seals/Charge up: Half Tiger
Description: This technique was created to rid the resistance water places against objects, mainly weapons, while submerged. With the same concept of a chakra coating, Shinji creates a thin coating that simply displaces the water or substance that is around the blade. This eliminates friction and allows the blade to move even faster than normal, due to the air molecules also being pressed away from the weapon. Shinji can apply this technique to projectiles and they will hold the enhancement until the technique is dispelled. Due to the air molecules and other surrounding substances being displaced preventing friction, along with faster attacks, the blades also have the tendency to be absolutely silent.



Last edited by Poncho on Thu Nov 14, 2013 2:57 pm; edited 2 times in total

13Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Wed Nov 06, 2013 12:12 pm

Sato

Sato

Poncho's Jutsu Thread Rmm6

http://www.narutonexusrp.com

14Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Fri Nov 08, 2013 12:50 pm

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 73m2

Name: Water Style: Sea Breeze Wave
Rank: C
Type: Ninjutsu
Element: Suiton
Range: 0-15m diameter
Duration: Instantaneous
Hand Seals/Charge up: Dog->Serpent
Description: After necessary handsigns, Shinji holds the serpent seal, then gushes out a tremendous volume of water, which ricochets off the ground into a fast paced wave, centering around Shinji. The wave does not cause any real damage other than minor knock back, but from the powerful draft the wave creates, any lingering airborne mist, fog, disease, germs etc are expelled from the battlefield.

Name: Secret Art: Azure Blade
Rank: B
Type: Kenjutsu & Ninjutsu
Element: Suiton
Range: 0-10m
Duration: Instantaneous
Hand Seals/Charge up: Half Tiger
Description: In conjunction with the Chain Saw Blade technique, which creates a rapid of water around the blade, this technique launches that torrent in shape of the blade slash. It stretches to roughly 10ft high(if horizontal slash) or wide(if vertical) and can cleave enemy jutsu. Fuuton, Doton, and Suiton of equal rank, Katon of a rank higher, and Raiton of one lower. The arc travels at the speed of Shinji's highest combat skill whether it be Ninjutsu or Kenjutsu.

Name: Water Style: Liquid Bombarment
Rank: A
Type: Ninjutsu
Element: Suiton
Range: 0-20m
Duration: 3 Post with a C-Rank Up-Keep Every Post
Hand Seals/Charge up:Dog->Tiger->Exhale
Description: This jutsu kneads chakra into water in the users stomach and upon expelling fires a stream of water that forms into a gigantic sphere in the sky, but does leave them vulnerable for a considerate amount of time(1 Post). The sphere will follow the user around if the user permits it to and can be moved to anywhere 20m within the user. With the users signal the sphere will then eject an armada of condensed water spheres with the power to severely dent steel. Each bullet launched is roughly 7 feet all around, packs way more than a punch, and is fired at speeds equivalent to ones Ninjutsu level and aimed with accuracy equivalent to their Ninjutsu level. The trajectory of the canon balls can be adjusted to wherever the user pleases, as long as the sphere is within range, but the spheres fired cannot have their trajectory changed in mid flight. This jutsu is extremely effective when dealing with large numbers, making it a necessity when attacking enemy villages.


Name:
Rank:
Type:
Element:
Range:
Duration:
Hand Seals/Charge up:
Description:

Keeping the extra template there, so I don't have to backspace the extra words, away next time I create jutsu.



Last edited by Poncho on Thu Nov 14, 2013 2:58 pm; edited 3 times in total

15Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Sat Nov 09, 2013 1:46 am

Jake Haruno

Jake Haruno


Name: Water Style: Liquid Bombarment
Rank: A
Type: Ninjutsu
Element: Suiton
Range: 0-20m
Duration: 3 Post with a C-Rank Up-Keep Every Post
Hand Seals/Charge up:Dog->Tiger->Exhale
Description: This jutsu kneads chakra into water in the users stomach and upon expelling fires a stream of water that forms into a gigantic sphere in the sky, but does leave them vulnerable for a considerate amount of time(1 Post). The sphere will follow the user around if the user permits it to and can be moved to anywhere 20m within the user. With the users signal the sphere will then eject an armada of condensed water spheres with the power to severely dent steel. Each bullet launched is roughly 7 feet all around, packs way more than a punch, and is fired at speeds equivalent to ones Kenjutsu level and aimed with accuracy equivalent to their Kenjutsu level. The trajectory of the canon balls can be adjusted to wherever the user pleases, as long as the sphere is within range. This jutsu is extremely effective when dealing with large numbers, making it a necessity when attacking enemy villages.



This is a ninjutsu so has no function with kenjutsu please edit to ninjutsu level, THe upkeep is required to be a b-rank as it is an A-rank tech

16Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Sat Nov 09, 2013 4:25 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

I thought up keeps were only required for jutsu that are lasting such as LRA, that the user can prolong for however long they want, as long as they pay the required chakra every two post. This isn't maintainable, I added the Chakra upkeep per post because it just seemed right to fire the bullets.

I did change the Kenjutsu to Ninjutsu however.

17Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Sat Nov 09, 2013 8:42 am

kidbushido

kidbushido
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 1jxXaNm

18Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Sun Nov 10, 2013 10:49 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Name: Water Style: Full Replacement Jutsu
Rank: B
Type: Ninjutsu
Element: Suiton
Range:1 foot around self
Duration: Instantaneous
Hand Seals/Charge up: Tiger->Dog
Description: Either using idle water or in some area where ground water is available, Shinji summons a small typhoon to swirl around his body. This typhoon is up to par with steel, meaning for this instant the technique is active, it can shred common ninja tools. This typhoon also completely hides Shinji's body from all angles except the sky. The typhoon last long enough for Shinji to form up to five handseals.

Name: Water Style: Erupting Geyser Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:0-15m
Duration: 2 Post
Hand Seals/Charge up: Dog-> Hare
Description: After needed handseals, Shinji uses pre-existing water or ground water to summon a spout of water from underneath the target. This sends the target into the air, on top of the geyser. The spout reaches anywhere from 10-20m high, this height being controlled by Shinji. Due to the  high pressure, even if chakra isn't applied to the feet to stand on water, the target will still be launched. After reaching the desired height, the spout of water disperses leaving the target airborne.

Name: Water Style: Breaching Manta
Rank: A
Type: Ninjutsu
Element: Suiton
Range: 0-20m
Duration: 1 Post
Hand Seals/Charge up: Dragon->Bird-Boar->Hare-Tiger
Description: Requiring a considerable amount of water, Shinji focuses the volumes of liquid into the earth, forming a hulking, dense, and heavy Manta Ray. It then breaches the through the earth, like a whale would do in the ocean, then slams itself head or body first onto the battlefield. This drenches the area replacing the water it used, easily leaves a giant crater in the area it landed on, and the water after the attack rushes fast enough to displace matured trees. The more water the bigger the size of the attack.
Not all the sizes, but for a general idea.
Lake of water: 10m Manta Ray
Ocean: 30m Manta Ray

Name:Water Style: Hydro Cannon
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 0-10m
Duration: 3 Post
Hand Seals/Charge up: Bird->Rat->Horse
Description: Converting ones chakra into a source of water, the user can fire high speed jets of water from their palms, equivalent to that of a fire hose. This jutsu is primarily used to combat Katon attacks, but can wear away solid rock, and can be used effectively in close quarters. The pressure the water is launched can be slightly increased or decreased, to appease the users needs, but not to the point wear bone can be broken.

Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Type:[/b]
[b]Element:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Hand Seals/Charge up:[/b]
[b]Description:[/b]



Last edited by Poncho on Thu Nov 14, 2013 3:08 pm; edited 3 times in total

19Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Mon Nov 11, 2013 2:55 am

kidbushido

kidbushido
Kumo Genin
Kumo Genin

Make Full Replacement A-Ranked.

All others

Poncho's Jutsu Thread 1jxXaNm

20Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Mon Nov 11, 2013 3:04 am

kidbushido

kidbushido
Kumo Genin
Kumo Genin

Poncho's Jutsu Thread 1jxXaNm

21Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 12, 2013 6:59 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

Name: Secret Art: Wire Substitution Jutsu
Rank: D
Type: Kenjutsu
Element: N/A
Range: Self
Duration: Instantaneous
Hand Seals/Charge up: N/A
Description: Exactly like the normal substitution jutsu, but this technique requires 5m of ninja wire with each use. Upon being struck by an expected blow and having the time to perform it, the user replaces their body with a ninja wire trap. When struck in a cloud of smoke, ninja wire will expand to ensnare the offender in five different area regardless of height, then the user of the technique will reappear nearby. Around the ankles, below the knees, around the thighs, waist with wrist also inside, and lastly upper body and bicep/triceps. These strategical placements allow limited movements and even counter the Rope Escape technique, due to subdued areas. Requires only a small moment to set, given the enemy is not focused on the user.

Code:

[b]Name:[/b]
[b]Rank:[/b]
[b]Type:[/b]
[b]Element:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Hand Seals/Charge up:[/b]
[b]Description:[/b]



Last edited by Poncho on Thu Nov 14, 2013 3:09 pm; edited 2 times in total

22Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 12, 2013 11:05 am

Raphael

Raphael
Konoha Chunin
Konoha Chunin

So how can Name: Secret Art: Wire Substitution Jutsu be countered if the rope escape wont work?

23Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 12, 2013 11:10 am

Kid Koopa

Kid Koopa
Kumo Genin
Kumo Genin

I don't know, but how could you use Rope Escape if all of your limbs are bound in that manner. You would more than likely fall over. A teammate could cut you out though, so I guess travel in groups.

24Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Tue Nov 12, 2013 11:12 am

Raphael

Raphael
Konoha Chunin
Konoha Chunin

............
Poncho's Jutsu Thread P3AFSYM

25Poncho's Jutsu Thread Empty Re: Poncho's Jutsu Thread Thu Nov 14, 2013 1:04 pm

Guest

Anonymous
Guest

Name: Water Style: Shifting Mist Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:30m around Shinji
Duration: Maintainable
Hand Seals/Charge up: Tiger
Description: An custom made advancement of the signature Hidden Mist Jutsu, Shinji expels the dense sight impairing mist from his mouth. It immediately begins to engulf the surrounding area and has the qualities of it father jutsu. These qualities being impairing sight a Sharingan and Rinnegan, but not Byakugan. The difference is that this fog is much denser, barely allowing one to see their own hand in front of them, also the mist travels with Shinji, centering around him.

Needs an upkeep

Name: Water Style: Manta Bomb Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:0-10m
Duration: 2 Post
Hand Seals/Charge up:Dog->Tiger->Ram->Dragon
Description: Shinji holds the dragon seal and creates a tightly condensed, spectral blue Manta Ray made of water develop. Reeling back and sending his hand forward the Manta flies towards its opponent with enough force to break bone. The Manta Ray is slightly bigger than a grown human and due to it's fins which now act like wings, it can execute slightly tricky maneuvers, given enough space and time. Shinji can also ride inside or on top of the Manta Ray during it's duration.

So it can only travel a total of ten meters or? A bit confusing really.

Name: Water Style: Hand of Asura
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 0-15m
Duration: 2 Post
Hand Seals/Charge up:Ram->Hare->Dog->Boar->Tiger
Description: After necessary handseals, Shinji summons a giant hand large enough the envelope his body. This hand is made purely of water, but is tightly packed and has the density of steel. Shinji can control the moments he wants the hand to become dense or take on the absorbing qualities of water. He controls the large arm as if it were his own and tends to use it with his right hand. With him choosing to control the fist with his right hand, it forms beside him on his right. He can open and close the hand as if it were his own, but its strength is limited at 2x his own. So Shinji cannot go around uprooting gigantic trees and smashing things. The fingers of the hand can also branch off into smaller appendages which me may control mentally.

So how long exactly is the hand, 15 meters?

Name: Secret Art: Oni's Swing
Rank: A
Type: Kenjutsu
Element: N/A
Range: Length of Blade
Duration: Instantaneous
Hand Seals/Charge up: N/A
Description: This technique is a sheer display of speed, power, and mastery in Kenjutsu arts. A shinobi with mastery in Kenjutsu could easily perform this technique in almost a blink of an eye from a passive stance. It requires 100% courage and confidence, for the slightest taste of hesitation would render the technique useless. Though it may seem to be jutsu the swing of a blade, it is much more than that. The wielder must put their very spirit into the swing, with no regrets or remorse.
Now onto what the technique does. It gained the name Oni's Swing due to its intention to destroy spirits, but not just regular spirits, warrior spirits. Or in this case, the enemies weapon. A true test of valor and skill, swinging their blade with every intention to clash with the opponents weapon, the user attempts to destroy their blade. The weapon crafted from the weakest material will immediately be destroyed, showcasing the wielders lack of skill. If two weapons of equal rank clash, then this technique will be considered as a highly enhanced and powerful slash. With the weapon being destroying, if the target was guarding, they are literally defenseless and even the fastest shinobi only have a basically non-existent chance of dodging the oncoming successful weapon. This is because the weapon will continue to follow through the swing after destroying the rival blade.(Legendary Weapons in this case, are considered to be crafted out of better material than the currently best available. Unless noted in the weapons description.)

I need more specifics on what this can cut through depending on the rank of the weapon.


Name: Water Style: Shotgun Blast
Rank: B
Type: Ninjutsu
Element: Suiton
Range: 15m
Duration: 1 Post
Hand Seals/Charge up: Tiger->Ram-> Half-Tiger
Description: An advancement of the jutsu Suiton: Teppōdama - Water Release: Gunshot, Shinji holds the half Tiger seal in front of his lips then fires up to six, 5 foot bullets of water at his opponent. Like the name depicts, the bullets have the potential to kill and break bones, from the speed which they are fired and their tendency to be hard as steel. This jutsu can easily counter Suiton, Doton, and Fuuton attacks of the same rank, Katon of one higher, and Raiton of one lower.

Five feet long or five feet wide?

Name: Water Style: Manta Shell Jutsu
Rank: B
Type: Ninjutsu
Element: Suiton
Range: Can form anywhere up to 10m, the dome is only 10 feet all around
Duration: Upkeep
Hand Seals/Charge up: Dog->Hare->Serpent
Description: Shinji calls forth eight of his signature animals in a condensed, watery, spectral form. They each rise from the ground in a ghost like way, to assume a defensive stance over the target guarding them from each of the Cardinal directions and the other four fill the remaining four open zones. They are large enough to slouch over and also protect the target from aerial attacks, thus forming a dome hard as titanium, a defense to be considered. Shinji can also soften and re-harden the Manta Rays to allow others to enter the protection, but they show no signs of this softening or hardening, so it is unnoticeable. It can guard against 3 attacks equivalent in rank, 4 of lower, and 1 higher regardless of element or positioning, whether it be from inside or out. Shinji has two ways to dispel the dome, he can either simply liquefy the Manta's or by using a D-Rank amount of chakra, he can force the solid Manta Rays away in all directions.

Remove that Titanium part, thats too tough.

Name: Water Style: Masking Escape
Rank: C
Type: Ninjutsu
Element: Suiton
Range: 1-3 feet from self
Duration: Instantaneous
Hand Seals/Charge up: Tiger
Description: This jutsu forces a thin sheet of water to jet out through the ground around Shinji. Being as sharp as steel with correct timing it can block projectile and other things. The main use for this jutsu though, is to quickly Shun Shin/Body Flicker while the cascade of water quickly covers your body, making a masked escape or movement. After the veil reaches the height of the users body, it simply falls onto the ground into a small puddle. Due to the small amount of water used, the jutsu can be employed in areas where it seems water doesn't reside

This does not body flicker for you does it?

Name: Secret Art: Ghost Step
Rank: C
Type: Kenjutsu
Element: N/A
Range: 0-10m
Duration: Instantaneous
Hand Seals/Charge up: Half Tiger
Description: This Kenjutsu is a necessity to common Samurai in the ninja world, for without this technique, their difference in speed with common ninja would be easily bested. It allows Shinji to move at Taijutsu speeds equivalent to his Kenjutsu skill level. So currently Shinji is at Adept, so for quick instant, Shinji would move at a Taijutsu adepts speed. What gives the Samurai the edge for the quick duration of this technique, is that this technique can be employed basically anywhere, land, air, or sea. It also leaves a trail of afterimages, giving the technique some extra style.

How long does it last?

Name: Secret Art: Coy Blade Jutsu
Rank: C
Type: Kenjutsu
Element: N/A
Range: Blade in hand
Duration: Maintainable
Hand Seals/Charge up: Half Tiger
Description: This technique was created to rid the resistance water places against objects, mainly weapons, while submerged. With the same concept of a chakra coating, Shinji creates a thin coating that simply displaces the water or substance that is around the blade. This eliminates friction and allows the blade to move even faster than normal, due to the air molecules also being pressed away from the weapon. Shinji can apply this technique to projectiles and they will hold the enhancement until the technique is dispelled. Due to the air molecules and other surrounding substances being displaced preventing friction, along with faster attacks, the blades also have the tendency to be absolutely silent.

This is a higher technique, depending on how much it boosts the speed

Name: Water Style: Sea Breeze Wave
Rank: C
Type: Ninjutsu
Element: Suiton
Range: Area
Duration: Instantaneous
Hand Seals/Charge up: Dog->Serpent
Description: After necessary handsigns, Shinji holds the serpent seal, then gushes out a tremendous volume of water, which ricochets off the ground into a fast paced wave. The wave does not cause any real damage other than minor knock back, but from the powerful draft the wave creates, any lingering airborne mist, fog, disease, germs etc are expelled from the battlefield.

This needs a real range


Name: Secret Art: Azure Blade
Rank: B
Type: Kenjutsu & Ninjutsu
Element: Suiton
Range: 0-10m
Duration: Instantaneous
Hand Seals/Charge up: Half Tiger
Description: In conjunction with the Chain Saw Blade technique, which creates a rapid of water around the blade, this technique launches that torrent in shape of the blade slash. It stretches to roughly 10ft high(if horizontal slash) or wide(if vertical) and can cleave through multiple enemy jutsu. Fuuton, Doton, and Suiton of equal rank, Katon of a rank higher, and Raiton of one lower. The arc travels at the speed of Shinji's highest combat skill whether it be Ninjutsu or Kenjutsu.

It can cleave through multiple lower ranks but only one of its rank or above.

Name: Water Style: Liquid Bombarment
Rank: A
Type: Ninjutsu
Element: Suiton
Range: 0-20m
Duration: 3 Post with a C-Rank Up-Keep Every Post
Hand Seals/Charge up:Dog->Tiger->Exhale
Description: This jutsu kneads chakra into water in the users stomach and upon expelling fires a stream of water that forms into a gigantic sphere in the sky, but does leave them vulnerable for a considerate amount of time(1 Post). The sphere will follow the user around if the user permits it to and can be moved to anywhere 20m within the user. With the users signal the sphere will then eject an armada of condensed water spheres with the power to severely dent steel. Each bullet launched is roughly 7 feet all around, packs way more than a punch, and is fired at speeds equivalent to ones Ninjutsu level and aimed with accuracy equivalent to their Ninjutsu level. The trajectory of the canon balls can be adjusted to wherever the user pleases, as long as the sphere is within range. This jutsu is extremely effective when dealing with large numbers, making it a necessity when attacking enemy villages.

Clarify that once fired it cannot change direction

Name: Water Style: Full Replacement Jutsu
Rank: A
Type: Ninjutsu
Element: Suiton
Range:1 foot around self
Duration: Instantaneous
Hand Seals/Charge up: Tiger->Dog
Description: This jutsu is a combination of three techniques, Water Clone Jutsu, Masking Escape, and Body Flicker. Either using idle water or in some area where ground water is available, Shinji summons a small typhoon to swirl around his body. This typhoon is up to par with steel, meaning for this instant the technique is active, it can shred common ninja tools. This typhoon also completely hides Shinji's body from all angles except the sky. While hidden he seamlessly, combines the Body Flicker/Shun Shin and Water Clone to perfectly replace his body, while he sneaks off else where. Shinji may also choose to exclude the Body Flicker or the Clone technique if he wishes, but the chakra cost is the same.

Nah youll have to use those two jutsus seperate from this one rather than have them as a part of it.

Name: Water Style: Erupting Geyser Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
Range:0-15m
Duration: 2 Post
Hand Seals/Charge up: Dog-> Hare
Description: After needed handseals, Shinji uses pre-existing water or ground water to summon a spout of water from underneath the target. This can be used to quickly avoid attacks or to send to target into the air leaving them vulnerable. The spout reaches anywhere from 10-15m high and has enough pressure to fling targets up to 20m high if Shinji pleases. Due to the pressure, even if chakra isn't applied to uses feet to stand on water, they will still be launched.

This wording is confusing

Name: Secret Art: Wire Substitution Jutsu
Rank: D
Type: Kenjutsu
Element: N/A
Range: Self
Duration: Instantaneous
Hand Seals/Charge up: N/A
Description: Exactly like the normal substitution jutsu, but this technique requires 5m of ninja wire with each use. Upon being struck by an expected blow and having the time to perform it, the user replaces their body with a ninja wire trap. When struck in a cloud of smoke, ninja wire will expand to ensnare the offender in five different area regardless of height, then the user of the technique will reappear nearby. Around the ankles, below the knees, around the thighs, waist with wrist also inside, and lastly upper body and bicep/triceps. These strategical placements allow limited movements and even counter the Rope Escape technique, due to subdued areas.


How much time is needed?

Name: Secret Art: Concealing Tag Jutsu
Rank: C
Type: Kenjutsu
Element: N/A
Range: 0-15m from user
Duration: Maintainable
Hand Seals/Charge up: Half Tiger
Description: After placing the desired amount of tags on the surface of choice, the user forms the needed seal and the tag blends in perfectly with the surface. Forming needed seals, the tag can be activated and perform the task it was intended for. Whether it be barrier, explosion, etc.

Sorry Im gonna have to deny this as it takes away the weakness of tags.

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